I've had a good deal of success in Pokémon Café Remix up to this point, but that didn't come easily. More to the point, I've found myself making a few errors or "flops" from time to time that affect my gameplay in certain ways. I've identified three of the most frequent ones I made, and I thought I'd make a discussion about them in order to provide a bit of perspective on them, for me and other people who play the game.
One of my most frequent "flops" is having a chain of Pokémon icons stuck in a certain place, whether behind a wall or along certain gimmicks. If that happens, there is a chance that I cannot continue the chain, as the Pokémon icon leading the chain actually has a limited reach in this case and it may not be enough to hook another icon. It's a little frustrating when that happens, and the only hope is that it doesn't happen even more frequently.
Next, sometimes my finger slides off or otherwise inadvertently loses contact with the screen, thus ending whatever chain I might have already started. Since I play on my Nintendo Switch Lite, this might be attributable to the small size of its screen and/or the fact that it has no bezel to keep my finger on it. If I played the smart device version, things could be a different story... or it might be all the same, depending on the circumstances.
Besides the "flop" of unintended grabs that I had earlier described in a "woes" post, which is still applicable even now, there is also the slightly related "flop" of not being able to aim some of the icons correctly, like Pokémon icons through a gap or skill or megaphone icons at certain gimmicks. Sometimes it seems a certain precision is needed to avoid this "flop", which I might or might not have depending on the times or moods of the day when I play.
A lot of things in Café Remix depend on successful chaining and/or aiming of different icons, and those many things are also affected by errors or "flops" that players make. Certainly, by the above, I'm not an exception to the phenomenon, and it's all I can do to avoid any or all of these "flops" while I play. That may not always happen, but what can always happen is a measure of success from what happens in the puzzles.
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