Wednesday, April 15, 2026

Emblems in TCGP

Many Pokémon games seemingly have elements that players or Trainers can seemingly and easily overlook, and TCGP can fit into that regard. One of its elements is a nicety that serves a representative role for players in showing some of their accomplishments in the game from the past to the present. By the title of this post, that aspect is called "emblems", and it's an element that could deserve a bit of an explanation for posterity.

As stated, accomplishments are the primary things that the emblems represent. Many of them pertain to battle ("PvP") events in the game, from victory-based battle events to Ranked play seasons. They're earned when a player achieves specific milestones in the events (primarily for the former) or completes the season at a certain level (as is true of the latter). These are real accomplishments, and the emblems certify them as such.

Emblems are also obtained by completing the Dex Missions and earning Emblem Points, which can then be exchanged for an emblem of one's choice (or sometimes, the only one) for a particular expansion, through the in-game shop. Then, there are also emblems for special occasions that are given out through associated events. In this way, they're representative of the card collection and game progressions for the player.

Three emblems can be shown at a time in the player's profile by tapping the profile icon, going to the Emblems section, and choosing whichever three one would like to display for others viewing that player's profile. From this selection, then, others might be able to tell if the player is being rather competitive in the game or may just be involved in card collection and thusly less competitive - either of which are surely representative.

Now, another reason this becomes a pertinent topic for discussion is that starting with the next expansion, Dex Missions and Emblem Points are to be deprecated and replaced with a system that allows the same emblems to be earned through card collection. As such, this post also serves to remind players that if there are any emblems that haven't been exchanged by the manner above, it may be of their interest to do so before the system changes.

In any case, the planned system change for "Dex emblems" and the accomplishment-based system for battle emblems may be the indicators that the element seems to be overlooked by some players, even yours truly. For all their posterity and worth, it seems important to take note of them to take advantage of their appreciable benefits, and the discussion regarding the element as presented above can present some of the prompts for doing so.

One year ago: Spiritually Lost
Four years ago: Love Nature, Find Beauty

Tuesday, April 14, 2026

"I Like Shorts. They're..."

Following up on Bug Catchers as a kind of Pokémon Trainer personality that I addressed a few days ago, now I want to address a different one: Youngsters. Specifically, I'd like to address not the personality itself, but an aspect of that. Those who have played the early main series games (footnote: in English) will surely be able to complete the quote that I've mentioned in the title of this post, which pertains to this Trainer personality. The aspect therefore deals with the object topic that is addressed in the quote, which would be shorts as in the clothing item - one that can pertain to me personally as well as Trainers in general, not necessarily of the kind.

Now, the quote is completed with the phrase "...comfy and easy to wear." I find this true as well in my day-to-day activities, including ones that involve enjoyment of Pokémon. That also applies whether the shorts are intended to be worn around the house or when going out - certainly for some of my Pokémon Go activities, which has been the case for me. With that, I'll surely keep wearing them whenever and wherever they can be worn and it's fine for me to wear them. In this way, I'm also a "Youngster at heart" when it comes to this aspect personally.

Meanwhile, it is also certain that it's not only Youngsters that wear shorts, as other (kinds of) Trainers can and have worn them. Ash is one of them, as in his later appearances prior to "bowing out", he switched from long pants to shorts. It's a bit of an affirmation that even this clothing item is fine for many Pokémon Trainers, notwithstanding the type that has been mentioned above. For "locally confined" Trainers, including the previously mentioned Bug Catchers in some capacity, shorts would work well too for them and in all their activities.

Yet it has to be admitted that even for many Trainers, shorts aren't exactly distinguishing of their personage; many of them wear longer pants or similarly styled clothing items to make them stand out and distinguished. Much as how in some settings shorts aren't exactly warranted as a distinguished clothing item, many Trainers would seem to be aware of this perception and have something that is more their style as perceived by themselves and other people. And for them, that is just as completely fine as those who do choose to wear shorts.

