Tuesday, October 21, 2025

Too Many Pokémon Go Events, Not Enough Variation??

Some days ago, I received a comment on one of my older posts that pertained to what can be said as the "extreme" multitude of events in Pokémon Go. Admittedly, the post had a lot to do with what I would call as "day events", the likes of Community Day, Max Battle, and Raid Day as well as full-paid events like City Safari. The commenter (who for some reason chose to remain incognito) also noted that what I would call "theme events" are also as numerous, both in quantity as well as duration; this also has its side effects, one of them being the lack of variation that the situation creates. I responded that I could make a fuller discussion of this - obviously in a post - and that becomes the very point of this one.

The gist of the problem, as I stated in my response, is that the theme events have gotten longer; where they used to be only a few days tops, many of them have extended themselves to span a week or a duration close to or effectively that. Then, the "break" - the days with no elements of particular events, even regional ones - are also shorter as a result, being only approximately two days long. The shorter break consequently results in having less time to deal with the Pokémon that are featured during the season, which is a crucial part of the season system since its inception, and is seemingly cast aside as a result.

For a particular example of how dense things can really get, July's events for this year shows how they can really pan out. The events in that month, including the one that would carry over into the next, all lasted six days; the only full "break" days were all on Monday, and there were four of them (three if the one with the Summer Concert is not counted). Since the events started at 10 AM and ended at 8 PM local time on the respective days, that afforded another 12 hours of a "break", not even amounting to a full day even if it did technically span the period of three days. This becomes the situational concern.

Going back to what the commenter said, many of the theme events often feature a selection of species that are hard to escape from, being particularly present in all places. Such a situation certainly can and does become boring, and it may be evident of "desperation" and a "cash grab", exactly the same points I raised as for the day events in the previous post. These sentiments of the commenter are understandable, even with the good intentions of the theme events as they are executed.

Responding to that, I proposed that the theme events may need some rework. As an example, while some featured species may be needed for "grinding" (for example, Gastly and its family may be needed for PvP in all leagues, Mega Evolution, and Max Battles), others have less utility and may be better off not as being the primary promotion, yet still featured in some way as with Research. Then, even shaving off a day from the theme events can cut the boredom and allow seasonal variety to appear again; it may also be possible to have other midweek events.

Whoever the commenter is, an interesting point was raised regarding theme events and their current state in Pokémon Go, with them becoming numerous in quantity yet somehow lacking in variety. Even now, such is the state of the matter, and its future may demand resolution that appeases every Trainer, including the two of us. It's just another thing that this Pokémon blog is a prompt for bringing up and dealing with.

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