I've been playing Pokémon Unite for a good while now, and something that has been significant over that time is the multitude of events (which I haven't considered making rollups for, like Pokémon Go). Also significant for those events are the mechanisms for them, which rely on a few common ones to get Trainers to battle and collect the rewards for doing so. I feel that it's worth it to explain those common ones for an understanding of what they entail.
The most common of these by far are events based on "conditionals". The conditions simply need to be met, and the rewards for each condition are then claimed, whether one by one or even all at once if many of them are met. An event based on "conditionals" is likely to have several conditions in a list, so there is some freedom to complete and claim them as needed, especially if they rely on specific battle modes.
One step-up from the above is events based on "accumulators". These demand Trainers to gather up battle victories, scored points, or daily logins, just to name a few. Some events even comprise a single large "accumulator" but has rewards placed at certain thresholds, which likewise can be collected as they are earned or all at once. Continuous battling is demanded to accrue what is needed to earn the desired rewards.
Either of the above may then be combined with "repetitions", which resets a condition or accumulation for a repeat completion on the next day. In such a case, the reward is a highly consumable item, which may be different for a certain repetitive case. In most cases, the item is of a minor amount, because accruing little things naturally leads to the creation of big things later on, especially over the course of many days.
As a further expansion, the above may also be combined with "exchanges" that demand the turnover of items that effectively act as a "pseudo-currency" in an often ad hoc "shop" for certain rewards. The "exchanges" themselves may last for a couple of days after an event ends to allow Trainers to make exchange decisions then instead of early on. These exchanges will certainly require commitment to collect the items and then the rewards.
From these common mechanisms, the events in Pokémon Unite are realized - in great multitudes - and furnishes rewards for Trainers who send in Pokémon to battle. As with other Pokémon games and just other games in general, some effort is required, but the effort put in does pay off. That has to be a part of what makes the game significant, apart from the involvement of mine and others from then to now.
One year ago: Collaboration for Pokémon
Two years ago: YouTube Pokémon Highlights - GabaLeth Edition
Three years ago: Brandon Tan in My Town!!!
Four years ago: Exploring Dual Types
Five years ago: "Don't Fear Failure!"
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