Trainers are certainly free to choose their clothing styles for various reasons, and if they make their choice to wear shorts, then that is definitely their choice, at least as certain environments will dictate as such. Whatever the case, the testament by Youngsters through the quote as mentioned above remains true for many (including me) in many cases, and the clothing item has and will continue to have its impact and influence on the fashions of Pokémon Trainers.

Two years ago: The Slowest Pokémon Day

Monday, April 13, 2026

TCGP: Mega Forms in Brilliant Shine

About a year ago, TCGP introduced the "Shining Revelry" minor expansion or Themed Booster Pack, which contains the first batch of Shiny Pokémon as separate cards and sets a precedent for future expansions in containing such variants. The new expansion introduced for this month follows up on that and contains cards of similar composition and theme, but this time retaining the "grand theme" thus far of the B Series cards of which it is a part, being Mega Evolution. That is then appropriately reflected in the title of the expansion.

"Mega Shine", as it is called, features the entry of several other Mega Evolution forms with some distinct appearances, two of which are Mega Charizard X and Mega Gengar, who are also prominently featured in the pack image. It too is very similar in appearance to the aforementioned "predecessor" pack, with shades of white and other accent colors. Meanwhile, the pack also features other Shiny Pokémon, one of which is the Mythical Pokémon Mew; it's even there as an "immersive" card, making it unique thus far among expansions.

With regard to composition, the expansion contains 64 Pokémon cards, 2 Item cards, 2 Supporter cards, and 1 Stadium card for 69 cards in total in the numbered section. The "predecessor" pack, which has 68 Pokémon and 4 Supporter cards (72 total) in its numbered section, can then be considered to be comparable in composition in this regard. As for the overnumbered section, the new pack has 48 cards in it compared to the old pack's 39, and thus its total exceeds the old pack by only a little bit yet still making it comparable.

The target for this pack is certainly the Shiny cards, but that remains a challenge, especially since now (and has been for some time) all Shiny cards are the sixth "bonus" card in a pack, which also means they won't appear in Wonder Pick as well. So, a lot of pack opening is still needed for any pack and in particular this pack, whose Shiny representations may be some of the most coveted. Otherwise, the rest of the Pokémon are rather "stopgap" in nature.

It's plainly obvious that Shiny Pokémon are here to stay in TCGP, so continuing to celebrate their appearance is something great to do. This new minor expansion or Themed Booster Pack does just that, and this time it's also with Mega Evolution, making further inroads with the "grand theme" along with the Shiny theme. Both of these have their own brilliant qualities, and now together, they make for a fascinating part of the current series of cards in this game.

Six years ago: Pokémon Helmet Covers?
Eight years ago: Go at Home
Nine years ago: Paint It, Picross

Sunday, April 12, 2026

Cosplay: Utsuru 10.5 "and the Conquest of ICGP" (Regionals)

Ash and Goh are out on research duty today. Instead, today there is...

Red: Hi. It's been a long time.

Me: It has indeed. You probably remember the last time I sent you.

Red: Same venue, same place. Interesting they're still doing it.

Me: Well, with it being biannual now, there's always something to go around.

Red: Twice a year? You don't say. You're keeping those two on their toes.

Me: Mostly the former, but... anyway, you're here because not only it's to make things different, but because Pokémon is special this year.

Red: It's been going on a long time for you.

Me: Uh-huh. And the theme of this one suits you too.

Red: I see that. Classic pixel games - suits us both.

Me: True. Aside from that, let's talk about what was different for today compared to that last time since we all know that things stay the same even when they change.

Red: OK, so it got even more crowded than last time. More communities, more people - and I was asked to vote for one of them. Got an idea?

Me: I hear one of my friends is in a spinning top game group and they need my support.

Red: Found it! Done.

Me: Now, I heard that they made everything like a quest game - currency and all. How'd that fare?

Red: I wasn't too interested in the quests, and the currency seemed like a bit of a hassle to me.

Me: Well, pluses and minuses, so not for everyone.

