Sunday, April 13, 2025

Looking Back at Cycling Roads

The discussion about the beta version for the third-generation games also prompts me to think about a particular section unique to those games: the specifically-designated Cycling Road. Then, it also prompts thinking about similar places in other regions, whether or not they were specially designated as such. The special designation for the places certainly comes from when bicycles were a specific mode of travel between places in the main series games, one that would be fast but not as fast as just flying to places directly.

For the implementation in that region, a notable "racing" aspect was involved, in that if one traveled in a certain direction and used a specific bicycle, one would be timed for the duration one took to progress on that specific path. The "racing" aspect may or may not have appealed to some, but it might have been nice to make a mark on the aspect every so often. Regardless, the special Cycling Road was still a neat "expressway" of sorts for those who did travel using a bicycle, particularly to cut down on travel time.

Meanwhile, the first region's designated Cycling Road had a hilly aspect to it that really only facilitated speedy travel in one direction and not the other, as well as no external aspect like the above. In a way, only the "adventure" aspect was really there, and this would apply well to other places that aren't specifically designated as a Cycling Road but one could go through with a bicycle comfortably and at a certain clip. That may be just all that matters in the games as their primary focus is more on catching and battling.

Bicycles may now be considered as a "legacy" form of transport (in a way) in the games, but their influence still persists, including in the places that are specially designated as a "Cycling Road" and others that resemble them and allow for comfortable transport with bicycles as implemented in the games. In looking back at these places, a certain adventure was still to be had with them, even as an auxiliary one to the main Pokémon adventure of the games, and one with a certain speed to it.

Saturday, April 12, 2025

Before Ruby and Sapphire

Almost all games of today go through a beta version of some sort, and Pokémon ones are no exception. Many years ago, I detailed the one for the second-generation games, which at that point had just come to light. The same has recently occurred for the games of the third generation some time ago, which becomes another prompt for a discussion here on this blog. It also makes this discussion somewhat late, but it's still got to be done to point out the interesting particulars of that beta version.

Like the previous one, some of the Pokémon species were pretty close to what was then finally had, but others looked very different. A notable one was an early form of what would become Blaziken, which looked more like a hawk and related to a different Pokémon. These and others in the beta were eventually retooled to the modern species families and evolution lines, as did their appearances. Of course, there were still many others that didn't make the cut - a good number - while only a few might be recognizable as similar to later Pokémon.

Meanwhile, the overworld maps had both major and drastic as well as minor and incremental changes. The latter was mostly conserved to cities and towns as well as some land routes, while the former occurred for a number of land routes and many of the sea routes. These sea routes in particular went from mostly barren to becoming more richly structured as seen in the final games. Notably, a few maps would only later on be developed for significant events like the encounters with the Titan Pokémon - also a late development.

Some miscellaneous tidbits are also pertinent. The early monikers for the versions appeared to have been "Vermilion" and "Indigo", which might have been an interesting twist. Wally, the sickly character, was also planned to have a more prominent role as a Gym Leader, albeit an up-and-coming one. Secret Bases had also been planned to be accessed differently with tools instead of the Secret Power move. Since quite a bit of the revelation was also recent, some of it also still needs to be dug through and examined even now.

Very much like the beta version for the earlier generation, a lot of things needed to be polished in the beta version for this one before they could appear fleshed out in the final version, something radically different from that. Yet much of the commonalities seem to suggest that development of the games were becoming quite standardized, in method and viewpoints. But then, that seems to be the point of most beta developments, and Pokémon going through that is only a (fine) matter of refinement.

Friday, April 11, 2025

Themed Collections (and Secret Ones) in TCGP

As a wrap-up for the current run of discussions related to the TCGP game, I want to bring up something that's not exactly new in the game - it's been there since the get-go - but some aspects of it may be new to some, including me, making it worthwhile to be discussed. Part of the TCG experience, whether it's an electronic implementation like this or the physical one, is the effort of collecting the cards. To amp up the fun in doing so, the TCGP implementation includes a feature called Themed Collections, which has obvious and not-so-obvious aspects that contribute to that fun effort.

Themed Collections are accessed through the Missions section in a separate area... because that's what they are. The missions involve collecting certain cards from the expansions through all the usual ways, and some may even involve collecting multiple copies of specific cards. As each mission is cleared, rewards are also given; these are mostly tokens to be exchanged for emblems, but some are also Hourglasses for opening packs and making Wonder Picks, as well as profile picture icons. Pursuing the collection of certain cards for these missions may be a useful and pleasant diversion from other usual tasks in the game.

Fun also comes from an added twist in the form of Secret missions. These are hidden missions that are only revealed when the objectives (cards to collect) for them have been completed, thereby also when the missions are completed. As a result, one will need to discover them by oneself, or else by information (discreet and blatant) from those who have completed them. For example, I can give the hint that one of the Secret missions for the latest expansion requires one to collect many cards that feature a certain coin collector. Its reward is only prestigious, but it may be a nice diversion as noted.

With that, the "new" aspect would be the Secret missions, as it's likely that most players will only encounter them by happenstance, whether by unexpectedly completing them on their own or finding out about them from other players and/or friends - confer the hint above. Yet as the feature has been present since the very first expansion and continued to be present with the latest expansion, it can be expected that new expansions in the future will have their own set of missions for Themed Collections, which will preserve the feature while bringing newness and continuity with those new expansions.

It seems apparent that some new things might be in the eyes of the beholder, and the feature of Themed Collections in TCGP could be construed to demonstrate that. That would be especially the case as new expansions populate it with more card collection missions, including Secret ones that players might encounter and consider as "new" achievements. At the least, the missions that accompany the search and collection of new cards in expansions keep lending the processes a sense of newness, affirming them as a key part of the TCG experience even in this "new" form.

Three years ago: Mega Evolution Fates, Again

Thursday, April 10, 2025

Ranked Matches in TCGP

Modern Pokémon games have to have ways of evaluating how one fares against others in battle, which in some games would be in the form of rankings awarded through the results of successive battles. Evidently, the latest game to receive that treatment would be TCGP; an update some time ago finally added the feature for players to peruse and see how far they can get. That feature now demands to be explored to a certain capacity, even by me, who hasn't fully taken advantage of it, though just enough to understand it.

In general, though, its system is rather straightforward no matter where players might be on it. There are five rank "tiers" (Beginner, followed by the four classic capture balls from PB to Master Ball), and all of these have four levels each, with Master Ball having an extra level for players outside its top ranking, as its levels are based on player rating that is exposed at that point. The rest of the levels are based on points earned - and sometimes lost - as players go through battles while holding the ranks of these lower levels.

For that, things begin leniently at the lower levels and tiers up until one gets into the Great Ball tier, but then they get fierce and even levels and tiers may be lost if one doesn't perform well - certainly with lost battles. The key, as with ranking systems in other games, including Pokémon ones, is to win a lot of matches and preferably consecutively, as one will get more points that way in order to be able to rank up faster. Of course, this will always be the challenge, as other players will be apt to do the same, creating some snags.

