Along with the update to how Unite Licenses are procured in Pokémon Unite a while back, its Ranked play mode also received a few updates, specifically to the all-important aspect of how players would progress in it. The updates are somewhat significant to both prospective ("new") players as well as existing ("old") players, so they've got to be discussed and explored for all their worth to all of those players, including what they can do with them.
First up, the system of match win medals and Performance Points is gone... or rather, the former is removed, and the latter is reworked into a new system, just called "Rank Points". In order to advance through the ranks, a player now has to purely earn points by winning the matches (and hopefully not lose), although bonus points are still awarded for certain achievements during a match, which are quite helpful in any case.
Then, there is the addition of a new rank. That new rank is the Legend rank, which is placed above the Master rank and is earned with extremely high ratings. Players of a certain "next-door" MOBA might recognize its similarity to that game's rank, and therefore this could be an incentive for them to try playing Pokémon Unite. Of course, they surely won't be able to get there immediately, but they can keep trying with great efforts.
Meanwhile, there is also a slight but significant change to the Theia Sky Ruins map: the central "Legend pit" now features Kyogre with similar effects to Groudon, with the rest of the map more or less the same as the previous update. This makes it a "deepwater" edition instead, and the variety that the map updates give seems to be rather welcoming, at the very least to keep the map from being perceived as boring and stagnant in a way.
Of these updates, the most intriguing one would have to be the rank update, again due to the semblance of "parity" that it gives with other similar games. There also may be concerns that the new progression system might make things slower and/or more boring than before, but it may have to be admitted that the new system is simpler in some respects. That may be the most important thing, given the state of the game today and to come.
If these changes - including the previous ones - are of any indication, it is that certain efforts still need to be made by players and the game alike to make them as best as they can be, and not to slip further into a "rut". The least that they can do right now is still to continue their efforts in Ranked play with whatever they can muster while awaiting further changes to make it and other parts of the game even more conducive to "united" efforts.
One year ago: The Year of Eevee
Two years ago: Quickies: Getting Over Fatigue
Three years ago: Tournament: Raid Group Ember Cup
Four years ago: Quickies: Clapping with Pokémon
Five years ago: The Syntax of Pokémon Names
Six years ago: Locks on Shiny Forms
Seven years ago: A Pokémon Case Analytic Scenario
Eight years ago: The Three-Count
Nine years ago: On the Subject of Go