Friday, January 16, 2026

Cosplay: Bocchi Noizu 3rd Anniversary

Me: OK, now here's something different.

Goh: It's a Friday! You don't usually have something like this going on today.

Me: That's true, but today also happens to be an off day, so it kind of makes sense to schedule something for today.

Ash: Well, I'm all for it!

Me: Sure! In fact, our friends from Bocchi Noizu have asked us - you - to perform (that is, sing).

Goh: Nice!

Ash: So, whatcha got?

Me: Well, I'm thinking about our (Pokémon) anthem, a pirate anthem, and... something a little different - it could be the "childhood" anthem of some people.

Ash: That's a lot. But I can do them all.

Pikachu: Pi pika! ["Should be nice!"]

Me: We should know the first two by heart. The third... that's my call to make it even more different.

Ash: Hey, it's in English!

Goh: OK, that's unique.

Me: But it does help our case a bit. How'd you do? 

Ash: I did mostly great! But... maybe the mix was a bit of a problem on the "pirate anthem"?

Goh: Well, maybe you can have Ash do it again.

Ash: I think that's a good idea! One of the other performers said I could do that.

Me: Let me think about that - if and when we get the chance, I think that could happen.

Ash: Awesome! 

Pikachu: Pika, pika chu. ["Seems a good idea."]

Goh: So, this is a Bocchi Noizu festival. It's got everything we'd expect, right? 

Ash: Performers - one of them me, of course.

Goh: Check.

Ash: Games - I even got to try one.

Goh: OK, we know that's not our thing, but we can always try.

Me: The result was probably not what we'd expect.

Ash: Yeah. And then there was the character parade.

Pikachu: Pika pika. ["As usual."]

Goh: Sure thing. How'd that go?

Ash: I didn't win anything. It was an "off" day, but all the other characters were "on".

Goh: Shoot. At least you got something for your performance, right.

Ash: Just a little, for our friend. I hear it'll be special for him soon.

Me: Hehe, you're right about that - but I'll deal with that on my own.

Goh: I guess it's a special "off" day too where it's a bit "on".

Me: You can say that again.

Ash: Happy anniversary, Bocchi Noizu! [whispering] And happy your "anniversary".

Goh: Oh!

Me: Certainly, thanks. 

Three years ago: I'm a Legend!
Six years ago: Only Women Like You
Seven years ago: Pokémon Conversations
Nine years ago: My Pokémon Anime Epoch

Thursday, January 15, 2026

Lego Pokémon: Breakout Sets, Breakout Prices

It was only in the second year of this blog that I discussed about Pokémon in toy block form, although at that time I did not "name names" to keep things fair. Many years later, now I can finally name one name, and it would be the most renowned one of all the names in this field of toys, which would be Lego. The famed toy block maker has finally collaborated with Pokémon and produced a few "breakout" sets for that collaboration. Yet that also comes with another "breakout" concern, which would be for the price - but that's to be discussed later. What matters first is the initial scope of this collaboration, as the way it's manifested.

The "breakout" sets involve a few facets from the first generation. Specifically, they would be block models of Pikachu on a stand (also featuring the Poké Ball), Eevee with movable parts, the fully evolved first partners, and even the Pokémon Center building (where Pokémon get healed, of course). Those who pre-order the evolved first partners set will also get the Kanto badge case set, including all its badges. As for piece counts, the sets for Eevee, Pokémon Center, and the badge case only have a few hundred pieces, while the Pikachu set has around 2000 pieces and the first partners one has close to 7000, so these need some commitment.

"Commitment" also applies to the price, the other "breakout" concern I mentioned. The sets go for hundreds of dollars, almost in line with the investment for a Nintendo Switch 2. Being that Lego is renowned for its toy blocks, the price point seems to justify that; yet even so, it still seems to be absurdly expensive, and the fact that it's with Pokémon - which lately has some expensive things of its own - doesn't help matters much. As such, some fans have taken to complain on social media regarding the affordability of these novel toy block sets.

For those who can afford the prices of the sets (that is, have some money to throw around), they'll be looking at a unique take on the featured facets as above. As with any toy block model, they're a bit "rough around the edges", but that's part of their charm. The selected facets by their ties to the first generation are quite nostalgic for older fans yet remain of interest for newer ones. Personally, I'd want to have the Pikachu set and build it regardless of the cost or commitment needed to obtain and process it as such, but that's quite a dream.

After being in the shadows for many years, Lego finally coming out with collaboration sets involving Pokémon is a welcome sight to see, even if the prices for the sets aren't exactly "welcoming". But for what could look like the first batch of such sets, the "breakout" aspect is also still welcoming regardless. It makes for a great toy block Pokémon future with the ones of renown being included in that picture and presenting their offerings for the franchise.

