Tuesday, August 5, 2025

The Little Big Problems of TCGP

As discussed in the preview for the latest expansion to enter TCGP, this newest addition has a happening that didn't happen as it should, resulting in a "vagueness". Not only that, it also becomes a problem - and a big one at that - for this fledgling TCG platform. As it turns out, not everything has been perfect for this game either, with other little issues prior to the current happening. This post serves to discuss all of that, with a bit of a significant emphasis on the former since it's so profound for the game, not to mention Pokémon itself.

The big problem concerns the "immersive" three-Star cards in the expansion for Lugia and Ho-Oh. Their art, which includes the "immersive" animation, was found to have problems of - dare I say - "authenticity", and was pulled within mere hours prior to the expansion's release; it was replaced with a colored background showing the words "New Art Coming Soon", and going into the animation results in a brief black screen. As indicated, both of these cards will have new art (and conceivably animation), but only time will tell when that will happen. It's a really major issue impacting a really major part of the game's experience, and it has become a literal meme weeding into other areas of Pokémon, including a Pokémon Go infographic. In a way, it's "ridiculous" as well since it couldn't have been developed right in the first place.

Meanwhile, other issues in the game - that have been resolved since - are (or were) much more benign. They involved problems of translated texts for the cards not showing up properly for some people or in some circumstances, graphic issues (but minor ones) for some cards and effects applied to those cards, and a few gameplay oddities where certain cards were in play. Overall, if players never heard about them - or had experienced them directly - they might have not known that there were issues. The exception would certainly be the card art above, which definitely affects everyone and anyone playing the game - and, unfortunately and evidently, those who are "neighbors" to the game as well.

Compared to the bugs or issues in TCGL as the other virtual Pokémon TCG platform - and the one that reflects physical play - the ones here are or were not really game-breaking, but again, they do have their impact on the game's experience. Players in TCGL could obviously carry on before these bugs were fixed (and certainly after), unlike in TCGP, where carrying on may not have been feasible. Yet every bug or issue, minor or major, deserves and necessitates to be fixed, and the efforts in both of these games are certainly ongoing as they are also updated, in particular for the currently discussed case of TCGP. 

Every game will certainly have its share of bugs and issues that demand attention for their scope as well as ways of fixing them. In the case of the TCGP platform, its time seems to be at hand and majorly so with the visual problem above. Given how past issues are rectified, there is no doubt that the visual issue will also be rectified - somehow and whenever - and that will remain a due process for this game.

Three years ago: The Hisui Cup of GBL

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