I was going to make this post some weeks ago, but then I went into contemplation. I needed to think long and hard about the statement in the title of this post, especially its context and Pokémon relationship. I debated on whether to keep the wording (with slight modification) or to refer to it indirectly through some other expressions. In the end, I decided to keep the original wording and discuss it as it is, albeit with a slight grammatical shift. In any case, its connections with Pokémon are quite deep.
As for the statement's origin, some weeks ago, a TV program that used this statement as a slogan - but with the verbs in the imperative form - aired its final episode after having been on the air for a few years. The premise of the program was to present business owners who pave success and do good. I've only occasionally watched the program, in particular while writing the posts for this blog, but it's something that I enjoy in part when I do so. That said, I also can't help but think about Pokémon when considering its slogan.
Out of all the characters in Pokémon that I can think of, in my view, the ones that most embody this principle are Gym Leaders. In addition to being great Trainers outright, they can be (and are) influential to other groups of people. That is likely why they run and lead a Gym: so that they can be great(er) and be (more) influential to people. This includes the disciples themselves - who might one day succeed, then run and lead the Gym in their place - as well as the Trainers who seek their own form of greatness. They really size up themselves so that they can affect others.
To an extent, this statement can be considered to apply to another distinct group of Trainers: the Elite Four, the best ones of their region. They don't have disciples to speak of, but they are more or less influential to other Trainers and their lives, especially as their stories indicate. At the least, they become involved with them beyond the battlefield, making their lives that much greater. As such, this can be considered an adjunct to a post I made about a month ago regarding their capacity to "rule the world together"; they do so in the way that brings the greatest benefits possible, satisfying both statements.
What this statement entails is social responsibility; people can be and are involved in society to affect them beneficially and greatly. This was the point of that TV program, to indicate and show who exemplify this. It's not that big of a stretch to think that the same may be true for certain people in the world of Pokémon, in much of the same ways as people in the real world, except of course along with all the perks of the eponymous creatures. The program may not be shown anymore, but at least its memories will remain with me... and to an extent, with my enjoyment of Pokémon.
One year ago: Friend Faves
Friday, December 21, 2018
Thursday, December 20, 2018
Pokémon Go Event Rollup, 12/20/2018
I had debated on the right time to write the rollup for this month, and now seems to be a good time as any. The reason is that the most happening thing(s) to Pokémon Go have happened (PvP, "super" Community Day) - aside from the things that I haven't covered, of course. But that's the point of these rollups: to shine a light on the latter while keeping in mind the former, for which the merits are also worth discussing in some way. And that's still a good thing.
The most happening thing that I haven't covered this month (in fact, since October) is the changing of the Level 5 raid bosses. After Giratina left last month, Cresselia took over its place. By my experience, though, while Giratina was somewhat popular and in demand over the period it appeared, Cresselia was only so early on, and near its end, it faced stiff competition. Perhaps most were only interested to fill their Pokédexes and do no more than that. Cresselia then left, and Heatran took its place - a couple of days ago, in fact. Enthusiasm seems to be up and down for this one too, but it's still early yet. How things unfold will have to be seen.
And then there is that stiff competition. Last weekend over three days, both Lugia and Ho-Oh returned (once again) for a Special Raid Weekend, also with their Shiny forms, as they were previously released this year. For some people, it seems a bit much, especially since they've come back at least once in the past. For others, they're only too happy for another stab at getting one with better stats and/or their Shiny forms, or what they've missed. I didn't mind either way, as I could try for a Shiny Lugia and didn't mind helping the others. Unfortunately, I didn't get a Shiny Lugia this time around, but a Shiny Ho-Oh did show up. Perhaps this wasn't stiff competition, so much as it was a way of making things more lively, which it was. There may still be hope of seeing them in Field Research Breakthroughs.
As for this year's "last hurrah", that would be this year's edition of the Holiday Event. For this event, Ice-type Pokémon appear with greater frequency, certainly to coincide with the northern winter. As well, Pikachu appears with a Santa hat, for which it may be Shiny thanks to the Community Day earlier this year. Surprises are also abound among Eggs and newly unleashed fourth-generation Pokémon; to help, the first PokéStop spun each day will award a single-use Egg Incubator. Also, there are sectioned bonuses: four days of double Candy (right now), then four days of double Stardust, four days of double XP, and four days of halved Egg distance. Everything is for the merriment - I've already experienced quite a bit and will see more in the next few days.
These may be the little things in Go so far, but they're little big things among the big big things that have happened, and they have their own great qualities. That said, with this being the last month of this year, that pretty much wraps up the big and small events alike in Go, as well as the rollups for this year. It's not hard to expect even more little big events in the coming year, and when those happen, it will be time for more rollups.
One year ago: Movie Manga!
