Something that players of the Pokémon TCG may or may not realize is that no matter what language the cards are in - given the fact that the cards do in fact have different language versions - they have to perform the same exact actions, which hopefully the different language versions should outline clearly. To that end, I then thought about how the action descriptions in the cards could also be expressed in symbolic form as an alternative to expression by language.
A few reasons play into this thought and interest. One of them is that the card actions as they are described on some cards, in particular with rather stretchy ideations of the card actions, can seem like "walls of text". Using symbols for descriptions might make things less daunting for some players, although decoding the symbols might in turn demand the brunt of the work. Therefore, symbols might be a better fit for players who already have the basic skills down pat.
For example, various "flip a coin" actions can be expressed as the following, using actions denoted by emoji since they're rather ubiquitous by now:
"Flip a coin" = 🪙
"Flip n coins" = 🪙🔢 (where 🔢 is a number n)
"Flip a coin until you get tails" = 🪙➡️🐉 (🐉 can be subbed for the Rhydon face, the archetype of "tails")
Certainly, if this were to be made official, Pokémon would have to make the symbols purposively unique and not just simply use generic emoji.
It can be seen that if the right symbols are used with proper sequencing of those symbols, it would not be hard to make them mean the same as with any language the Pokémon TCG comes in. As such, the usage of symbols allows the cards to take one closer step of becoming "language independent", although more would still need to be done to achieve this. That's also something good to be saved for a future discussion, but the gist is that the possibility may be achievable.
Having the card actions in Pokémon TCG be described in an abstract yet meaningful manner through symbols is admittedly rather fanciful, yet it could also be regarded as surprisingly workable, depending on the viewpoints of certain parties that might be involved. It would take some development and a little persuasion to get things going, but the results might be off some interest to some players as a succinct and independent way of describing the familiar card actions.
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