Wednesday, August 6, 2025

Measuring Up Costs (and Travel) for Pokémon Go

It's somewhat obvious by now that for Trainers to get somewhere in Pokémon Go, at least some spending may be in order. The problem may be in quantifying at least some of that spending for what it takes to do just that - travel, get somewhere. With that, I thought I'd take on this topic and provide my own takes for that quantification, to measure up costs for the game and undertaking its activities with the results of those activities.

For example, today is a Wednesday, meaning that there is a Raid Hour. I can choose to deal with that with others in my immediate vicinity, but that can't happen since they're absent. This means I'd have to travel to a place where I can cooperate with others - and there's certainly a cost for that. The specific costs of getting to that place (and then back) may be considered a quantifier of how many raids I should battle in at the very least to get the most out of the travel. This would also include the free passes, which would be quantified equal to a Premium Pass for this purpose - but that's my personal take.

Considering the above, paying more for a trip to go somewhere to play Pokémon Go - like for a special event such as Pokémon Go Fest - would certainly dictate that one would need to go through more activities (raids, Max battles, Egg hatches, and the like) compared to if one didn't go or had alternative arrangements. As for where remote passes fit into this situation, since they can be used anywhere and anytime, they may be considered as "extras" to whatever costs that one incurs for playing Pokémon Go, particularly the travel or transport.

Speaking of, since transport cost is absolute, irrespective of whatever discounts were incurred for that, it is also wise to consider game items in their full costs (also irrespective of discounts) relative to that cost. That would mean getting the at least the same money's worth of items as travel, and then certainly to exceed that to a certain acceptable amount to ensure the worth. It's a bit hard to explain from this point onward, but the gist should be clear that there is an incentive to make parity between play and travel costs.

At any rate, spending seems to be paramount to any accomplished achievements in Pokémon Go, whether for the in-game items or moving from place to place to do the things that make those accomplished achievements possible. The logical step from there is to quantify them and ensure that they're (at least) on par with each other and with the efforts that one takes to do that. It's a challenge that is as challenging as the game itself.

Three years ago: Cosplay: "Seventeen Fest"
Five years ago: The Look of Pikachu
Six years ago: There Is Always a Way
Seven years ago: (More) Plastic Poké Balls
Eight years ago: Cosplay: Tomodachi 2

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