The most happening thing that I haven't covered this month (in fact, since October) is the changing of the Level 5 raid bosses. After Giratina left last month, Cresselia took over its place. By my experience, though, while Giratina was somewhat popular and in demand over the period it appeared, Cresselia was only so early on, and near its end, it faced stiff competition. Perhaps most were only interested to fill their Pokédexes and do no more than that. Cresselia then left, and Heatran took its place - a couple of days ago, in fact. Enthusiasm seems to be up and down for this one too, but it's still early yet. How things unfold will have to be seen.
And then there is that stiff competition. Last weekend over three days, both Lugia and Ho-Oh returned (once again) for a Special Raid Weekend, also with their Shiny forms, as they were previously released this year. For some people, it seems a bit much, especially since they've come back at least once in the past. For others, they're only too happy for another stab at getting one with better stats and/or their Shiny forms, or what they've missed. I didn't mind either way, as I could try for a Shiny Lugia and didn't mind helping the others. Unfortunately, I didn't get a Shiny Lugia this time around, but a Shiny Ho-Oh did show up. Perhaps this wasn't stiff competition, so much as it was a way of making things more lively, which it was. There may still be hope of seeing them in Field Research Breakthroughs.
As for this year's "last hurrah", that would be this year's edition of the Holiday Event. For this event, Ice-type Pokémon appear with greater frequency, certainly to coincide with the northern winter. As well, Pikachu appears with a Santa hat, for which it may be Shiny thanks to the Community Day earlier this year. Surprises are also abound among Eggs and newly unleashed fourth-generation Pokémon; to help, the first PokéStop spun each day will award a single-use Egg Incubator. Also, there are sectioned bonuses: four days of double Candy (right now), then four days of double Stardust, four days of double XP, and four days of halved Egg distance. Everything is for the merriment - I've already experienced quite a bit and will see more in the next few days.
These may be the little things in Go so far, but they're little big things among the big big things that have happened, and they have their own great qualities. That said, with this being the last month of this year, that pretty much wraps up the big and small events alike in Go, as well as the rollups for this year. It's not hard to expect even more little big events in the coming year, and when those happen, it will be time for more rollups.
One year ago: Movie Manga!
Wednesday, December 19, 2018
The Four Pillars of Pokémon
Philosophically, a "pillar" is a foundation by which something is supported, as a fundamental part of it. Thus, a pillar related to Pokémon is something that becomes fundamental to it. For Pokémon, this may be many things, including the games and beyond. Based on my interactions with many Pokémon things as well as its beginnings, I've determined what I would term as the "four pillars" of Pokémon, as the fundamental concepts related to it. These are the four pillars:
Battle. Pokémon was conceived as a characterization of pitting creatures against one another, and this is indeed present definitively in the main series games as well as Go. In other games like Shuffle, the "battle" is emulated, but it's still a battle nonetheless. The anime and manga automatically has to depict battles as well, and the concept remains evocative even in figure (merchandise) form. It's something that is hard to avoid: a consideration of Pokémon also considers what they can do against one another. "Battle" is thus a key pillar of Pokémon, no matter the circumstance.
Trade. Along with the characterization of battles, Pokémon also involves the characterization of exchanging one creature for another, for battle or otherwise. It's an expectation when there are two parties that desire something that the other has; consequently, this is well-established in the main series and also more recently in Go. Pokémon games that don't link with each other may not have this characterization, but the influence may still be present (like the Link Cable item in Mystery Dungeon). Trading even occurs in the anime, and the sale and exchange of merchandise could be construed as "trades". The significance is evident, at least in a good number of areas, and this is a pillar as well.
Collect. Even if battling isn't a primary objective and trades aren't present, those that deal with Pokémon may be inclined to possess at least a characterized record of many species, and at that point, this is where this pillar comes into play. This is something I've discussed previously in terms of extent, but even with varied extents, there's still something captivating about getting many species of Pokémon. It's true for Pokémon in game form, graphic form, and actual tangible form. This ubiquity, helped by human desire and inclination, establishes this as a pillar.
Friend. Despite the nature of Pokémon tending toward rivalry, there's a sense that beyond the crossfire, good amicable relationships can still be forged. The characterization of battling and trading still involves linking two parties, and through that, they realize that there is a shared interest, which then leads to friendship in good terms. Evidently, it is easier to battle in the games when a friend relationship is established. And for Pokémon in actual form, it just becomes something to enjoy together. The importance of this concept makes this a pillar.
These four concepts, even if not immediately apparent in some cases, have a role to play in shaping the ways of and in Pokémon. It's a given that battles occur between people, but it's also given that they might trade and or collect Pokémon as an aside from battling. And through all that, they can manage to be on good terms with each other as friends. Fundamentally, these become important and relevant whether they're in game form or actual form. In this way, they are indeed the "four pillars" of Pokémon.
One year ago: Nostalgic Returns
Battle. Pokémon was conceived as a characterization of pitting creatures against one another, and this is indeed present definitively in the main series games as well as Go. In other games like Shuffle, the "battle" is emulated, but it's still a battle nonetheless. The anime and manga automatically has to depict battles as well, and the concept remains evocative even in figure (merchandise) form. It's something that is hard to avoid: a consideration of Pokémon also considers what they can do against one another. "Battle" is thus a key pillar of Pokémon, no matter the circumstance.
