This "era" would obviously include the games of the third generation as the next one in line, as well as the fourth generation. It so happens that these games are presently the earliest games for which Pokémon could still be brought to modern systems with the right tools, although that may change soon. As well, a lot of the fans people know, including I myself personally, found their interest in Pokémon during or with these generations; this becomes a different yet similarly related "formative" aspect.
Games other than those of the main series also started to become a little more numerous and differentiated, as if they're setting themselves up for the happenings of the next "era"... but I'm getting ahead of myself. Compared to the "exposure" of the previous "era", it seems that this one shaped ("formed") Pokémon itself as becoming more of a niche area of gaming, yet still somewhat very popular for those who know. It was a bit of a counter to the general "formative" aspect but didn't detract from it.
For this "era", the process of shaping or "forming" could be described as being not only outwards but also inwards, with the introduced elements as well as general perceptions. Such a process, though, is essential for anyone or anything, and for Pokémon, even that definitely needed to happen. The shape of Pokémon today is somewhat different than when it was shaped in this "era", and yet many of the contributions from this time are still there, so there is a "form" that isn't lost.
One year ago: Increased Irrelevance in Café Remix?
Two years ago: Pokémon Go: Something Extraordinary
Three years ago: Using the Master Ball
Four years ago: Virtual Reality (VR) and Pokémon
Five years ago: Sword and Shield Uptake
Six years ago: Much Ado About Figures
Seven years ago: The Rainbow Feather of Ho-Oh
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