Going back to game matters after nearly a week not discussing them, now I need to deal with a recently pertinent matter for Pokémon Unite. As I mentioned in my post warning about the expiry of Aeos Coins and their usage for purchasing Unite Licenses, they would then be obtained in a new and different way aside from outright purchase with Aeos Gems. That way is called "License Journeys", and it's a radical way that is to some extent also still oriented to payment; now, its tale also needs to be told.
Each existing Unite License is now placed in tiers (or they perhaps could be said to be "levels"), and to earn them, players now have to earn what are called License Points. Once all the License Points for one Unite License are earned, the tier or level is cleared, and players move on to the next License Journey. Some tiers, though, allow a selection of a Unite License that would be earned later, and they'd essentially move down to that tier. Pikachu also happens to be the first, and the rest go in a unique order.
How are License Points earned? Presently, they can be earned through the Battle Pass; the free and premium tracks contain set amounts, the latter certainly more than the former. In lieu of Aeos Coins, the daily missions now award prize boxes that when opened also sometimes give out License Points. Speaking of that former currency, if a player still has that stashed away, they can also be exchanged for License Points... although that will likely only happen once the more attractive rewards have been gotten.
The new system admittedly has a few (but not too many) advantages. Through the system, the game now does expect players to branch out and get new Unite Licenses periodically instead of perhaps becoming stuck indecisively, in part through the hoarding of Aeos Coins when the currency was active. Then, for new players at least, the system also ensures (some) gradual progression through existing Unite Licenses and to try some things before committing to certain roles. Yet that may be all there is.
On the other hand, the disadvantages are also rife. With this system, gone is a lot of the "free choice" that had been previously afforded, especially for not spending any amount of real money (by way of Aeos Gems) to get specific ones, particularly for "specialization"; so, it's either "pay up" or "deal with it". In fact, lots of negative reactions have been generated with the new system for the reason above, with regard to payment or dealings. In that respect, the old system may have been more functional.
With the new system for obtaining Unite Licenses, the path may be rather strict and not wide open as with the old system, which is certainly regrettable. All the same, it becomes the current journey for making one's way through the possible Pokémon players can play in this game. It's also still a relatively young journey, which means the path can change yet again as it has changed to go down this path, and hopefully for the better. It may be the wildest journey yet for this game, now unfolding before all.
One year ago: Favorite Items from Delibird's Presents
Two years ago: My Personal Trainer Fashion Preferences
Three years ago: Indonesia's Own Pokémon Event
Four years ago: The Bugs of Unite
Five years ago: Pokémon Go Community Day Weekend, 12/12/2020 and 12/13/2020
Six years ago: Performance Critique: Pokémon Theme feat. Otaku
Seven years ago: Trainer Battles Are Go!!!
Eight years ago: Will You Be There?
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