Wednesday, March 16, 2022

On the Intricacies of the Battle Pass

I've already outlined my thoughts on the Battle Pass feature of Pokémon Unite, specifically regarding whether it's worth it to spend money for its full utilization. Yet, I haven't explained the feature in detail, and that's also the key for its full utilization. In brief, it's a feature that gives out rewards (its "perks"), including Holowear as mentioned previously, for completing missions or tasks. As with similar features in other (Pokémon) games, the intricacies go beyond that.

By accomplishing certain things during battle, certain missions or tasks are progressed or completed. There are three kinds of missions - daily, weekly, and season - and they must be completed and claimed before any of those periods turn over. The mission tasks are numerous (and take the form of "win 1 battle", "play as a Supporter", and "score 100 points", as examples) but after a few battles, it becomes evident which ones are left to complete and they can be done so accordingly. Completing and then claiming them rewards Battle Pass points, which are primarily used to level up.

And there are 60 of these levels, each of them needing certain point amounts to progress. Each level also has a certain kind of reward attached to it, which are then claimed to be obtained. Half of these rewards are free and can be directly obtained in any case, while the other half requires the purchase for the Battle Pass. As noted, the latter does involve the Holowear and Trainer outfits; one Holowear is obtained early and the other is obtained later on, while Trainer outfits are obtained throughout. The rest of the rewards comprise helpful items such as Item Enhancers.

The journey doesn't stop at level 60, for beyond that, an item called the Battle Pass Prize Box is earned from the points that are collected onwards in multiples. The box(es), if opened, will reward consumable items, including Fashion and Holowear Tickets, the last of which is quite coveted. This is obviously neat, but so is the rest of the Battle Pass with all its regular and exclusive rewards. The frequency of missions, the abundance of points, and the appeal of rewards drive players to keep on battling, and yes, even to pay for all the rewards.

One final note is payment. I stated that 490 Gems is a minimum, and that's because one can opt to pay more for the Battle Pass and start at a higher level, but this takes even more Gems and understandably even more money. The tradeoff is convenience, particularly for those who play very irregularly; if one can stand to play more regularly, then the extra payment may not be worth it. Regardless, the minimum of 490 Gems stands for all the rewards and perks that one can stand to get and should be prepared accordingly if so desired.

Perhaps the feature itself isn't as intricate regarding its mechanisms - one can just play, complete, and claim points and free rewards, and if necessary, spend for all the paid rewards. The real intricacy may be in actually deciding to do the latter when it is worth it and becomes possible for whatever reason. Compared to the real intricacy that is the battles in Pokémon Unite, this one might be more of a no-brainer, unless there are considerations like the ones I have. 

Three years ago: Cosplay: Neko-Neko
Four years ago: Our Glory of Love
Five years ago: Multilingual Pokémon

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