Recently, Pokémon Unite revived an event framework that had been absent for some time, and it's one that is fascinating in both description and execution. As is the norm, the game has a hidden expectation for a player to become familiar, at least to a certain extent, with not just one Pokémon, but maybe five (given the number of roles) or a few more than that (given the multitude even in a single role). The event framework, meanwhile, proposes a different optimal number: 12 - a dozen, and a characteristic "Unite's dozen" at that.
The framework is called "Victory by the Dozen", because it requires the player to achieve 12 victories, regardless of play mode (except custom ones). As expected, these 12 victories need to be accomplished with Pokémon that are all different, and not just any of them; they must be all taken from a preselected list of 18 Pokémon, which are indicated on the event progression screen as well as Pokémon selection at the start of a battle. Rewards are given out for certain numbers of victories in addition to the ultimate number.
Because of the way the framework is, ideally a player would have to have most of the Unite Licenses available for the preselected Pokémon in order to get almost all of the victories in. For the remaining ones, they can elect to use 3-day or 7-day limited Unite Licenses to fill in the remaining victories, while trying out the Pokémon in question. Of course, there is nothing to stop players - aside from a lack of resources as such - from purchasing all the needed Unite Licenses, especially if they're collectors, and using them in battle.
Certainly, players will also have to pick and choose which Pokémon they want and need to win with. Given 18 of them on the table, there is a good chance many players already use some of them regularly or semi-regularly, so they're no-brainers. It's the ones that they don't use often that might present problems, but at least there are up to six of those that they can cast aside and avoid their problems. The "Unite's dozen" will then be the 12 they can muster victories of, with or without the possibility of extraneous ones.
Getting to know the Pokémon that one will use along with those of the other team members and the opposing team is a vital part of playing Pokémon Unite. While it won't measure up to a "Unite's dozen" in one battle, over many of them, it might just measure up as such, and the process of knowing becomes warranted. Such seems to be the case for the "Victory by the Dozen" event framework, which just might assist in that process and becomes timely when it is revived, as in the case of the present.
One year ago: Three Pokémon Visions in Dreams
Two years ago: Tournament: SWEEP JR vs. Sac and The City (SA Factions)
Three years ago: The Type Is Wild
Four years ago: Cosplay: "How Are You, Communities?"
Five years ago: Subcultures and Specialties
Six years ago: Pokémon and eSports
Seven years ago: Fondness for Latias and Latios
Eight years ago: A Story of Love, A Story of Passion
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