Friday, July 24, 2026

The Continued Appeal of Rayquaza

Rayquaza (roughly correct pronunciation: rekweiza) is a Legendary Pokémon that is part of the land-sea-sky trio of the third generation. Of the trio, however - as well as considering the bevy of Legendary Pokémon in general - it could be considered to have the greatest appeal for fans, and furthermore, that appeal is also a lasting one by the same considerations. At this point in time, I thought I'd take out a post to discuss how that may be so for that Pokémon species as well as fans like for whom the appeal is relevant.

By many accounts, it is an inherently strong Pokémon... apart from its Dragon and Flying types that leave it quite vulnerable to the Ice type. It lives in the sky, and it protects the heavens and earth, so it has to be quite strong. Going back to that trio, it also mediates the other two - particularly given their Primal tendencies - and so the strength comes into play in that regard much like a parent with two misbehaving children. It's quite anecdotally and emblematically appropriate to the factor of that appeal for fans.

Then there is its Mega Evolution, which dedicated fans know that it comes by heart - and a piece of space debris, in addition to a special move. For those who know the lore, there is also a particular person attached to it: Zinnia, whose role could be described as a "custodian" of its Mega Evolution as seen in the post-game storyline in the remade third generation games. Speaking of which, the Mega Evolution form is fascinating, with regard to both its shape and the way that others can gain access to and take advantage of it.

Perhaps just as memorable and appealing is the myriad of its other associations. They would include the color green (its dominant body color, becoming black when Shiny), the Greek letter delta (the title of its post-game storyline and a part of its overall shape), and intense storylines (the seventh movie or feature film, as well as the first series of Mystery Dungeon games). Of course, other fans are free to ascribe other associations based on their experiences with this Pokémon, but all of these are representative of many of them.

With the way that Rayquaza is, it has a lot going for it, including the ways that it might appeal to Pokémon fans - whether certain segments of them or universally across many segments. It is also evident how the appeal and specifically the factors that contribute to that appeal have a certain lasting quality about them, with some being rather memorable and others being quite distinct identifiers of the Pokémon. Rayquaza itself will certainly continue to roam and protect the sky as its home, while those on land (and sea) will have their attachments to it.

Thursday, July 23, 2026

Pokémon Research in Pokémon Unite

Stepping back from the "turmoil" I discussed for the fifth anniversary of Pokémon Unite, one of the game's more recent aspects is something that deserves discussion. It's an event framework that essentially builds upon one I discussed just over a year ago, which since then has also applied to non-Legendary Pokémon. The new framework, which I call "Pokémon Research", becomes another novel way for players to obtain Unite Licenses as certain Pokémon enters.

With this framework, players collect research "tokens" that when used, they fill a gauge with item rewards, for which the last item is the Unite License for the Pokémon. To collect research "tokens", players complete missions that award one "token" each, which comprise Daily Missions (new tasks each day, one of them is a simple login one), Weekly Missions (new tasks each week, updated Mondays as with Battle Pass tasks), and Special Missions (one-and-done tasks for the event). It's definitely more task-based than the other framework but the ultimate goal remains the same, being to earn that Unite License during the event if possible.

Because of the task requirements, the framework can be a bit burdensome, especially since the "tokens" can only be collected by the framework, and that some tasks - notably Daily Missions - are tougher than they seem. For that, as with the other framework, Aeos Gems can be used to alleviate the burden: an individual task can be cleared for just a meager 5 Gems, while the whole gauge can be filled with a good number of them, depending on how far along a player is. This, of course, should be considered as a last resort if a player missed several days.

Now, I was about to call this "Legendary Research", but then I'm reminded that it has been similarly used for Mega Evolution Unite Licenses, thereby making it not-so-Legendary. Furthermore, the "research" bit is also a bit of a misnomer, as the framework can also appear with it being applied as "training" instead of "research" for both Legendary Pokémon and others. Like the other framework, the application potential of this to certain Pokémon is diverse, although it has only become strongly connected with some strong examples.

