Before I get into the main content of this post, I'd like to say that I had been planning to make this post for over four years, but I have never dealt with some of the elements that are to be mentioned in this post - at least, not in their actual first-hand implementation. For that, I will mention the reasons why and developments since then, after the respective elements are mentioned in parentheses (). Now, on with the actual post.
People in many fields of discipline will eventually grapple with new terms for elements that are introduced with increased knowledge or improved states of affairs in those fields. While not exactly a "field of discipline", Pokémon has a lot of things that are tantamount to that, and fans, players (Trainers), and so on have to grapple with new terms as well. Most recently (or in the most recent past), a few of these new terms have come to light for them - certainly, including me - so I thought I'd go over those new terms, three of them in fact.
The first of these new terms is "Paradox Pokémon". These are Pokémon species that look like some other Pokémon that are already known, but they're not that; they stand alone much like Legendary Pokémon or Ultra Beasts. They also come from the two times of "Ancient" (which represents the past) and "Future". Their English names are also natural words (for example, "Great Tusk" and "Iron Treads" respectively that look like Donphan superficially) rather than contrived words, and they lend themselves to the dynamics of the ninth generation.
(I still do not have the main series games of the ninth generation, which is what I was hoping to deal with before I actually cover this term. However, I did mention it briefly in an older post about "historical Pokémon", which was a necessity given the topic; the intent was still to make the first or at least formal mention in this post. Since then, as I've witnessed, they've also been present in the TCG - one way of which is to be explained soon - and there's even one example in Café Remix.)
Next comes the term of "Alpha Pokémon". Making themselves present in the Legends games, these Pokémon are of a bigger size than what is mostly expected, and they're also stronger in battle - which also becomes evident with their high IV values when taken out of those games. In those games, when present in the wild, their eyes (if they have them) are also glowing red, the nearly universal sign of something angry and fierce. At least, they can become a fierce part of one's collection as well.
(I also still do not have either of the existing Legends games, for which this term is evidently so associated with them. Yet a couple of years after the release of the first Legends game - Arceus - Pokémon Go hosted the first Go Wild Area, which featured Mighty Pokémon that essentially becomes the implementation of this concept in much the same way, pretty much minus the angry red eyes. Mighty Pokémon then stayed for the next one, and with Alpha Pokémon staying in Legends: Z-A as well, they're here to stay.)
Meanwhile, in the TCG realm, there is the new term of "Pokémon Tool". This term represents a sub-class of cards that can be attached (equipped) to Pokémon with useful effects for them. They used to be in the Item sub-class of Trainer cards before they were differentiated (in a way, expanded), and given what they do, it's not hard to see why - they can be defined, delimited, and regulated in this way. The differentiation has since occurred for cards in different sub-realms of the TCG, both past and present.
(I have no cards of this kind, at least ones that are in both English and physical form, yet I've seen them in action physically by way of my TCG fellows. More importantly, I've dealt with them electronically in some way, including in the most recent realm of TCGP, where they were introduced a little over a year ago. As with Paradox Pokémon above, that post was also waiting on this long overdue post for its first formal blurb, which was desperately necessary but now is more or less fulfilled for that.)
Fields of discipline and Pokémon have one thing in common (at the very least) in that both of them are in constant development. That process also means that new terms are very much possible for the realms of concern - and in the case of Pokémon as above, that has in fact happened. Grappling with the ones above in particular becomes - or has become, given their time presence - the concern of fans for the franchise, and doing so might just become the prompt for future (and great) developments that they can muster.
With that, this long overdue post has been written up and covered all the details that it is (was) intended to cover. Hopefully, future developments won't take so long to be covered as with these, and I would eventually be able to deal with them as intended.
One year ago: The Light and Shade of the Moon Islands
Two years ago: A Pokémon Performance Dream
Three years ago: Notes on Development Notes
Four years ago: Prankster Possibilities
Five years ago: Pokémon Go Community Day, 6/6/2021
Six years ago: Repetition for Reputation
Seven years ago: Be with You, Always with You
Eight years ago: (The Least) Local Ex-Raid, 6/6/2018
Nine years ago: Pokémon Direct, 6/6/2017
No comments:
Post a Comment
Hi folks! Feel free to comment, but know that I'll be selecting only the most appropriate and relevant comments to appear. Think before you post.