As well, it should be noted that there have been other implementations of evaluating player skills in TCGP, in the form of emblems earned for winning as many matches as possible and/or doing so for consecutive matches. While these may not be associated with true ranked play as the above, the virtual "rank" is an achievement in itself - and one that may be easier to obtain in comparison. It seems that these might just continue, though they might be "deemphasized" in favor of the ranked play system now in place. 

With ranked play and the associated matches now implemented in TCGP, there is now a distinctly regular, persistent, and standardized way of evaluating player skills against those of others. The tiers and levels might be comparatively few in light of similar systems across other modern Pokémon games, but the challenge seems to be just as great - which is always the point of ranked play. And it'll have to be a challenge TCGP card players can stand up to in order to see themselves against others.

Five years ago: Let's Get Going Today
Six years ago: Expecting the Detective
Eight years ago: Evolution Revolutions?

Wednesday, April 9, 2025

Sneak Peeking into TCGP Wonder Picks

Next on the TCGP new affairs list is one that deals with the random selection process of Wonder Pick. Normally, it's a completely luck-based action, but through a recently started event, the luck factor has been decreased by a bit. That is accomplished through the feature or mechanism of "Sneak Peek", which by its name is a rather obvious indication: it allows one to take a look before making a pick. Yet it's not as simple as that, and the rest of the particulars make for and deserve a good bit of discussion.

The feature or mechanism itself is still pretty simple. When one commits to a Wonder Pick, the cards are taken and shuffled upside-down in preparation for it as usual. At that point, the feature can then become active; when active, the player is asked to pick one (and only one) card, and that card is temporarily exposed for the player to see. After a time, the card is hidden again and the Wonder Pick proceeds as normal. It is also worth noting that the reveal of other unpicked cards now occurs before the pick is revealed instead of after as it was initially, and the change may be for a dramatic effect for this and Wonder Pick in general.

A Sneak Peek changes things quite a bit. If a Wonder Pick has a targeted card - and I'm sure most players do have such a card in mind - one can stand to obtain that card directly if it becomes the peeked card, or from a one in four chance otherwise. Regardless, there is nothing to stop players from choosing or not choosing the peeked card or any other card, but the peeked card will surely have a bearing on the decision. Then, there are the possible Monty Hall-esque conundrums, but that's typical of certain gacha situations like these.

Some caveats are also abound. Even during the current event, not all Wonder Picks may allow for a Sneak Peek; chance will dictate whether or not one will have a Sneak Peek for a certain Wonder Peek or it will be just a normal one. And as I've said, it is an event... so the opportunity for Wonder Picks with Sneak Peeks will be a limited one for now up until the current event ends and Wonder Pick will become normal again. Given the flexibility and openness that Sneak Peeks allow for Wonder Picks, it is likely that the event will be repeated in the future, and perhaps many players (like me) will share these sentiments.

For a game with lots of random selection or gacha elements, the Sneak Peak feature or mechanism at the least offers a respite - even if only for limited periods of time - for Wonder Pick as one of those random selection elements. Though not completely foolproof in regard to setting aside luck, it might still be or already have been helpful in some ways, and thus the feature is especially deserving and welcome. There will still be quite a dependence on luck for Wonder Picks, which are now made seemingly more wondrous thanks to the feature.

Five years ago: Pokémon Upbringings
Six years ago: Benefits
Seven years ago: Ex-Raids and Cancellations

Tuesday, April 8, 2025

Shiny Pokémon in TCGP

As mentioned for the latest (mini) expansion or Themed Booster Pack for the TCGP game, Shiny Pokémon are now present in the cards within the game by way of its addition. Anyone who has dealt with them in other Pokémon games know that they're something to behold, and the same is true for them in this game as well. Yet like other games, here they also have unique aspects (novelties) that are also appropriate to be detailed on their own.

It is known that no matter the game, Shiny Pokémon tend to be exceptionally rare, and the same is true for their appearance in TCGP. So rare, in fact, that in this game, the Pokémon that correspond to the cards are assigned rarities of their own levels, being either one or two Shiny Stars; they are placed between the Star and Crown rarity tiers. These rarities are likely here to stay, as does the Pokémon for which Shiny is now available here.

Presently, only 14 Pokémon have received the Shiny treatment, comprised of several species families, although technically some of these families are composed of only one member. Some of these are mainstays from the first generation, while others are some of the most recently discovered Pokémon, and yet others are species with whom many Trainers definitely resonate with in body and soul. But that's certainly for them to discover.

Other than being characteristically of the gleaming and rare sort, there really is nothing that differentiates them from being used like regular Pokémon - much like how Shiny forms are in general. Of course, it does help if one has the complete Shiny family for posterity and other necessities (of the showing off kind), but otherwise they are still "nice-to-have" rather than "need-to-have" cards for battle and collection purposes. 

"Masterfully captivating" can be a valid description for Shiny Pokémon wherever they are concerned, and in the present case of the TCGP game, they cam be considered very much that in card form. Again, a good bit of luck may just be necessary to be able to obtain them, as with Shiny Pokémon in other games, but that contributes to the fascination that some may have for them, which continue as they are obtained here.

Two years ago: Pokémon: Hisuian Snow
Three years ago: On Trainer Footwear
Five years ago: Voyager of Glory
Six years ago: You Can, I Can
Eight years ago: On the Road Again

Monday, April 7, 2025

TCGP: Welcoming the Shining Revelry

All right, so the Trading Card Game Pocket game has just added a boatload of new features and aspects, so it seems apt to take a few posts to discuss about them. The first aspect is a new Themed Booster Pack, which only seems like it wasn't too long ago that one was added, and yet now there is another. Its composition can be loosely described as a "parade" of sorts with all sorts of novelties that haven't been present in the game until now... and thus its title of "Shining Revelry" fits the bill.

By its title, it would suggest that there are Pokémon of the Shiny sort, and there are. A number of Pokémon in this Themed Booster Pack have Shiny alternates at the tail end of the card selection, and they're well-known Pokémon from the past to the present. And like Shiny Pokémon in other games, one may really have to press one's luck to get them. So gleamingly wonderful are these Pokémon that the rest of their novelties will have to be described separately, but at least they're here, importantly.

Speaking of the present, the Themed Booster Pack also contains a number of Pokémon from the ninth generation and the region of Paldea. One example is the entry of the Sprigatito family, continuing its extended popularity from certain circles of Pokémon fans. It also completes the circle of Trainers as Supporter cards with the presence of a certain superstar Trainer who is ready to bring "oomph" to Pokémon in just about every deck the Trainer appears in. So, this collection of cards will surely have its fans.