Red: Oh, I noticed almost all of the entertainment was dance groups. Have bands become not that popular anymore?

Me: I think they're still popular, just not here.

Red: Kind of a shame. But at least characters are still popular. The parade was still full of them and only four could win (not me).

Me: Yeah, that's a hard thing for this specific convention. Don't expect miracles.

Red: Outside of that, it was still great.

Me: That's a certainty. Hope you got to hang out with my friends and others.

Red: I think they liked that I had Charmander for most of the day instead of Pikachu - but I had both out for a time.

Me: I did suggest that to you just before you came.

Red: And it worked out. Also, it wasn't really windy like last time, but it did rain for a bit. So not a lot of weather problems.

Me: That's a good thing.

Red: By the way, the ICGP thing was neat too. I saw all five group performances and the winners really deserved it.

Me: Oh, yeah! I forgot to mention - this edition of the convention also acts as the regional ICGP qualifiers for my area.

Red: I think it might be a little hard for me.

Me: It's hard for most people and characters, so don't sweat it.

Red: But I guess it's not hard for the organizers to keep coming up with this and making it look nice and great.

Me: I hope it will always be that way, and I hope to always bring Pokémon into it, whether with you or "those two".

Red: Why not. And you can get me to go more often.

Me: Oh, I have plans. But that might be a "quest" of its own, just like how this edition of the convention brought that out.

Saturday, April 11, 2026

Pokémon Go Community Day, 4/11/2026

It's time for Community Day for Pokémon Go for this month, and this one has a big thing going for it. Now, a certain song speaks of its artist highly, even making a firm statement that there is "none to equal", in a manner of speaking. It also involves a very specific implement... which is also highly related to the featured species family of this edition and is something with which one can really give a good mashing. So does the species in it, in fact, if they're left to their own implements. 

That implement is the hammer, and thus the featured species family is that of Tinkatink, whose members (along with Tinkatuff and Tinkaton) wield hammers of sizable proportions. The last of these gets the Charged move of Gigaton Hammer to make use of the hammer that it wields to deliver serious damage - 300, the highest thus far for a Charged move. Along with hammering things out, Trainers will also be "mining" today, for the main bonus is triple catch Stardust, always a useful one.

Everything else is quite predictable after that. The species are found by Incense (three hours' length) and Lure Modules (one hour, greatly in the event period and less in the post-event), as well as photo bombs. Some (many) will also be Shiny (a debutant in this case), have special backgrounds, or both. Trainers can trade for less and have an extra Special Trade. Finally, Research involves the Field, Timed (community meetup), and Special (by payment) realms as per the usual norms.

Meanwhile, having known what to expect if I took care of the event locally, I took care of it farther away instead, also standing a chance for cordially linking up with a few other Trainers and winning a neat prize... although the latter didn't happen. What did happen was me being able to catch a Tinkatink with the best stats (and a few that almost were, one of them Shiny and another with a background), which I evolved on the same day along with others to have a slew of Tinkaton.

With "A Ton of Tinkatink" (also the title of the paid Special Research) and the Gigaton Hammer special move for Tinkaton, there is (was) a lot of hammering going on for this edition, making it a "hammer time" of sorts. Going back to that song I mentioned earlier, there's some of that to be had too, and that's something to "touch on" even if the song (and the species family) speak otherwise. Perhaps the "hammers" need to speak for themselves, in and out of battle as well as melody.

Friday, April 10, 2026

The Enduring Image of Bug Catchers

One of the most recognizable Trainer personalities or characters is the Bug Catcher. As evident by the name, this kind of Trainer catches Pokémon of the Bug type and certainly trains them for battle. There is a certain "image" presented by this kind of Trainer, and it is one that can be described as "enduring" for Pokémon fans. I had been thinking of this kind of Trainer just recently, and thus I was also thinking about that very image. As such, I feel compelled to write about that and what may make it so.

