Modern Pokémon games have to have ways of evaluating how one fares against others in battle, which in some games would be in the form of rankings awarded through the results of successive battles. Evidently, the latest game to receive that treatment would be TCGP; an update some time ago finally added the feature for players to peruse and see how far they can get. That feature now demands to be explored to a certain capacity, even by me, who hasn't fully taken advantage of it, though just enough to understand it.
In general, though, its system is rather straightforward no matter where players might be on it. There are five rank "tiers" (Beginner, followed by the four classic capture balls from PB to Master Ball), and all of these have four levels each, with Master Ball having an extra level for players outside its top ranking, as its levels are based on player rating that is exposed at that point. The rest of the levels are based on points earned - and sometimes lost - as players go through battles while holding the ranks of these lower levels.
For that, things begin leniently at the lower levels and tiers up until one gets into the Great Ball tier, but then they get fierce and even levels and tiers may be lost if one doesn't perform well - certainly with lost battles. The key, as with ranking systems in other games, including Pokémon ones, is to win a lot of matches and preferably consecutively, as one will get more points that way in order to be able to rank up faster. Of course, this will always be the challenge, as other players will be apt to do the same, creating some snags.
As well, it should be noted that there have been other implementations of evaluating player skills in TCGP, in the form of emblems earned for winning as many matches as possible and/or doing so for consecutive matches. While these may not be associated with true ranked play as the above, the virtual "rank" is an achievement in itself - and one that may be easier to obtain in comparison. It seems that these might just continue, though they might be "deemphasized" in favor of the ranked play system now in place.
With ranked play and the associated matches now implemented in TCGP, there is now a distinctly regular, persistent, and standardized way of evaluating player skills against those of others. The tiers and levels might be comparatively few in light of similar systems across other modern Pokémon games, but the challenge seems to be just as great - which is always the point of ranked play. And it'll have to be a challenge TCGP card players can stand up to in order to see themselves against others.
One year ago: A Song in My Heart, The Air That I Breathe
Two years ago: Tournament: SWEEP JR vs. Kingsman (SA Factions)
Three years ago: Pokémon Go Community Day Classic, 4/10/2022
Four years ago: Harkening Back to "Versus Guides"
Five years ago: Let's Get Going Today
Six years ago: Expecting the Detective
Seven years ago: Bandai Pokémon Sun & Moon Pokémon Lover Mascot 6 - Wobbuffet
Eight years ago: Evolution Revolutions?
No comments:
Post a Comment
Hi folks! Feel free to comment, but know that I'll be selecting only the most appropriate and relevant comments to appear. Think before you post.