Tuesday, December 10, 2024

The Music of TCGP

Some years ago, I discussed the music that accompanies the gameplay of the designate virtual client for playing the Pokémon TCG, as Trading Card Game Online (TCGO). Fast forward years later, the game has been succeeded by Trading Card Game Live (TCGL), which has its own selection of music, though I'll have to save the discussion of this for much later on when it's more convenient. Luckily, the newest mobile, portable, and compact rendition of Trading Card Game Pocket (TCGP) also has its own selection of music, and that is something that I can conveniently discuss right now.

The music of the game can be described as "lounge-styled", starting from the intro music at the splash screen and going into the music of the main screen for dealing with affairs related to obtaining cards. The card display functions, for both owned cards and the Social Hub with its Community Showcases (friends and others), also share a piece that is similarly lounge-styled but is different from the main screen music. As with TCGO, the music pieces have a "chill" factor but are definitely somewhat more lively in comparison.

Booster pack selection - first the expansion and type selection, and second the pack draw itself - have ambient pieces that may (or may not) foreshadow what the packs may bring. After choosing and opening, though, the tune changes to a lively and minorly celebratory piece. The Wonder Pick process, for both selection and draw, meanwhile have pieces with a more lively quality, perhaps as a nod to the "Wonder" aspect. Having the lively portions being what they are may be considered a way to keep players attracted.

Certainly, there are also music pieces for the battle features. These are probably the liveliest pieces in the game, from the venue selection to the battle itself; the latter has pieces for the setup phase, the "primary struggle" (when neither player has two points), and the "crunch time" (when either player has two points, with different pieces depending on if one is behind or ahead). The battle ends with a mellow piece regardless of outcome, reflecting that the only source of intensity here is in the battles themselves.

Rightfully, even a compactly reorganized electronic implementation of the Pokémon TCG has to have its own assortment of music pieces. In this case, the moods are of major calmness - likely for those who are more attracted to drawing and collecting cards rather than playing them - and minor excitement for those who actually do enjoy putting the cards into play. Either way, they're all convenient adjuncts to whatever TCG experience that may be had.

Four years ago: Night Falls, Heavens Rise
Seven years ago: Cosplay: Utsuru F!

No comments:

Post a Comment

Hi folks! Feel free to comment, but know that I'll be selecting only the most appropriate and relevant comments to appear. Think before you post.