Different ways of getting certain Pokémon as Unite Licenses in Pokémon Unite at the least keeps some of the game engaging, amidst all the "turmoil" it currently faces. The "Pokémon Research" framework satisfies a need for that, and its task-based approach remains wide open to however way one plays the game. And "play" is exactly what one needs to do to keep up one's progress in this particular game and keep it relevant with all its new and old things.

Three years ago: Cosplay: Shokumatsu

Wednesday, July 22, 2026

Pokémon Unite 5th Anniversary

As with past years, I'm covering the anniversary of Pokémon Unite on this day. This year's anniversary also happens to be a bit of a special or notable one, as it is its fifth anniversary - a half-decade of its presence. That said, the special quality seems to be less evident recently, and in lieu of that, there is what could be called "turmoil" instead, which implies quite a bit of not-so-good things. Yet there are still good things to speak of, so for this anniversary, I would like to discuss that "turmoil" in both of the sides that it presents.

The greatest "turmoil" would be the elimination of one of its main currencies and its partial conversion to a system that may or may not afford a lot of freedom in its elements. In fact, the deadline for converting that currency has recently passed, and players may or may not have gotten all that they can from the conversion and subsequent dealings with the new system. After this many years with the game, it may not necessarily be what players need, even if they can deal with the new system just fine and the intricacies of the game after.

Meanwhile, the continued competitive presence of the game presents a "turmoil" in and of itself, but it seems that the "turmoil" might go deeper, given the state of the game. I've already outlined all the concerns about that a month ago, but it bears reminding and repeating. In this fifth year of the game, those concerns still need to be paid attention to, even as the game continues to "make it" - and hopefully not "break it" somehow.

On the good side of the "turmoil", the anniversary event is (or has been) in full swing, and it offers the usual bonuses and brings about a different kind of "turmoil": one of a Legendary kind. A bunch of Legendary Pokémon are joining the game, not as "pit bosses", but as actual playable Pokémon; two have already done so, and two more are incoming. Whether or not that's a sign of more impending "turmoil", that may be up to the players to determine.

Half a decade is not a very long time, but it isn't short either. In that span of time, Pokémon Unite has demonstrated its capacity for a novel kind of Pokémon battling and competitive spirit. It makes for a good "turmoil", even if that is marred by the not-so-good aspects. The hope is always that everything will resolve, as is the case with matches here.

Even now, some of that "turmoil" is still felt in some way. For now, happy fifth anniversary to Pokémon Unite.

Tuesday, July 21, 2026

Interface Skins for Pokémon Go??

If Pokémon Go is always looking for new features to improve the overall gameplay experience (and possibly to milk money out of players or Trainers), then I've got a good one, which then becomes the subject of this post. Some applications or games are known to be able to have different appearances for different users, which can be accomplished through the feature of "interface skins". Certainly, that is not something that's currently present in Pokémon Go, so now it's something I'm throwing out for its execution and possible related ideas.

The idea for this feature came about from the recent interface glitches of Pokémon Go, which at one point in time I've experienced (perhaps others as well) as a different image replacing the background of the capture summary dialog. At that time, it happened to be a wood texture, and it fit almost perfectly with the dialog, apart from sizing and the effect it had on the dialog text. This happy accident actually worked well, even though it had some flaws as it manifested, and brought about the idea that I'm now explaining in this post.

Were the idea to be implemented, some things would certainly need to be considered or even changed. Readability of text is a concern, especially given the above experience (where the wood texture was dark and made the text darker), so perhaps it would be best to stick to lighter "skins". Then, drawing routines would have to be modified to accommodate the "skins" and make sure they mesh well with the current interface, and that's a lot to consider - as well as potentially prone to even more glitches, if the game's development is of any indication.