For starters, the creator of Pokémon as the one and only Satoshi Tajiri effectively "started out" as one in his younger days, catching the organisms that would become the inspiration for Pokémon (crickets, of course, would be a possible or expected fodder in this regard). Then there would be the aspect of making the organisms fight... and the rest as they say is history. In this way, the Bug Catcher is embedded and rooted in the history of Pokémon and thus becomes a part of that "enduring image".

Meanwhile, some of the early Trainers that one would meet on one's journey would be a Bug Catcher, so they become ingrained in the image of a journey's beginning. Since the Pokémon they have tend to be easier and weaker due to the type's tendency, they become "stepping stones" for battles of higher levels - though as evidenced by the progression in Kanto (particularly mine), that may not be necessarily simple. Even so, they're still a part of that image and their presence is inseparable from "the whole".

Then there's the "iconic style" that they possess. They're often depicted wearing a brim hat similar to a now-famous straw hat (ahem), and they also carry a net on a long pole, certainly to scoop up critters from various places. With that, they're also made out to be some of the most casual of Trainers - including in their fashion sense - in contrast to most other Trainers who are more fully and/or formally dressed, even common ones. This stylistic image of them also remains in their belonging.

In all the ways above, the image of a Bug Catcher as a Trainer becomes evident and sticks to their personality. Even if they are quickly passed over given the progressions of the games where they are present, at least some of their image remains after those progressions - and so that also applies to me in the decision to write up this post. It seems Pokémon fans will have a shade of what makes Bug Catchers what they are as above, and that's enough to recognize them as even that kind of Trainer in at least a small part.

Thursday, April 9, 2026

Reworking Weekly Challenge Tasks?

Since their introduction last year (and their re-introduction in the late part), Weekly Challenges have become a facility for Trainers to group up, interact, and earn rewards by completing tasks. Even so, it's those tasks that determine whether a Weekly Challenge is actually a "challenge", and over the course of its implementation from several months ago, the tasks have actually varied in quality in this regard, so much so that a "rework" may be in order. That becomes the focus of this post, to discuss what has happened and how a "rework" could happen.

The "inaugural" week featured a task of "Catch 500 Pokémon", which for four Trainers could still be a bit of a challenge and require a few days to complete - even more so for fewer, for whom some more dedication is in order. Some weeks ago, there was also a task of "Hatch 25 Eggs", which also seems fairly balanced for four Trainers and still doable for fewer, though the task might be slightly pushing it toward the "trivial" realm. With that, it seems these tasks don't need to change for all they're worth - as the rewards that await at the end.

Meanwhile, other tasks do seem rather trivial. One task in a previous week was "Complete 25 Field Research tasks", which with the Daily Task and even just a few PokéStops for each of the involved Trainers could be completed in not even half of a week. Then there's the "Spin 150 PokéStops or Gyms" task, which might sound daunting but can actually be taken care of with a few "Lure Module sessions", and especially for four Trainers if they all spin five or six (or more) a day. An enterprising Trainer who participates could also complete it in one or two days... which has in fact happened to me and likely to many other Trainers as well.

Given the four tasks above, the "rework" would be in augmenting them. Since any group will be invariably filled by four Trainers (active ones too) due to them inviting others or by the game's "find-a-group" function, the tasks should reflect more of what they can do. That said, 40 Eggs, 50 tasks, and 200 spins would be perfect for augmenting the tasks that have been mentioned above, with consideration of the experiences of Trainers - mine and others. As for the addition of other and varied kinds of tasks, that may be up to the game itself to consider for now, and to implement later on when the time is right for a challenge.

Having gone through Weekly Challenges for four months, give or take, the tasks they offer for Trainers to complete can be considered "challenging" in some ways and less so in others. By this time, with the considerations above, there may be the need to ramp up the "challenge" slightly and rework some of the current tasks, while keeping future task possibilities at bay. As things proceed from there, some room for more challenges may then be in order.

Six years ago: Pokémon Upbringings
Seven years ago: Benefits
Eight years ago: Ex-Raids and Cancellations