I had written about experiments and strides in the past about aspects related to Pokémon Go, and this time I would like to write about both of them together to describe other aspects. Specifically, those aspects are ones that are currently ongoing to try to add to or improve the experience of Trainers. There are always some things that could be done in this regard, but for the current discussion, there are a few pertinent and arguably important aspects to dynamics and progressions of Trainers within the game.
As part of an ongoing reform to PvP, the game has put in a Preview Cup as part of Go Battle League, which has been selectable for over a week. Its format is based on the Great League, though there are a few changes in how Pokémon appear and use their moves in battle - something that might even challenge those that already experts in PvP. It is understood that reforms to PvP cannot and will likely not happen all at once, as with the minute changes in the past, but if anything, this Preview Cup will be a step in reform directions.
Then, between current events as they are formatted have created intervening weeks, which can be seen in the past two event rollups that I made, there is to be a special branched Timed Research set that demands selection of a focus area (catching, battling, exploring) with certain bonuses for them. The first one is for this week, which means the next one will be in two weeks. It seems to be nice to keep players going within those weeks - maybe as long as the effort doesn't turn into an event of its own, in particular for the next point below.
Perhaps, those intervening weeks could be seen as "experiments" in and of themselves, which the development team has dubbed as "evergreen" weeks. It is known that some Trainers have complained about the frequency of events as they were before week in and week out, especially one who has incidentally been very vocal on this blog in two posts. Having these "evergreen" weeks would definitely be an answer to those who complain, and keeping their spirits may be necessary to keep Trainers going, even with something as light as the above.
For what it's worth, Pokémon Go is an evolving game much like many of the eponymous species that it features, and these experimental strides would then represent the latest ways things are "evolving" based on the ways things have "evolved" before - and likely into the future, if any or all of the above would suggest. Taking these experimental strides into account, there is still much of the experience to be improved upon, which also means "evolving" a few things as well - perfectly aligning with Pokémon spirits.
One year ago: Do You or Do You Not Understand?
Two years ago: Pokémon Go Tools in Niantic Campfire
Three years ago: Pokémon Keeps Me...
Four years ago: Brave with the Firefly
Five years ago: On "Digital Talents" and Pokémon
Six years ago: Play Pokémon on a Plane
Seven years ago: A Tropius Keychain
Eight years ago: Cosplay: J-COSHOKAI 3 - Saikou no Yorokobi
Nine years ago: Shuffling Stages