Tuesday, October 7, 2025

The Charjabug Scuffle in Pokémon Unite

Though the anniversary celebrations for Pokémon Go for this year have already somewhat passed, that doesn't mean that the game can't experiment with new play modes as it had done for that very occasion, moreover ones that are similar to that. Recently, such a new mode has been implemented, and the dynamics of it are as similar as they are different to the previously implemented play mode, forcing players to enter a struggle to charge up their sides all the way to attain victory over the opposing side.

With that, the new mode is called "Charjabug Scuffle". This too is a 3-on-3 Quick Match, set in a "city garden" map. The Pokémon have to pick up the two Charjabug on the map in order to  charge their side's meter and earn points, with greater charging for those in the middle circular "terminal". There is no time limit; instead, the victory condition is whichever side charges up 300 points first. Obviously, teams will attack one another to knock off Charjabug and claim it to charge up their side, which will also demand some defending.

Further like the previous play mode, the Pokémon will have leveled up and need to have their moves chosen. Smart attacking and defending is then required for the Pokémon to keep the Charjabug close to the middle if possible and charging up their side. The "final stretch" moment occurs when a team has scored 250 points from picking up Charjabug, and it has a similar urgency. Of course, they also can and do have to take advantage of the entire map to try to retain possession of Charjabug and keep the scoring going.

Something that I didn't mention for Electrode Volleyball is that it also had a mini-event for earning points by completing daily battle tasks with the play mode and exchanging the awarded points for different and unique items. Charjabug Scuffle has a similar mini-event with similar tasks and a similar selection of items. Players will be challenged for these each day in order to earn the points and then the items.

Meanwhile, I have to say that my experience with the play mode has been hit-or-miss. When I play, it seems that either my team is doing really well and crushing it, or the other team is doing really well and crushing me and my team. This situation may also have something to do with certain team members that may be erratic in their movements or may not have a full understanding of the challenges of the map.

Regardless, it's those challenges that players can face right now in another fast play mode for the game that is different from the usual norms, yet still requiring the same skillset for those challenges. That skillset will demand players to charge things up to succeed with others while keeping the other side from doing the same; the results may be a jolt or a burst of energy that is as fresh as any development that has been made for the game.

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