Or at least, that's the idea. Some of the new cards in this mini expansion - not of the ones mentioned above - also seem to be "rehashes" of cards from earlier expansions with regard to both technical and artistic aspects. They may or may not present themselves differently when played (the "technical" side), but the "rehash" aspect seems to be self-evident artistically in some ways. Regardless, they still remain a part of the mini expansion, and the least that one can do is to collect the cards for posterity.

Looking at the "parade" of cards that is this Themed Booster Pack, quite a few things are going on within it, all of which might appeal to certain segments of Pokémon fans from past to present. That's certainly what a "parade" is all about: a variety of different things congregating to make a wonderful run that's pleasant to see for as many people as possible. In that sense, the Shining Revelry lives up to its name as the latest spectacle in TCGP, and collecting makes one a part of the "parade".

Five years ago: Leaping off Ledges
Six years ago: Scat-Poké-Land
Seven years ago: Let's Go Research
Eight years ago: Caravansary

Sunday, April 6, 2025

Graphic Improvements, Lagging in Gameplay?

While discussing about Pokémon Go as per the "loyalty program" matter the other day, I thought I'll discuss one more matter that's pertinent even before it and other Niantic games became a part of Scopely. That matter concerns the development of the game, which has seemingly prioritized a certain aspect while leaving another to languish. That leading aspect is the graphical quality of the game, while the lagging aspect is the gameplay itself. It might be a serious matter for some, especially with the way things have always proceeded with the game.

For the leading aspect, it is quite clear that the visuals of the game have massively improved from where they were just several years ago or even at the beginning of the game's life. The environments - overworld and Pokémon encounters - have become richly detailed, replete with visual effects from time to time. Even the Pokédex itself, a source of visual display, has recently been updated with plenty of new visual elements while maintaining much of the same functions. All this is well and good, though it does seem to leave the gameplay aspect lagging.

The gameplay is expectedly all the parts that involve battling of some kind, from PvE (Gyms and other virtual opponents) to PvP (human opponents). For these, issues are seemingly abound, including but not limited to lag (that is, sync failure) among parties, imbalance of moves and Pokémon, and initiating and ending battles in general. They come up from time to time - even yours truly have experienced some of them first-hand - and despite claims of them having been fixed, they just seem to keep coming up when Trainers least expect them.

Some due credit for the issues of today has to be given to the present complexity of Pokémon, which has obviously now pervaded Pokémon Go. Even so, that doesn't completely explain why battle issues persistently return in some form; what may constitute some of the remaining explanation may be as suggested above, being that efforts are diverted more to improving visuals rather than gameplay, even if it's not a total diversion. And then comes the "ultimate" diversion, as the sale of the entire games subdivision to be under another management.

Visuals are important for any game, Pokémon games notwithstanding and especially Pokémon Go in this case. Yet there's something to be said for gameplay that just works, which should apply to any and all Pokémon games, including the one under current scrutiny. For that, it seems that at least some extended effort may be needed to improve the gameplay at some point in order to get it up to the standards of both developers and players, and get that gameplay somewhat on par with the impressive visuals, already so for Pokémon standards.

Six years ago: Friend Cascade
Seven years ago: Icons, Images, and Such

Saturday, April 5, 2025

Reward Road: The Pokémon Go "Loyalty Program"

In the world of business, a loyalty program is a way of marketing things so that people who peruse the goods and services of a particular business will continue to use them, which most likely entails rewards being given to the people. As examples, stores might implement one to keep people shopping there, and travel services might implement one to keep people traveling with them. Conceivably, some games could also do the same to keep people playing them... and Pokémon Go has done just that.

Starting this month, an aspect called "Reward Road" has been implemented in and for the shops of the game (in-game and Web Store). Certain purchases in either shop will also give out points for the Reward Road, and as points are accumulated, the player becomes eligible to gain rewards in the form of specific items. Logging in to the Web Store then allows these items to be claimed for use in the game. Presently, the maximum number of points that can be collected is 3000 for 10 item levels in all.

The mention of "this month" above is because the current Reward Road is due to expire at the end of this month, and a new one is to take place at the start of the next month. As such, this aspect will be expected to become a monthly affair, geared to drive spending with each new month. Some of the rewards are not too shabby either (premium passes and incubators), so they'll certainly be a big incentive. Even the purchase of a certain ticket for a certain familiar event to be discussed later will give out points - yet another incentive.

With that, it's not hard to see how the "loyalty program" method plays out. Trainers keep buying items from the stores - at least, the ones with points attached to them - and they keep earning item rewards for the running month and then again when the month turns over and they continue the spending at that point. It can be considered one of the solutions for what Niantic had previously said is a lack or decline of revenue from the game, though its realization will need to be seen, as this month has only progressed for a few days.

Despite not being called as such, all the hallmarks of a "loyalty program" are present in the Reward Road as implemented by Pokémon Go. Item rewards that can be obtained by points that are themselves obtained by more and greater purchases of things in the in-game shop and Web Store present themselves as a way for Trainers to show their continued reliance on the game and all the things it can provide for that purpose. The translation of this to "loyalty" might just show it to be a well-deserved one for the game's fans.

Two years ago: The Language of Money
Three years ago: Keeping Things Down
Five years ago: Writer Shortcuts
Seven years ago: 1000 Pokémon Species?
Eight years ago: That Way You've Got

Friday, April 4, 2025

Pokémon and (Other) Sports: New Inroads

Besides facilitating eSports of its own, Pokémon seems to have a way of its own in getting along with other (real, traditional, non-electronic) sports, as with the "Master the Ball" campaign a few years back for futsal. Recently, there have been a few developments with regard to Pokémon and other sports, and they can be considered "new inroads" for putting both of them together and having them get along for the enjoyment of their fans.

As part of the new jersey reveal some time ago for the Indonesian national soccer team, a promotion featuring Pokémon was also made with Pikachu in a video and Cinderace (obviously) at the press conference. It made sense since the country was - or technically, still is now - having a "Pokémon fever", and the two species that count for this purpose are insightfully and wisely used, bringing a whimsy to an otherwise serious matter.

Meanwhile, Pokémon also collaborated with Overtime Elite (abbreviated as OTE), which led to the creation of spiffy new basketball shirts, jackets, and pants that incorporate a slight bit of a psychedelic nod. Then, there is also a Poké Ball basketball, which looks very nice for basketball fans and Pokémon fans alike - almost as if it's ready to catch Pokémon while being bounced on the court. All the items are especially well-done and fitting of the collaboration.

Baseball didn't want to be left out either. Pokémon Go has collaborated with MLB in the U.S. to bring Pokémon to the ballpark in the form of thematic games with Pokémon Go. Special perks of PokéStops, Gyms, routes, avatar items, Timed Research, and raid battles for Pokémon with backgrounds, not to mention special merchandise, await Trainers who come to select MLB games. Obviously, a lot of ball throwing will be at hand in more ways than one.