Five years ago: I Need Good Energy
Seven years ago: Keeping Up with VGC
Eight years ago: Here Comes an Ex-Raid

Wednesday, January 14, 2026

The Challenge of Using Excess Stamina in Café Remix

As I had discussed a long time ago when I started getting my efforts in Café Remix going, the way that most puzzles are played in the game is through the use of Stamina. Fast forward to today, and that still remains true... except now it seems there's so much of that to go around, and yet it might be hard - thus, a challenge - to use up all of that. This situation might also apply to other players, so I thought I'd bring it up and make a little discussion out of it.

The easiest and simplest way to use up a lot of excess Stamina is by using them in and for Staff Training, where they can be used three at a time to make the staff earn lots of EXP at once. Of course, this now faces stiff competition against Tarts, which are now plentiful (and excessive) due to the game events and Daily Training. The challenge then becomes how to use enough Stamina for the staff Pokémon as needed and then filling up the rest with Tarts to use those.

Meanwhile, those who have been neglecting to play the Extra orders will likely need to not neglect them now, for the Stamina can also be used quickly there as well. In particular, some of these may demand to be replayed (thereby using up more Stamina) if one doesn't have the right staff member and/or they're not capable enough. But once that gets cleared out, more of them can certainly be cleared, and that makes it a useful way to dump excess Stamina.

It is certain that players will have to use at least some of the Stamina in the main orders if they haven't done so, although for some players (like me), this might still get a little divisive due to certain progresses. Yet it may be that what awaits them after completion of the last main order (#2400) could also be attractive, and that may just be reason enough to keep dumping Stamina into the main orders and get them cleared out and done for other possibilities.

Given the way that things work now in Café Remix, quite a bit of effort in the management of game items, including Stamina as the focus of this post, is needed to make sure they don't pile up too much and/or become unused. With the three sub-focuses as above with regard to Stamina, the challenge of its usage presents itself to me and other current players of this game, and we'll just have to tackle that challenge head-on as we get more things going here.

Five years ago: "Post-Shuffle" Activity
Six years ago: Fusion without Confusion
Seven years ago: Pokémon Theme Park Ideas
Eight years ago: Playing the Meta Game

Tuesday, January 13, 2026

App Notifications of Pokémon Go

Being that Pokémon Go is an app on a smartphone, it can (and does) leverage the functionality of said device - certainly if one has allowed for that to happen. One way that it can do so is by periodically generating app notifications (through the system OS) for in-game happenings, which appear when the game is not actively running and/or when one is in an app other than Pokémon Go. It's a fascinating part of the game and it actually has come somewhat of a long way, which has now become the prompt to make a discussion of it here.

In the beginning, the notifications were somewhat rudimentary. They would mostly consist of Pokémon returning from Gyms and friends sending Gifts - even for the latter, the sender was not identified. Later on, it was finally possible to identify these senders, and there are even ones for Egg hatches, which began to show the possible diversity of these notifications. By tapping on these and the other kinds of notifications to be mentioned, the game is opened and if possible, the screen relevant to the notification is displayed.

More recently, there have been lots of notifications for the various in-game events. One of these is often generated just as a certain event starts (within a few hours) and the Trainer doesn't have the game open. In similar fashion, another one is generated at the tail end of certain events (again within a few hours, this time before the events themselves end), often with a reminder for them to catch a debuting species or form, or to complete Timed Research and/or Collection Challenges. These may become rather useful for some.

Other notifications that have appeared include those for weekly progressions, as one for the weekly Adventure Sync after it's been completed (Mondays after 9 AM) to remind the Trainer to collect the rewards from the feature. Then, the recently (re)implemented Weekly Challenges have periodic notifications as well at every quarter milestone, gently nudging the Trainer to help make progress on and complete it. These progression notifications illustrate just how helpful and varied they can be for a Trainer to keep up with things.

Like other apps on the smartphones the game is on, Pokémon Go can extend its reach to some key aspects for dealing with the apps on the devices and the devices themselves in general. The usage of notifications is a particularly clever one to keep its player Trainers in the loop of what is going on, has gone on, and could possibly go on as well, given the ones detailed above (and more that haven't been detailed due to the scope of this write-up). With the notifications, they can stand to do much more just as the game does more. 

Four years ago: Goh's Workstation Setup
Five years ago: The Rain and Pokémon
Eight years ago: My Pokémon Show
Nine years ago: Pokémon and Cosplay

Monday, January 12, 2026

Quickies: When Trees Have Memories

A certain myth states that trees possess memories and stories of the past. This myth has the implication that trees are not only alive biologically, but also spiritually in a way of speaking. Meanwhile, the people associated with the trees would keep track of what they know by a writing system that is evocative of the spirits of the trees, given their paramount importance. All this sounds like an elegant myth, and it seems it could also be applied to Pokémon in an equally elegant manner with its certain species that are pretty much sentient trees.

I'm of course talking about the likes of Trevenant, Exeggutor, and Sudowoodo (even if the last of these is just a "fake" tree), which are somewhat capable as far as trees go in battle, and their sentience is a given. In this way, they definitely do hold memories and stories, especially if they - the Pokémon - are associated with Trainers who are dear to them. Their related humans may only use a script that resembles Unown script to communicate with each other, but for the trees, at least some spiritual connection may be evident.

