Wednesday, April 23, 2025

Surrounded by Bots in Pokémon Games?

After a couple of "soft" posts with some relations to Pokémon, it seems now it's time to make a couple of "hard" ones relating to gameplay elements. One of those that becomes a current concern (actually, a returning one - more on this shortly) is the perceived presence of automated players, else known as "bots". I had already discussed them in the past for one Pokémon game, but now I want to broaden that discussion somewhat and bring up the concern for multiple games, as well as the perception that one may be "surrounded" by them.

The returning concern would of course still be for Pokémon Unite, for which one may feel that it is more pervasive than the previously discussed situation. For example, players at a lower rank may have a difficulty advancing through Ranked matches due to some players having bot-like behaviors, with or without definitive proof that they're actually automated. This leads to the feeling of seemingly being "surrounded" by them, especially as they may be still present outside Ranked matches with the same behaviors I had previously described.

Meanwhile, the latest hit game of TCGP may now have "bots" as an applicable concern. Some players feel that a number of matches may seem "rigged" with the opponent having certain decks and cards as well as possibly definite play patterns. Though the proof of them actually being "bots" may be even harder than the example of Pokémon Unite above, due to the fact that TCGP is a two-player game, the concern of "bots" may become plausible as it's not hard for one to automate oneself to the play of a deck, even more so for an actual system.

In the early days, some players in Pokémon Go may have been set up with automation - I was even witness to such a system for that - but now it may be that such players are hardly there due to controls placed by Niantic. It may then be that the game is relatively free of that,  making the players feel less "surrounded", though there may be some shades or remnants of that even today. Authentic activity is the thing that keeps this game going and makes it fun for everyone, regardless of whatever legacy or presence of "bots" may be there.

With that, the feeling of being "surrounded" by bots may only be a perceptive one, at least in cases of "open" situations and few players, and otherwise there may some strong signs according to the behaviors of many more players. That may have a "hard" effect on gameplay and other elements, especially if things don't go "hard" on them, yet that warrants the proof that is also "hard" to come by. Whether or not they may be (or have been) present, gameplay efforts without automation can and should continue as a response to the perceptions.

No comments:

Post a Comment

Hi folks! Feel free to comment, but know that I'll be selecting only the most appropriate and relevant comments to appear. Think before you post.