All the developments above have Pokémon intertwined into them in various ways, from just a festive touch to integration on a deeper level. But more than that, they also have elements of novelty, from introduced ones to expansive ones that might almost make one rethink the role of Pokémon. But if that role is the getting along of people and Pokémon on and off the battle (sports) field, then some of these collaborations might do that effort some justice.

Seven years ago: Gambling Not Permitted
Eight years ago: One Thing

Thursday, April 3, 2025

A Unite's Dozen of Victories

Recently, Pokémon Unite revived an event framework that had been absent for some time, and it's one that is fascinating in both description and execution. As is the norm, the game has a hidden expectation for a player to become familiar, at least to a certain extent, with not just one Pokémon, but maybe five (given the number of roles) or a few more than that (given the multitude even in a single role). The event framework, meanwhile, proposes a different optimal number: 12 - a dozen, and a characteristic "Unite's dozen" at that.

The framework is called "Victory by the Dozen", because it requires the player to achieve 12 victories, regardless of play mode (except custom ones). As expected, these 12 victories need to be accomplished with Pokémon that are all different, and not just any of them; they must be all taken from a preselected list of 18 Pokémon, which are indicated on the event progression screen as well as Pokémon selection at the start of a battle. Rewards are given out for certain numbers of victories in addition to the ultimate number.

Because of the way the framework is, ideally a player would have to have most of the Unite Licenses available for the preselected Pokémon in order to get almost all of the victories in. For the remaining ones, they can elect to use 3-day or 7-day limited Unite Licenses to fill in the remaining victories, while trying out the Pokémon in question. Of course, there is nothing to stop players - aside from a lack of resources as such - from purchasing all the needed Unite Licenses, especially if they're collectors, and using them in battle.

Certainly, players will also have to pick and choose which Pokémon they want and need to win with. Given 18 of them on the table, there is a good chance many players already use some of them regularly or semi-regularly, so they're no-brainers. It's the ones that they don't use often that might present problems, but at least there are up to six of those that they can cast aside and avoid their problems. The "Unite's dozen" will then be the 12 they can muster victories of, with or without the possibility of extraneous ones.

Getting to know the Pokémon that one will use along with those of the other team members and the opposing team is a vital part of playing Pokémon Unite. While it won't measure up to a "Unite's dozen" in one battle, over many of them, it might just measure up as such, and the process of knowing becomes warranted. Such seems to be the case for the "Victory by the Dozen" event framework, which just might assist in that process and becomes timely when it is revived, as in the case of the present.

Three years ago: The Type Is Wild
Six years ago: Pokémon and eSports

Wednesday, April 2, 2025

My Prospects for Pokémon Virtual Console Games?

From time to time, I've mentioned Virtual Console, Nintendo's service offering for enabling play of games for legacy platforms on current consoles. The mention is certainly warranted because the service includes a good bunch of Pokémon games, from the main series and even beyond. In fact, a few have recently even been announced for the upcoming Nintendo Switch 2, affirming its utility and popularity. Even so, despite my interest, I haven't been dealing with this area to a great extent, and it seems I may have to explain and lay out my possible prospects in this area of games should I go on to deal with it.

Right now, I have a few regular Pokémon game affairs going on, so to fit in new game dealings is always a challenge, let alone to fit what I already deal with other life necessities - including ones that may affect the writing of posts such as this one. Therefore, for Virtual Console games of the Pokémon sort, I may want to look into games that I can deal with quickly and effectively. While older main series games likely cannot factor in because of this, as I've mentioned once, other useful games may fit in under these considerations.

One unfortunate barrier for Virtual Console dealings for many including me, however, is cost. On the older 3DS console, I still have to pay for the games to play them, while on the Switch and beyond, that is compounded by paying for a Nintendo Switch Online subscription for advanced services, of which Virtual Console is one. While the latter is also required for current VGC dealings in current main series games, I've let this go by the wayside, so any Virtual Console effort might have to go alongside VGC efforts for posterity.

The growing library of Virtual Console games, including Pokémon ones, still do seem to make it compelling for me to just jump in and play, if I were free of any and all restrictions. At that point, I would take my pick of any Pokémon game that is available... but I would still prioritize the ones I really, really want to play, and there are already a few such games on the lists, including ones slated for addition soon. Again, the keywords are "free of restrictions", so it would have to be a moment of utmost convenience to play the games.

It seems that my prospects for Pokémon games on the Virtual Console might be a bit blurry at the moment, and efforts to clarify that might not be able to be accomplished within the short term. Still, it looks like Virtual Console will be in it for the longer term, and that longer term may just make it viable for me to jump in at some point in the farther future. That would then mean a lot more Pokémon games at my disposal, with more aspects to deal with and discuss.

One year ago: Going through the 13s
Three years ago: Language Bridging Songs
Five years ago: Quizzes and Knowledge
Seven years ago: Artistic License

Tuesday, April 1, 2025

April Fool's Day 2025: Balls for You and Me

Things are back to that one day a year where a few things go crazy, including some Pokémon things. That would be April Fool's Day, and already some realms of the world have their own shenanigans for this very day - including for Pokémon (and specifically Pokémon Go), but that's to be explained shortly. Now, a key part of the Pokémon experience is being able to capture Pokémon in special capture balls in the range from Poké Ball to Great Ball and beyond, so the concept of "balls" are inherently tied to Pokémon in this case. Of course, that's in part a formality derived from the main series games, and capture balls may or may not be needed in other cases. Yet the "ball" concept may still manifest itself in other ways.

Perhaps in close relation to the ubiquity of Poké Balls specifically, some Pokémon species have developed appearances that resemble that ball. Then, when they're interacted with - in both intended and unintended ways - expected and unexpected consequences may result. That may still be exceptional, though, and it is likely in the usual cases one will interact with them in good ways, or as in the older main series games, be able to find balls containing items in their place and not have to deal with them at all. The species and mannerism of getting items may be somewhat idealized, but they're still what they are for their worth.

In situations where the capture balls are not pertinent for their actual usage, it may still be nice to have a bit of whimsy with them - like having beach balls in their motif, as some anime episodes have demonstrated, or having figures that closely replicate the look and feel of the capture balls. Both are quite perfectly suited for real-life applications, although the latter is more admittedly so and the former could be considered a bigger whimsy of the Pokémon world itself, but if they can work out for fun, they'll work out nonetheless.

Me: What do you think?

Ash: Poké Balls or any kind of balls or fun!

Goh: Fun and functional. I recall you two demonstrating it last year.

Ash: Oh yeah! 

Me: Of course, that happened. (See below.) 

Ash: But then, Pikachu prefers being outside with me, so it doesn't really care for balls. Right?

Pikachu: Pika chu. ["Right you are."] 

Goh: What's the story on that?

Ash: It's kind of long - it might take a journey for some people to understand.

Me: And now's not the time for that.

Goh: Well, I gotcha.

Me: Anyway, I don't have anything special for Ash this time - I thought I'd just call you up to talk.

