Wednesday, December 4, 2024

Warping Time in TCG Pocket

Something that one quickly notices when playing the new Pokémon TCG Pocket is that a few actions take time to do between each successive instance, at least if one is being patient and/or casual about those instances. If one is rushed and/or hardcore about them, then they'll have to "warp time" between the instances, and that is accomplished in the game by using what are called "hourglasses", with different kinds for different actions.

In general, an "hourglass" recovers one hour for a different kind of "stamina", which allows an action to be performed. The recovery is rounded up, meaning that spare minutes of an hour counts as an hourglass; therefore, it is best to wait to pass those spare minutes - if possible - before using hourglasses and to save an hourglass for the next recovery. Of course, if one can use hourglasses lavishly, one may be welcome to do so by all means.

The different kinds are the Pack Hourglass, which recovers Pack Stamina for opening booster packs; the Wonder Hourglass, which recovers Wonder Stamina for initiating Wonder Picks; and the Event Hourglass, which recovers Event Stamina for battles. The latter two can be recovered up to five marks with four extra marks, while the former recovers a booster pack opening immediately, though technically two can be recovered by waiting instead of "warping time". 

As an adjunct, the "Poké gold" item can be used to recover stamina at a rate of two hours for each one used, though one will likely need to use these very sparingly as one will have limited numbers of them, even with purchase of additional ones. In any case, it is the hourglasses that will be used rather frequently - and perhaps as plentifully as possible, as they can be readily available through different circumstances in play and in the in-game shop.

Ripping open booster packs and playing with the cards gotten from them are surely common objectives in TCG Pocket, but perhaps just as common is the action of "warping time" for the different kinds of stamina associated with the actions that accomplish those objectives. With the given facilities, that becomes easy to do and in some cases may be necessary to achieve the greater success that comes about by doing things quickly.

Three years ago: Forgotten Parts of Games?
Four years ago: Resistance vs. No Effect
Five years ago: Off We Go... to Galar!
Six years ago: A Sewaddle Keychain
Seven years ago: In and Out of Poké Balls

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