As for the possible "skins", Pikachu and Poké Ball motifs are the most obvious ones and need to be included somehow. Given the above, environmental and adventuring motifs are quite possible as well - ones that represent the land, sea, and sky, as examples. This then leads to tie-ins with Pokémon types, possibly one for each type, but Grass, Fire, and Water as "basic" ones would be prime. Finally, for the "milking money" aspect, some "premium" and ornate skins could be considered for special occasions or immediate purchase.

Sometimes a fault can lead to some interesting ideas, and the idea of "interface skins" for Pokémon Go is one that arose from one such fault as explained above. Implementing the idea is another matter entirely, with all of the above concerns and suggestions being valid. Still, it doesn't seem to be half bad, and the feature - if it were implemented - would be a nice visual touch and possibly another opportunity to rake in some cash from players or Trainers. At any rate, the game and its gameplay experience could really benefit in more ways than one.

Monday, July 20, 2026

On the Times Square Mewtwo (Event)

As a part of the promotion for this year's Pokémon Go Fest (in a sense), a special event that was could be attended only by invitation was held at Times Square in New York City. The one-off event involved a mass raid for Mewtwo with similar execution as the ones in the regional Go Fest editions (and a particular instance to be detailed soon), and the Mewtwo obtained from the event is very, very special - so special, in fact, that it has generated a discourse of its own, which means that it's also fitting to generate a writeup on this blog.

What makes said Mewtwo special is that it is a guaranteed "hundo" (perfect, with the best stats possible) with a location background - although a lucky few will get a "shundo" with it being Shiny. That special quality is a big part of the discourse, and a controversial one at that, since those who were invited essentially got it with no effort - aside from getting there and taking part in the first place - while the rest of the player base struggle with their chances for all three of its particular aspects as above, which does seem quite unfair for them.

In fact, some of said Mewtwo are now being attempted to be distributed in unsavory ways - not to be mentioned here - and the more emotional of players or Trainers are feeling less motivated to play. They're certainly consequences of the special one-off event and its ultimate reward, for which if it hadn't been instituted, the ones who were invited might feel it's unfair for them with the state of the world today and the effort they expend in order to get to the event. It can be seen that there are several sides to the story, both good and bad.

Certainly, the reason for going through all this is to replicate - or to be more precise, realize or put into actual manifestation - a scene in the very first trailer for the game itself, for which without it, the game wouldn't have become embedded in the Pokémon fandom as well as in general conscience. This is another good side to the story, even if on the other hand the experience for the game has not been rosy in many of its happenings, which is certainly part of the less-than-stellar side of it. Much then could depend on specific player regards. 

On that matter, it has been discovered that the raids (Mega Mewtwo or otherwise) for the second day of the Global edition of Pokémon Go Fest experienced problems for many around the world - even for some close to me - so they will be repeated this coming Sunday. Some have posited that they might as well be compensated with an additional Mewtwo encounter as an analogue of the Times Square event; although this won't be the case, it still shows that many still have their impressions of said event and ultimate reward, however distant they are.

The Times Square event for Mewtwo and Pokémon Go Fest in general is still impressive in its gathering power and reward, even though the controversy that it generates is also just as impressive, and especially so for those who didn't participate in it. There's something to be understood about it for everyone in connection to it, and it could serve as an example of what can and can't be done for future Pokémon Go events, particularly those with a promotional nature. They all will still need to tow the fine line of experiences of those who play the game.

Sunday, July 19, 2026

Cosplay: Wibufest Cosplay Competition

Me: Now here's something to liven up this weekend... I hope.

Goh: Well, it's a character [OOC: cosplay] thing. So of course you're sending Ash.

Ash: I'm on it!

Goh: And it's a competition too, obviously. You will be putting Ash in that, right?

Me: Actually, it's not just characters. There's a singing one too.

Ash: Sure, why not.

Pikachu: Pika pika. ["Good thing."]

Goh: And what do you want Ash to sing?

Me: Well, since it seems no-holds-barred... let's go with "Chiisaki Mono".