Ash: That's fine - hey, is that an Amoonguss over there?

Me: Looks like it. I'll go catch it real quick... What do you know - it's a perfect one.

Goh: Very nice!

Pikachu: Pika! ["Nice!"] 

Ash: Now you have a ball Pokémon you could really deal with.

Me: That's very true. It'll be fun trying to make it work somehow.

All things considered, there's a place for Pokémon balls somehow and somewhere for everyone that enjoys them. There will be ones that are functional for the capture of certain species, while certain species function to duplicate the look of the capture balls, and look-alikes of the balls will be abound in one form or another. It's a ball-filled life for those who fancy and deal with Pokémon, and there is just no substitute for that.

Happy April Fool's ...and have a ball (that is, fun).

Eight years ago: It's April Fool's Day!

Monday, March 31, 2025

Thinking About... Us

We must be truly clear and absolutely clean
Pure in our bodies and in our souls
Look inside yourself before you start to speak
Cast away the dust that's still present there
Oh, cast away the dust that's still present there...
-- "Untuk Kita Renungkan (For Us to Think About)", Ebiet G. Ade (free translation)

Like in past years, there's that certain special time of year - which seems rather coincidentally (or not) placed close to a certain "break" - that I want to touch on while incorporating some things related to Pokémon. In the past couple of years, I did that rather indirectly and almost vaguely with the mediating aspect, but this time, I have a clear song that I can use as that mediating aspect. It's one from a local artist who also has another song that I used in the past as an end-of-year song, and it seems pertinent for all matters of concern. 

Both songs were in fact once used by a certain party to promote contemplation for this certain moment of the year many, many years ago when the actual moment was during a different time of year - clearly as it shifts throughout the year. Furthermore, both songs were actually conceived after disasters, this one after a natural one and the previous one after a human one. In any case, it is their contemplative nature - specifically for the current song for the current discussion - that becomes importantly pertinent.

"Contemplation" is also indeed relevant for this specific song, as the translated title contains the word "think". The song itself, beyond the first verse, is a call for reflection when terrible things happen, and to keep in mind that there is a supreme power about that keeps things in line. What that supreme power might be might depend on the person - and in the case of Pokémon matters, it might involve a certain four-legged beast - but the key is that the supreme power continues to hold sway, while people still contemplate what it means.

Now, to relate all this to Pokémon, it has been plain to see that my Pokémon relations have been on edge lately, and the causes of this may be both external and internal. I've done my share of self-contemplation (that is, introspection) to try to figure it out where and how things went wrong, though it's still a difficult process; I'm not sure if the others have done the same or not sufficiently enough. What's for sure is that the matter will still need to be dealt with in the short term for the better of us.

Perhaps at this time, Pokémon may need to contemplate a few things as well, particularly given the shift of Pokémon Go management to be under Scopely and the continued problems with the physical TCG out there, in order to find possible solutions to rectify matters or make sure things always proceed as possibly as they can. Given that next year is somewhat of a big anniversary year, this also becomes a bit of an imperative in some ways, along with whatever else is to come in the lead-up to that or whatever will become closely associated.

This certain yearly special time always makes itself out as a time to think about things, which makes sense given the song above and in particular its quoted verse above, especially now personally and in some ways for Pokémon itself. The latter is regardless composed not only of those who enjoy it but also those who make the enjoyment happen, and thus the "us" element is manifested in more ways than one. All that seems to be ever important to be put under the scrutiny of thought, even at this moment.

Three years ago: Consume and Create
Seven years ago: Mauville's Progress

Sunday, March 30, 2025

Pokémon Go Event Rollup, 3/30/2025

Continuing on, there is the rollup of Pokémon Go events for this month, which are admittedly made a bit later than usual (in at least one respect). As I had discussed earlier, the game's current season has seemingly provided a challenge by packing it full of events. This then translates into the challenge of (re)packing them into summaries like these rollups, which might be as challenging as going through them in the first place. But it's one to be handled regardless, so this is the time.

This month kicked off with Pokémon Go Tour, which is the "remnant" of last season. But it had other "remnants" as well, like Enigma Field Research (which rewarded a Pokémon with a rare special background), and for those who bought the Tour Pass Deluxe, the Lucky Trinket to make anyone a Lucky Friend as long as they're Great Friends or better - which also needed to be used within the week after the event. Rewards could also be claimed in the week after if Trainers didn't do so during the event. They're all veritable "remnants" in some way.

The first real event of the season was the Powerful Potential event from March 5 to 10. It introduced the "seed" of a highlight Pokémon of this season: Kubfu - one per Trainer from the season's Special Research, with another from an extra set for a fee; it also introduced Shiny Charcadet, with bonuses (including from Research) geared for that purpose. It was also during this event's weekend, March 8 and 9 - including Community Day - that the "Max Battle Weekend" for the Dynamax Kanto starters took place. Other complementary Pokémon appeared in Field Research encounters and raids, and they definitely indicated that the season's power is going to be unlike most others.

Following a brief break, the Festival of Colors event happened from March 13 to 17. Pokémon of all colors appeared at this time through usual means, but the highlights were the debut of Shiny Bruxish and the return of Shiny Smeargle (also through its usual means). Bonuses were geared for more encounters - longer duration tools and more for the two Pokémon above - as were some Research rewards, including a paid one. Those in India, where the celebration originated, enjoyed unique extras as well. Its weekend, March 15 and 16 doubled with a Max Battle Weekend for Dynamax Raikou with preparations the week before (and tripled on the latter with a Catch Mastery featuring Archen to complete Timed and Field tasks). It seems the colors were abound in more ways than one.  

After the celebration, it was time to go deep with the Deep Depths from March 19 to 24. The featured Pokémon were (Shiny) Clauncher and the Nickit family as a debutant, suggesting "deep sea" and "deep darkness". They appeared in the wild along with other Pokémon but were more focused on 7 km Eggs, with hatching bonuses for that purpose. Research had encounters and item bonuses, and Collection Challenges upped the "deep" ante. This event's weekend coincided with the occurence of a Raid Day for Mega Absol on March 23 with all the usual perks plus a paid extra, Brutal Swing for Absol (as a Charged Move), and a Timed Research set giving bonus Stardust. The latter definitely gave the Pokémon much-needed darkness power, and so did the event in general.

Finally, skirting the month's end was the Bug Out event from March 26 to 30. This edition turned up the heat by introducing the Sizzlipede family, while other Bug types returned in all the wild, raids, and Research (Field, free Timed, and paid Timed) task encounters to herald it, plus new avatar items and a few Collection Challenges to "crawl" through. As bonuses, Lure Module appearances were augmented, as were XP, Candy, and Candy XL chance. Things cooled down a bit on March 29 with the Fuzzy Buddy Research Day, which featured four bear Pokémon from Field Research task encounters plus a few other fuzzy Pokémon in the wild to complete the tasks. Overall, for a short period there was both heat and cold.

