Wednesday, August 19, 2020

Too Many Items from Raids?

As a Trainer in Pokémon Go, I'm naturally inclined to take part in raids, as the way to catch really strong Pokémon, some of which may be Legendary. As part of that, I also enjoy the added bonus of getting items from them, particularly in order to recoup the costs of partaking in them (as in allowing my Pokémon to recover). At the same time, I've been thinking that in some cases, the items that I get may be too much, a reason that sometimes dissuades me from raids, especially for a Level 5 Legendary or even Mythical Pokémon. On that note, I've decided to discuss the matter in a post, being this one.

The items that are plentiful, perhaps to the point of being too much, are Hyper Potions and Revives. Both of these come in "packets" of three items each, and a successfully won raid may award a few of these "packets", often undesirably - one may get tons of Revives when one really desires or needs Hyper Potions, and vice versa. This might be fine if one participates in only one or two raids a day, but when one is on a raid marathon such as for Raid Hour or Raid Day, this can become quite problematic, especially at the end, when many of either may eventually be discarded. One of course may expand the bag limit to accommodate, but this may not be feasible or possible depending on Trainers or circumstances.

One consolation is that this may be right for low-level Trainers who may not have many strong Pokémon and need help after a raid, although they might have been able to mitigate by raiding with high-level Trainers and staying in the raid lobby until near the end of the raid. This might also have been right in the past, when Level 5 raids were excessively strong and needed a large number of Trainers. To make things right today, the packets of Hyper Potions and Revives could be knocked down to just two items, with the rest being mitigated by opening Gifts - which may contain either as well as Max Potions and Max Revives that are even more helpful - or by spinning PokéStops or Gyms. It might be necessary to strike a balance somehow.

Meanwhile, on the opposite side of "too much" is "not enough", for which issues of the latter may have ties to issues of the former. For example, Golden Razz Berries used to be quite plentiful and were sufficient for the Premier Balls given, and the reduction of the former with the increase of the latter seems uneven. Rare Candies and TMs are seemingly plentiful for some though not enough even now, and these are often sought by those who raid as an extra benefit. These are in contrast to the smattering of Hyper Potions and Revives. Further acts of balancing may have to concern the amounts of these items too for those who may need them as well as the ones who don't to a smaller extent.

I still enjoy raiding regardless as it is the only way to catch many of the veritable members of the pantheon that is Legendary or Mythical Pokémon. Doing so takes some effort, which is also well-rewarded with the item bonuses at the end - maybe a little too well-rewarded in some respects (and not as much in others). A good Trainer will and should make use of the rewards, especially if they work with whatever situation they are in and do not force an overload of rewards and consequently the discarding of items. In this way, the hope is that raids work and work better for any Trainer, by way of their rewards.

One year ago: This Is My House
Three years ago: Pikachu Image Pillow

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