Ash: Ah! Well, I'll put on my Hoenn outfit, then.

Me: You got it.

Goh: So, what's the place like?

Ash: It's a cafe! But they set it up like a festival on the second floor.

Goh: Very neat. And of course everything happened there.

Ash: Yeah! But, uh... I think our friend still has a bit of a "tired" problem.

Me: I'm really sorry. I thought I'd overcome it by now. I hope you did all that you can.

Ash: I did. It might sound a little off, but it's still true to the song.

Pikachu: Pika chu... ["Pity..."]

Goh: You did try to resolve it yourself, did you?

Me: I did all I can myself. [sigh] Well, if you want, you can take part in the character competition.

Ash: I got into the character parade... I think. I was given a number for that.

Goh: Was there something else?

Ash: There seems to be a "street competition".

Me: Oh, but you had to sign up regardless. Hmm.

Goh: Huh. And I guess the parade happened way later on.

Ash: Early evening! But...

Me: What now?

Ash: I almost didn't get called! But then a friend of our friend saved us.

Pikachu: Pika pika chu? ["How'd that happen?"]

Goh: Maybe they put you on the "street competition" and gave the wrong label?

Me: That's possible - even intentionally.

Goh: Seeing that there are two competitions, anything is possible.

Ash: Yeah, even for the singing one. 

Goh: How'd you do with that?

Ash: No go. Only three winners and there were some real good ones in the 18 who were in it. 

Me: So we may never have had a chance. Although I'm still frustrated that things turned out the way they did for me.

Goh: I'm sure you'll want to make it up.

Me: Absolutely.

Ash: Maybe the place was frustrated as well? The power kept going out.

Pikachu: Pika... pika chu! ["It just went... zap!"]

Goh: Oh. That too is frustrating.

Ash: And the winners of all competitions had to deal with other things too?

Me: OK, so maybe it's not so bad not winning. I guess we're all dodging bullets (and seeds) here.

Ash: I'd say we all need to get things going.
 
Me: True that. I hope that'll be the case for whatever's next time.

Goh: There's always one. 

Me: There always is.

Saturday, July 18, 2026

Speedrunning Features

Many Pokémon games have lots of features that add bulk to the games and give outlets of aspirations for players (Trainers, partially depending on the game) to work on and pursue. Not surprisingly, it is also that "bulk" that makes things hard for them, with particular regard of dealing with them - with speed, no less. With that, I had a thought about the specific concern of making "speedruns" with them in more than one respect, and I've decided to try to write a little something about that... perhaps in a bit of a speedy manner as well.

In one sense, the "speedrunning" is for testing through them - which many should so that others don't have to, and especially so if the player is marked for beta testing as with the case sometimes in Pokémon Go. Even if testing isn't a concern (or more specifically, is already done), it may be that they're needed for certain purposes that players need, for example leveling up (Pokémon Go) or facilitating Pokémon transfers (with relation to the main series). In that case, speed may be of some absolute importance for getting things done.

Outside of the games, there may be the need to understand the features quickly, whether that would be for personal needs or the need of sharing that understanding with others. The latter evidently can take many forms from the verbal to the visual, perhaps including what you're reading right now. The speed may also be relative, depending on the Pokémon game and the relevant player base, but if the need for speed presents itself, then the players in the player base can and do have a way of making it happen - a bit of comfort and motivation.

Speed may or may not be a necessary aspect of the features in question for the Pokémon games, but the concern of "speedrunning" through the features may be something that makes itself necessary according to the player bases of the games and what the aims of that "speed run" may be. Given the "bulk" of the games, which may be a partial result of the features in question, there could also be the need to downplay that bulk and allow the players in the player base to pursue and work on more aspirations than ever before with a "speed run".

Now, I think I've got a bit of feature "speedrunning" to do in my own (Pokémon) case...

Seven years ago: The State of Nominations
Eight years ago: The Eevee Identity
Nine years ago: Only One Save File