Also, it's worth noting that March 29 and 30 was the City Safari weekend, which took place in four cities simultaneously: Singapore, Mumbai, Santiago, and Milan, representing all regions. The perks for all are the same and similar to previous editions with a few things changed up, and the Research Day event became highlighted on its day of execution. It's a big external event that at least deserves a little mention if it can't be all rolled up.

Convincingly, the first month of this new season already shows that it's going to have a lot going for it, as seen by the runs of periodic events, weekend day events, and even an instance of a big-time paid event. As challenging as they are to go through for many Trainers, including me - and personally for me to roll up in a post - there is a sense that one just takes them as they see them, and then there will be something of Pokémon Go for everyone.

Seven years ago: Lugia Raid Burnout
Eight years ago: Ice Is Nice with Pokémon

Saturday, March 29, 2025

The State of Nominations, Part 33

It is a given by now that I want and need to update my progress on nominations for PokéStops and other points of interest in Pokémon Go, even with the game having shifted ownership and this update being made in an inopportune manner... but only I need to know about the latter. With that, overall progress has been inopportune as well with only minor advancements in some ways.

Numbers would certainly tell the tale. Presently, I now have 168 Accepted nominations, just an increase of 2 from last time. Not Accepted nominations decreased by 1 to 66, helped by a couple of Appeal efforts. As well, I've inadvertently created another Duplicate nomination, increasing it to 12 for the first time in some years. I don't have very many "pending" nominations presently, but that may change soon.

Further, I've also managed to narrow down the Accepted nominations that I haven't checked to just 4. The completely absent ones are now just 6 (down by 1) while those that became Power Spots are now 7 (up by 1). I'm sure with time that the former will become resolved, just as I've made the effort to check the Accepted nominations, though in either case, some getting around may still be needed.

The next course of action would certainly be to continue to make more nominations and to scout for places as usual. Yet there is also the imperative to check over older nominations and note which ones can be Appealed. These would be mostly to build up stock for both and keep myself on top... again, perhaps unlike the inopportune manner in which this nomination update was made.

Many installments of these updates on PokéStop nominations have been made, even covering what happens after the nominations have been decided and how they actually manifest within the game. In that sense, both the process and the results are wide-ranging, strangely just like how the game itself has progressed. Continuing the updates thus also seems sensible - even if the current states of affairs may not be so.

Eight years ago: Pokémon Mechanical Fan

Friday, March 28, 2025

Real Deal Myst for Pokémon T-Shirt

The last time I made a custom Pokémon shirt was actually a year ago, but it's something special - one that I haven't made particular preparations for exhibiting on this blog. However, since that time, I've made another one that I can and do want to exhibit... although doing so might be construed to "break the mold" in more ways than one. Regardless, one of those ways is that by the title of the design, it clearly involves not only Pokémon but also Myst, another series that I've also indicated my attraction toward; further, it fulfills the "quota" for mentioning that annually on this blog. It still makes for a fascinating discussion.


For the Pokémon part, that is all that can be seen, including the structure - more on this shortly. There is Pikachu on the left as a favorite Pokémon of mine, Entei as a "special guest", lots of Unown in the middle, and Sun and Moon elements in the background, including a very faint silhouette of a Pokémon characteristic to those games. The mood of the design not only evokes the seventh generation games as above but also the third movie, given Entei and Unown. The Myst part lies in the words, the ones formed by the Unown and the actual text below; the former is the most famous quote ("the ending has not yet been written") associated with a central character, while the latter are phrases used in promotional materials for a spinoff. The Myst elements are very few, but they give the Pokémon elements credence - hence the title of the design.

Observant readers will note that the structure of the design resembles that of the shirt for the previous anniversary of my raid group - and that's the intent. I would publicly claim that the design was made in tribute to that anniversary and what happened during it, and that's where I'd draw the line. Still, with the way my raid group is and has been, and in particular much of of the recent happenings with them, I wouldn't rule out certain reactions if this becomes presented to them.

As for the actual T-shirt itself, that was made with the design in front, following the shirt for the group, and the logos of the involved series on the back in a simple arrangement, also following how the group had its logo in the back as well as my previous other designs. The same shirt maker made the shirt, albeit with a slightly different material, and the results came out very well - almost as if it was made along with the group in the first place.



Indeed, for me, Pokémon is the "real deal", but then so is Myst to an extent. Having the latter to provide some perspectives on the former (and then vice versa) at times becomes helpful... and incredibly inspirational for creations, as is the case of this new T-shirt. As stated on the shirt, when "you are you", that makes for a mold-breaking yet realistic opportunity.

Eight years ago: A Pikachu Wall Hanging

Thursday, March 27, 2025

When Two's a Crowd...

There is a topic pertinent to Pokémon affairs that I really do want to discuss, but it's a bit of a sensitive topic, and discussing it directly and blatantly may make my relationships with other Pokémon fans more difficult - if it isn't already is at present. So, after much thinking, I've decided to touch on it very, very indirectly while still providing my considerations. That topic, as suggested by the title of this post, is a situation where having two of a certain something becomes a bit of difficulty despite the utility it brings to the table. And it evidently applies across several Pokémon segments and associated fans.

Being that one of the "pillars" of Pokémon (by my consideration, at least) is friends or friendship, there are naturally some things that can only be done in twos or more. When they're had separately, that's the intended scenario, but when they're had together as one, that may be problematic for those who are involved, whether the possessor or other people in connection. Obviously, the situation is not for everyone - in more ways than one. This would be even more so in a formal setting, where it should be not evident that the situation is in fact the case for the people concerned.

At any rate, there is not much that can be done to prevent a "twos" situation from occurring, and it's pretty much a cat-and-mouse (or Meowth vs. Rattata) game for who might or might not incur or have incurred the "twos" situation. For them, it might be that wisdom is necessary to deal with the situation if it's already apparent, or not to deal with it if that isn't the case. Pokémon conditions keep evolving (ahem) and eventually someone or something would be able to discover the situation of the "twos", and it might make it more difficult for someone to keep it up.

It may be that what I've explained above may be somewhat abstract, but the concrete situation is that it happens if one looks hard enough for it; it may even occur in certain Pokémon realms that one may think it doesn't occur - and yet it does. Whether that may be as clear as day or as obscure as a Gastly in the shadows, some Pokémon affairs will always need "two" or more to deal with, but it may be that only "one" is in control. In that sense, as referred in the title of this post, when two's a crowd... it may just be that one is behind it all, and the "company" that one has in the situation is a neatly crafted illusion.

