Thursday, October 30, 2025

Some Oddly Spooky Pokémon... by Numbers??

It's almost time for the spookiest day of the year as many would consider it, and in preparation for that, I want to bring up something that relates to that, albeit indirectly yet still somehow with a certain Pokémon flavor. Now, I've made write-ups of Pokémon species by numerology every so often - even having a series of them in June - and this post will be in the same vein. There's something out there that I'm familiar with (familiar readers should know what if they read my blog), but for others it may come off somewhat spooky - and still does even for me. A few parts of that "something" does involve numbers, so I've chosen to apply those numbers back to where it is relevant for Pokémon, which means the Dex numbers of species.

One of those parts is considered rather sonorous and a little "zippy", and the key for that part is a number that corresponds to the Dex number for Arcanine (#59). Arcanine itself may or may not be as sonorous, but it could be as "zippy" for its original and regional forms; just get on them, and it may not be hard to see why. It might also be "at home" given the place that is referred to by the part, having survived its upheavals to settle on the land and keep its existence going - not to mention with sounds in the mix.

Then there are Magby (#240) and Piloswine (#221), who in tandem are the key to a part and place filled with wonders of machinery. They might serve to heat them up and cool them down for their workings, even if they themselves weren't involved in their creation. And though one is a baby Pokémon and the other is the middle stage of three-stage family, what they might be able to do for the machinery goes beyond their size or abilities, and they become a part of the place nonetheless.

Another part and place has Decidueye (#724) as its key, and it is rather apropos in that regard, for the place has very many tall trees, something that the Pokémon could use to make a home for itself. Even its regional form might surely be "at home" with the way that the tall trees are rather shady; in fact, the original could live in one level and the regional form could live in another. Both of the forms may or may not literally "unlock" the part and place, but they surely can very much exist in the latter. 

For the next part and place, their key is in the form of three connected species: Koraidon (#1007), Cottonee (#546), and Frogadier (#657). The part and place strangely has to do with ships, especially one that is literally moored (attached) to the land itself. Koraidon might be a bit big for the ship, but it might still be fitting for the land in some ways. As for Frogadier and Cottonee, they're definitely at home in its sea and sky respectively, and that may be all that matters for them, aside from all of them being the respective key.

Lastly, Wigglytuff (#40), Sandshrew (#27), and Clefairy (#35) are the key to a part and place that is somewhat cold and a bit dark, but they may be content with that regardless. The regional form of Sandshrew could totally serve in the place, while the original form alongside Clefairy might just be content to aid with the part. As for Wigglytuff, it might just be strong enough to abide the cold of the place and accompany Sandshrew, while also helping out with the dealings of the part somehow as it's needed.

Considering the above, it seems the spookiness of that familiar thing may be downplayed by the presence of these specific Pokémon, yet it may still be there even with the presence of the species. What may be spooky enough is combining or framing that spooky and familiar thing with Pokémon, but that may be par for the course for the goings-on of the big spooky day ahead, which will certainly have flavors of Pokémon, the thing, and more.

No comments:

Post a Comment

Hi folks! Feel free to comment, but know that I'll be selecting only the most appropriate and relevant comments to appear. Think before you post.