Thursday, December 4, 2025

Gaming as a "Business"

For Pokémon or any other gaming realm, it is known that some of the players can take a lot of time to deal with all their intricacies. It's almost as if they've got nothing else to do... or maybe that is indeed what they do to get something out of their life, with or without anything else that qualifies in that regard. In fact, the way that they handle it is like handling a business, which would be that something that people do to make their life what it is. That sounds like it can make for a good discussion, which becomes the point now.

Many players of Pokémon or other games in modern times can stream their plays on social media, and it's quite possible that they'll get something in return from the people or fans watching their plays. Alternatively, their uploaded videos about the games on YouTube - say - including their past streams can be monetized, and they'll get something that way too. In this way, they could stand to play their games and run that activity like a business along with other things they've got going as such, and it'll support their life as well.

Then, running the communities for the games can be construed to be like a business as well. The current example of communities in Pokémon Go practically demands engagement and interaction with players, as well as connections to services for making an impact and quite possibly supporting the community itself. Those efforts almost do sound like running a business, one that a single person may or may not be able to do alone, but then again many communities might just run that way and they're necessitated as such.

Now, I say "business" in quotes because in one of my other gaming circles, a term containing the phrase "no-job" is thrown around in reference to how the players seemingly have so much time to deal with the intricacies of the game in question that they may or may not be doing something else to support that or their life in general. That is, of course, unless the game does support them for doing just that. Such a circumstance may not be generally applicable, even to Pokémon games, but whatever happens, business interests may be at hand.

Games itself - specifically, the processes of developing them - are already businesses onto themselves, but if the happenings of the players indicate, especially in the present, the players too can make businesses out of them, by necessity of the players' demands or the activities of the games themselves. Some of the business happenings are certainly becoming evident, or in some cases already are, for Pokémon as above and other games; it certainly would consume the players' time, but like any regular business, the support factor would be there.

Four years ago: Forgotten Parts of Games?
Five years ago: Resistance vs. No Effect
Six years ago: Off We Go... to Galar!
Seven years ago: A Sewaddle Keychain
Eight years ago: In and Out of Poké Balls

No comments:

Post a Comment

Hi folks! Feel free to comment, but know that I'll be selecting only the most appropriate and relevant comments to appear. Think before you post.