Some months ago, I had discussed about the trading function as implemented in TCGP along with some of the potential changes to it. Those changes have in fact happened, and so have a few other changes that allow cards to be gotten from friends in different ways. They are certainly just as fascinating as the initial incarnation of the trading function, and they deserve to be discussed to certain extents.
The most novel change is the addition of a "share" feature, which allows players to literally "give" or "transfer" a card to another player. The cards are limited to those with rarities of one to four Diamonds, but the cards to be shared do not necessarily have to be cards that the recipient doesn't already have (more on this shortly, also for trading). Players can share as many cards as they have friends, but players can receive only one card a day from someone. Regardless, the feature is a great no-frills way to obtain cards from friends.
Meanwhile, there are those changes. Cards of the two Star as well as both Shiny rarities (one and two Shiny Stars) can now be traded, though still with equivalents. Players will still have to consume Trade Stamina for them, but the Trade Token system has been abolished in favor of the currency usage - which I still need to get to and discuss. Trades below the threshold for the former Trade Token system are still free except for the stamina, but the currency will surely have to be used as well in order to trade for the rarer cards.
For either feature, a player can also find out the cards that other players are likely interested in obtaining through the processes. In using either the trade or share feature, they can view lists of the cards that another player hasn't gotten, or the cards that another player has marked to be interested in as part of their "wishlist". Certainly, players can still trade cards beyond the confines of these lists, but they will still likely and primarily work with them, as their addition was to remove the "guess-and-check" that was initially needed for trades.
With these changes, including the addition of the new way above and leeway for the players involved in the processes, getting cards in TCGP now has quite a bit of freedom to it. It's something that's surely welcome - further with the age of the game - but especially so in the realm of player interactions. They also become fascinating points that will also further add to the fascination of the cards themselves.
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