One year ago: On Pokémon Valuables
Six years ago: Ingress and Out
Seven years ago: Pokémon in Common Terms

Wednesday, March 26, 2025

TCGP: A Battle in Space and Time

So, I might as well make that discussion, as I had indicated. Prior to the addition of the Triumphant Light "mini" expansion as a Themed Booster Pack in TCGP, there was the addition of a semi-major expansion that as noted also and altogether effectively dealt with the Sinnoh region. Pokémon originally from this region, as well as ones already known from elsewhere, are rather recognizable, including the two main "box Legendaries". In fact, it is them who would lend their namesake to this expansion, as it's called "Space-Time Showdown".

The expansion is composed of two sub-expansions, which feature Dialga and Palkia, owing to its name. Both of them also have their own immersive cards, which are likely targets for collection... at least until one possesses them. The rest of the expansion, also as stated for its addition, concern the Sinnoh region, but that doesn't mean all the Pokémon species are of the associated generation (fourth); there are adjacent species, many of which are also in said region, making the expansion rather filled.

Compared to the game's first major expansion of Genetic Apex, there are only about two-thirds as many cards ("common" ones at least), which makes sense as there is one less sub-expansion compared to the former. Yet, the effort to collect all of the "common" cards as well as however many rare cards - including the immersive ones as above - may be similar to the former; even now with the Triumphant Light addition, some will certainly keep going back to Space-Time Showdown for getting certain cards.

With this expansion, Pokémon Tool cards are also introduced. These are also present in the regular, physical TCG and themselves constitute an "expansion" of sorts to cover cards that are attachable to Pokémon in battle - more on this in general will be covered in a separate post. Two of them were introduced with this expansion, and they immediately found usage in various decks by various players, sometimes to the chagrin of others. They may just keep on finding uses, even if (when) new ones are introduced later.

Long after it was introduced to Pokémon fans, the Sinnoh region still piques the interest of many, and this expansion, as well as the "additive" expansion that follows it, is only a further affirmation of that. For the TCGP specifically, it's also expansive in yet other ways and may just help pave the way for later expansions. That's a "space" that has become well-defined, and the battles that will take place in "time" are to be just as enigmatic as the two Legendary Pokémon in control of these realms.

Tuesday, March 25, 2025

TCGP: The Triumphant and Divine Light

As mentioned, for the occasion of Pokémon Day this year, TCGP had celebrated in its own way by adding something new. That something new is a Themed Booster Pack, called "Triumphant Light", in the same vein as the one that preceded it, also the first of its kind. It too acts as an add-on to an expansion... which I've actually yet to cover but will likely need to after this. Regardless, it seems just as well to cover this one first.

The "mini" expansion is nevertheless similar in size, although there may be a few more "common" cards (those of the Diamond rarities) compared to the previous. Now, it's a "divine" pack because the pack focuses on the "god" of the Pokémon world, which is none other than the venerable Arceus. As expected, it has an immersive card of its own here, becoming the prime card to collect among other cards in the mix.

In fact, some of those cards - of the Pokémon kind - are directly connected to Arceus itself, as they have Abilities that require the presence of the Pokémon on one's side for them to do certain things, some of which are quite beneficial. Players will still need to figure out how to make them work with the cards for that species as well as other cards to do the things they want and need to do by taking advantage of them.

With the expansion that this one acts as an add-on toward, they are mostly representative of the Sinnoh region, if the presence of Arceus isn't already a clear indication of that. That expansion has other and more unique properties of its own, but again, that needs a separate post to explain. This Arceus expansion is nonetheless the complement to that expansion and more or less makes everything about it more complete.

Considering the expansion's title, there's a certain clarity that the "mini" expansion needed to provide alongside the expansion to which it complements - particularly in the realm of "working and playing well with others" - and the cards that it provides as above seem to do just that. By all means, that's a "divine" way of making things happen, perfectly suitable with the Pokémon that is at the heart of the expansion.

One year ago: Who's on Who's Side?
Three years ago: Weathering with Politoed
Five years ago: The Difficulty of Sickness
Eight years ago: "Grow Old Along with Me..."

Monday, March 24, 2025

Revision Roundup

Every so often, a current Pokémon game - necessarily of the spinoff type - will include a "revision" of some sort to something that I've covered previously, some of which is to my chagrin and others being to others'. It just so happens that three games that I have quite a bit of stake in at present have all recently included something to that effect, so I thought I'd "round up" the revisions and cover them all at once instead of making separate "treatises" for each when the matter becomes majorly pertinent.

The first one comes from Pokémon Unite, where Theia Sky Ruins returned as the map for Ranked matches after a temporary soirée with Remoat Stadium right around the time of the franchise anniversary. The situation thus perfectly described that state of affairs, as it became a perfectly designed throwback. Meanwhile, the latter's (re)incarnation as the "First to 500" play mode is persistent as of yet... but this could be due for a "revision" of some kind in the near future, hopefully for the better rather than otherwise.

Café Remix also has a "revision" to the now-regular event structure. Instead of the same two team and individual point events during a major one, just one of them occurs, and that is followed by a minor points event that extends to the end of the major event, overlapping with a Cook and Collect event for Gholdengo. This has the effect of allowing other older Pokémon featured in past events to come back, which is definitely a good thing for those who missed them or didn't get as much as they could for them.

And then, there is Pokémon Go. The recent Go Tour event had been advertised to include a pose, but this didn't materialize, and the mention was removed. However, fortunate Trainers caught the mention of the missing pose, and ultimately compensation had to be made - though not in the form of a pose. It's a "revision" that's typical of the way things have been done for the game, and in its second life, there may just be other "revisions" that further characterize the (future) happenings of the game.

"Revisions" are common - and part of the norm - for continuously updated games of the present, including some Pokémon ones. Depending on the effects and quality of the aspects involved in the "revisions", as well as the results of the "revisions" themselves, they may be anywhere from pleasantly acceptable to necessarily repetitive, if the above instances illustrate as such. Yet it's hard not to expect at least some "revisions" in current games, and people on both sides of the gaming table need to deal with them wisely.

Five years ago: Virulent Impacts
Six years ago: From One Path to Another

Sunday, March 23, 2025

On Max Particle Management

The introduction of Dynamax and Gigantamax in Pokémon Go also introduces a new element that is used not only to take part in battles against them but also to enhance the Pokémon involved in these battles. The element, called Max Particles, is something that is primarily collected but can also be paid for in packs. In some sense, these efforts can have the potential to get complicated, which would necessitate their management. Some have offered their take on this, and it seems I can provide my own as well.

For general situations, it may be considered that the maximum number of particles with surplus that may be held at any one time is 1,290. This would mean having 990 particles earned by any means, which is then supplemented by particles earned by walking (300), at which point one can then walk again for another 300 particles in "reserve". Of course, it's not always possible or feasible to get exactly 990 each and every time, but one can get close to that with smart usage and collection, at which point the walking particles can be claimed.