Now, the myth I mentioned above is from Ireland, which happens to be the land from where the singer Enya hails from, who happens to have an album entitled "The Memory of Trees" with the album's title track being the first. It's an instrumental piece that to me sounds like a spiritual journey through a forest of sentient trees, which could be a wonderful thing. The trees may not be any or all of the Pokémon species I mentioned above, but the same journey could conceivably apply somewhere in the vastness of the Pokémon world.

Whether trees are actually sentient could be considered up for debate, but there is no doubt that they're alive in different ways. The same is true of the Pokémon species that resemble trees in their appearance, although these trees are definitely sentient given the way they are and do their things in that world. Either way, they might just have certain capacities for holding memories, and thus the myth and the associated musical piece above may just ring true for all regular trees and Pokémon trees.

Two years ago: #25 Makes a +62 Journey
Three years ago: A Solitary Pokémon Fantasy
Seven years ago: These Sides of Paradise
Eight years ago: Another Big Shuffle Update

Sunday, January 11, 2026

The Year of Plush?

It has come to my attention that Pokémon is also wanting to try out a little something new for this year, much like as they did last year with the "Year of Eevee". This time, though, it seems to be more specifically focused on a particular area of Pokémon, being merchandise: according to Pokémon Center, this will be the "Year of Plush", which could mean a lot of things given that the subset of Pokémon merchandise (and itself as an area of merchandise) can be broader than one might think it is. That's the reason for the added question mark in the title, which also becomes the prompt for further exploration of the topic in a post.

The announcement should also have come to the attention of a great deal of fans, since those who subscribe to the e-mail newsletters for all things Pokémon (which includes the one for Pokémon Center) should have received an edition of the newsletter containing that very announcement. Something prominent within this edition, one that comes up when one opens it, is the illustration containing a number of Pikachu and Ditto prominently along with a few other Pokémon in different moods and situations. For those who don't subscribe, the same illustration may be found on different social media accounts for Pokémon.

As far as merchandise content goes, the e-mail newsletter edition suggests that in fact Ditto and Pikachu will figure in prominently, given the associated promotion for Pokémon Natures plush featuring the two Pokémon species, including how they appear in the illustration. Then there's the new entry of a Pokédex Plush for Mimikyu, which of course means a life-size edition of this niche but highly appreciated Pokémon species (ahem) for fans to appreciate as well. The present offerings are quite fascinating and are surely to be accompanied by others throughout the year, given that the announcement is for that very period.

Plush dolls for Pokémon are pretty common by now, so technically there doesn't need to be a full, entire year for celebrating them. Still, the upcoming Pokémon anniversary of this year, as I've already hinted about in my actual "yearly theme" post, actually has something special going for it, so it seems to be quite pertinent to celebrate that alongside even the most common matters for Pokémon... which include plush dolls. With that, the "Year of Plush" can be construed to be a totally ambitious premise of a common matter that is made even more special by all kinds of circumstances for Pokémon and all its fans.

Six years ago: Faults in Some Stars

Saturday, January 10, 2026

On Timelines That Float

Certain universes have what's called "floating timelines", where the characters in said universes don't change in age and/or appearance even though they progress just as the world around them does, which includes the coming and going of other characters. The "timeline" thus "floats" because the characters progress on their own, like they are on a vessel floating upon the "sea of time". It becomes clear that some perspective shift is involved here.

Now, if this sounds like something that does occur in Pokémon, that's because it does (or did): the anime is said to do this when Ash was still around. The change in the regions and the addition of more Pokémon species were indications that the Pokémon world continued to progress, despite that Ash and other people in connection remained pretty much the same. Their progressions "float" and "cruise" upon that of the world itself.

The "floating timeline" aspect in turn contributes or gives rise to a "relevance" aspect, by which the stories and adventures remain pertinent to both old and new fans. This has obviously worked quite well for the Pokémon anime during the time it had Ash - perhaps a bit too well, since he is still quite cemented to the anime even well after his departure. It only means that the connection to the character and related adventures is extremely established.

Speaking of all this matter about time(lines) and how they float, it is also known that time itself may be the only thing that can provide answers to its progressions. That's the essence behind a certain popular song by one of my favorite artists (nonetheless), which I also thought about as I examined the matter about "floating timelines". With that, the discussion becomes the perfect entry point for finally mentioning the song on this blog:

Who can say if your love grows
As your heart chose?
Only time
And who can say where the road goes?
Where the day flows?
Only time
Who knows? Only time
Who knows? Only time
-- "Only Time", Enya 

Just like how time may hold all the answers to life - and possibly the universe and everything - the progression of people in that life and characters in adventures and stories may have all the answers for all kinds of people who enjoy them, regardless of what time they are living in. That becomes something that "floating timelines" enable, for even without apparent change, there is still something to be gained where they are of concern, for Pokémon or otherwise.

Seven years ago: Custom Pokémon Merchandise
Eight years ago: A Pokémon-Pikachu Balloon
Nine years ago: Where It All Started