Besides playing games, gamers (and other people beyond the realm) also have the interest of preserving games so that other gamers can play them as well. That becomes the key rationale behind the somewhat recent movement of "Stop Killing Games", which has the aim of ensuring the playability of games, specifically ones that require an Internet connection to play and the players spend good money on in order to play. It's a movement with some good ideals to be sure, but it can also be considered that for Pokémon, the key idea can be interpreted in a different way yet has some alignment to the original intent.
The movement itself started close to two years ago after a certain game that required online connectivity though mostly played by one got shut down, and it has gained a lot of traction since, with support from various gamers. The movement also has had some results - though perhaps of the unexpected kind - so it merits consideration in this day and age where many games are played online and many require it as such. It too has some applicability to Pokémon... including for that different interpretation I mentioned.
What I'm getting at is not "killing games" by ending their services, but by killing off their player bases by making things less accessible for new and old players alike. The recent change to way of getting Unite Licenses in Pokémon Unite is a rather potential "killer" in this regard, while event content in Pokémon Go is a minor or "shadowy" one. If the responses to these are not good enough, then their player bases will definitely be killed, which would make it easy to justify killing the games entirely - and no player really wants this to happen.
Meanwhile, the original spirit of the movement is applicable to some current Pokémon games. Unite does have an offline mode, but it's rudimentary in a way and can stand to be improved if the inevitable happens. Café Remix is currently all online - perhaps given its save data and event features - and it might be hard to translate that to an offline mode, although if it can be willed, then a way might just exist for that purpose. Yet other Pokémon games (like Pokémon Go) are not really meant for or easily translatable to offline play, posing challenges.
Games can conceivably die for certain reasons on both sides of the developmental divide, and in this day and age, online games are especially vulnerable due to the dynamics in those sides. With the given movement as above and the current state of some online Pokémon games, there is a significant imperative to make sure current games can stay as lively as possible among their players while dying games can at least have a chance at a "second life" of sorts.
One year ago: There Is a Place...
Two years ago: Pokémon Go Community Day, 1/6/2024
Three years ago: The Embers of a New Season
Four years ago: Pokémon Asia Bulbasaur Mug
Five years ago: No Scans for You
Six years ago: Pokémon Statues
Seven years ago: ...With Gatherings and Safari Zones for All
Eight years ago: More Odd Poké-Pika Things
Nine years ago: A 3DS Story