Once this maximum has been obtained, the next obvious course is to keep using the particles, whether to battle at Power Spots or to enhance Pokémon, then repeating the supplementation as above. In fact, in the case that Legendary Pokémon appear in Power Spots, which will always take 800 particles to battle, it becomes an easy matter of battling once, claiming the walking particles, and claiming a little bit more from a Power Spot - assuming that one hasn't battled for the day, allowing two free battles with the least effort, just like keeping a free raid pass.

As for extra particles, it is possible to earn more through certain Research tasks during certain events, and of course opening packs of 800, for those who like (and want) to pay. These will certainly take the total of held particles beyond the "nominal" maximum of 1,000, which means that they need to be used as soon as possible. It is likely, though, that the situation of excess will be for the specific events, and after using the particles right away, the situation becomes a normal one, and the above management strategies apply.

Max Particles serve a similar function to raid passes yet are themselves used for enhancing the Pokémon - not to mention in specific amounts - which makes the element rather unique. Such a unique property may necessitate management tactics that are unique as well, perhaps as unique as the Pokémon that are tied to the usage of the element. Though that might be a bit different from one Trainer to another, including by what I offer above, the process might remain unique nonetheless for those who need a guide.

Three years ago: Crazy for Pinap Berries
Seven years ago: The "Generals"
Eight years ago: Pokémon Food... For Us

Saturday, March 22, 2025

Pokémon Go Community Day Classic, 3/22/2025

So, the manifestation of the first of those Classic editions I mentioned in commenting on this busy Pokémon Go season takes place today. And it takes place with "the bite that bites" - nothing to do with chili peppers for those who get the reference, but other kinds of bites may be involved, particularly as I and the "community" I'm associated with experienced personally, but most notably of the featured Pokémon for this edition. Of course, as with all Classic editions, it brings back a "bite of the past". 

The keyword is certainly "bite", as it would be what the Pokémon does. The Pokémon that can make such a "bite" would be Totodile, which was last featured in January 2019. As with that previous edition, its ultimate evolution of Feraligatr gets the standard Hydro Cannon move, and the main bonus is quartered Egg hatch distance. Lure Modules are extended like back then, and so are Incense as is standard since a few years ago. Back then, regional scheduling was a thing, but now the edition enjoys local time scheduling.

As well, it enjoys the other modern perks of a paid Special Research set, a background Timed Research set with extra Field Research, photo bombs, showcases, and item bundles galore on the in-game shop and Web Store, not to mention actual community meetups facilitated through (Club) Campfire with their own rewards. Any sting felt by the "bite" from the previous edition could be said to be relieved with this "enhanced rerun", being also a second chance for some to gather resources.

In my previous dealing, the edition coincided with an EX Raid, but now they're no more. Instead, the community meetup is the thing - and was, because it provided the opportunity to make a "social impact", here giving "bites" for other people to eat. Given the strain in my local community relationship and the fact that I (by proxy of Ash) already did it yesterday, I opted not to participate, except of course for the main "meat" of Community Day for Totodile and its associated resources, being important to be gathered.

For the actual meetup, it was in the same place as some previous ones for Community Day, which being mostly indoors was not affected by rain, which did come and could have affected the "bites" thing as above. I personally caught as much as I could to build up resources and didn't worry about evolution, which thanks to the background tasks and extended window for that, could be dealt with over the next few days instead. A guest from abroad also joined the meetup... which could be said to be a pleasant thing, and the only one at that.

Being the crocodile-like species that it is, Totodile can deliver a strong bite, but then so can the perks of Community Day (Classic) - hopefully some pleasant ones in regard of the latter. After all, it would be up to individual Trainers as well as the communities that they gather up in to make sense of all that is (or was) involved. For that, it may take a real "bite" to deal with those aspects, but the results, perhaps like the ultimate evolution of this month's featured species, would be something that can enable one to "bite" through future quirks.

Five years ago: Celebi @ Everywhere
Six years ago: At the Same Time
Seven years ago: Shiny Lugia Obsessions
Eight years ago: A Passion for Red

Friday, March 21, 2025

Let's Talk About Social Impact

Me: Well, there are only a few days left in the month (and that "break" that we brought up earlier), so I thought we'd fill it with a "Let's Talk".

Goh: I guess it makes sense. You might not be sending Ash to anything for a bit.

Ash: Well, um...

Goh: Oh, something today? 

Ash: But we can talk about it as we go.

Me: And it also ties into the topic for today - "social impact".

Ash: OK, so... it's like, doing good for others and really making them feel good.

Me: Yeah, more or less.

Goh: I bet you do that all the time with what you do that doesn't involve Pokémon.

Me: I would like to think I do, but I'm not sure to what extent. 

Ash: I'm sure you do! You don't have to think about it.  

Pikachu: Pi pika. ["So do I."] 

Me: I wouldn't doubt that. So, as for relating this to Pokémon...

Ash: Oh, I know! It's like cleaning up Grimer from the sewage, or getting rid of Alolan Rattata.

Goh: That would definitely affect many people in good ways. You must have done them before.

Ash: Yeah! In Kanto and Alola.

Goh: Well, of course. And having been Professor Cerise's research fellows, I think we would have affected many people too with what we did in that time.

Ash: Hey! That's a good way to think about it.

Me: I've seen some of that, and I think I can vouch for them. But then again, sometimes social impact just means going "back to the basics".

Ash: Like, making sure they're not hungry.

Goh: Or cheering them up when they're down.

Ash: They're both important! But also the first one.

Goh: You know, you seem to be never not hungry.

Me: I think that makes two of us. (Although, I do need to cut back every so often...)

Pikachu: Pi pika pika! ["That could be three!"] 

Ash: Haha. Well...

Me: Anyway, Ash has a good point. Which is why I sent you to a familiar place to do something familiar for that purpose.

Goh: Oh, again like last year!

Ash: Yeah! And just like last year, everything went by in a flash.

Goh: I guess a lot of people were hungry too during this break.

Me: Sure. That's also the case with me.

Goh: I'm sure you had a good time with our friend's friends.

Ash: Yeah, but then when I needed to go and do something for our friend, I slipped up... I think you might need some of that "social impact".

Me: Oh, hmm. If only that could be the case. I'll deal with it somehow.

Ash: I also stopped by to meet your card game friends before doing something else for you. I felt a little better after that. 

Goh: Why not. That's a "social impact" in a way. 

Pikachu: Pika chu. ["Sure."] 

Me: So, to sum things up, social impact can come in various ways, with or without Pokémon.

Goh: But you know, you always prefer having that along the way.

Ash: I do too!

Me: Very much so. And if that can come with a host of friends who love you - especially for who you are - then that's all the more reason.

Goh: Given what happened to you recently, that may be for the best.

Ash: But we'll still be here for you!

Goh: That's true.

Me: Now, I think I need to scrounge up a few more things - especially before and as the "break" draws to an end.

Goh: I suppose that will be soon?

Me: Soon.

Ash: And then we can keep on making "social impacts".

Me: That should always be the case, with or without a "break" to go along with them.

Six years ago: Gender Appeal