Trade. Along with the characterization of battles, Pokémon also involves the characterization of exchanging one creature for another, for battle or otherwise. It's an expectation when there are two parties that desire something that the other has; consequently, this is well-established in the main series and also more recently in Go. Pokémon games that don't link with each other may not have this characterization, but the influence may still be present (like the Link Cable item in Mystery Dungeon). Trading even occurs in the anime, and the sale and exchange of merchandise could be construed as "trades". The significance is evident, at least in a good number of areas, and this is a pillar as well.
Collect. Even if battling isn't a primary objective and trades aren't present, those that deal with Pokémon may be inclined to possess at least a characterized record of many species, and at that point, this is where this pillar comes into play. This is something I've discussed previously in terms of extent, but even with varied extents, there's still something captivating about getting many species of Pokémon. It's true for Pokémon in game form, graphic form, and actual tangible form. This ubiquity, helped by human desire and inclination, establishes this as a pillar.
Friend. Despite the nature of Pokémon tending toward rivalry, there's a sense that beyond the crossfire, good amicable relationships can still be forged. The characterization of battling and trading still involves linking two parties, and through that, they realize that there is a shared interest, which then leads to friendship in good terms. Evidently, it is easier to battle in the games when a friend relationship is established. And for Pokémon in actual form, it just becomes something to enjoy together. The importance of this concept makes this a pillar.
These four concepts, even if not immediately apparent in some cases, have a role to play in shaping the ways of and in Pokémon. It's a given that battles occur between people, but it's also given that they might trade and or collect Pokémon as an aside from battling. And through all that, they can manage to be on good terms with each other as friends. Fundamentally, these become important and relevant whether they're in game form or actual form. In this way, they are indeed the "four pillars" of Pokémon.
One year ago: Nostalgic Returns
Tuesday, December 18, 2018
Screenplay Writing
This might seem like an odd topic to be linked to and written about Pokémon, but it actually has some relevance. Any production that is to be shown on a screen, like movies and TV shows, have to have some kind of a script (screenplay) written for them. Pokémon itself is no stranger to the screen, as it has a highly extensive anime series and a myriad of movies, one of which is a live-action production slated for release next year. Therefore, these productions conceivably need a script or screenplay.
The reason I've chosen to write about this in this post is because... I have the sudden urge to write one - Pokémon-related, of course. Over a decade ago, I took a creative writing class, and one of the lessons in that class was writing screenplays. The lesson was rather basic, and the end project for that lesson was writing a particular scene in screenplay format along with a full synopsis; it wasn't the entire screenplay for obvious reasons. Though I have grasped the basic principles, to devote myself to it, I'd have to seek further knowledge.
As for the impetus to write this screenplay, I was thinking about the early days of the Kanto saga after the shaky beginnings that Ash had, as he met Misty and then Brock. That portion of the anime could be supplemented by a side story to make it a full movie. The side story could involve Misty and Brock in greater roles to make it multi-faceted, but the primary focus would still be on Ash as he tackles their first two challenges. The only problem is of course that the new movies go by "a different story" so to speak, so anything new that is created would have to agree with this. But that shouldn't be a problem with a vision of their stories and the roles they would have.
This is all somewhat sudden and could be said to be random, I know. But on one level, it could be regarded as sensible, given the presence of Pokémon on big and little screens alike. It's practically standard for them to be scripted, as would be in a screenplay. That said, I'm not sure if this idea will ever get off the ground. Even if it did get off the ground, I'm not sure how it would become accepted. At least with much of the knowledge I possess about Pokémon and the scant I possess about screenplays - though this would be augmented in the process - the idea would be interesting enough to realize.
One year ago: Good (Life)Times, Again
The reason I've chosen to write about this in this post is because... I have the sudden urge to write one - Pokémon-related, of course. Over a decade ago, I took a creative writing class, and one of the lessons in that class was writing screenplays. The lesson was rather basic, and the end project for that lesson was writing a particular scene in screenplay format along with a full synopsis; it wasn't the entire screenplay for obvious reasons. Though I have grasped the basic principles, to devote myself to it, I'd have to seek further knowledge.
As for the impetus to write this screenplay, I was thinking about the early days of the Kanto saga after the shaky beginnings that Ash had, as he met Misty and then Brock. That portion of the anime could be supplemented by a side story to make it a full movie. The side story could involve Misty and Brock in greater roles to make it multi-faceted, but the primary focus would still be on Ash as he tackles their first two challenges. The only problem is of course that the new movies go by "a different story" so to speak, so anything new that is created would have to agree with this. But that shouldn't be a problem with a vision of their stories and the roles they would have.
This is all somewhat sudden and could be said to be random, I know. But on one level, it could be regarded as sensible, given the presence of Pokémon on big and little screens alike. It's practically standard for them to be scripted, as would be in a screenplay. That said, I'm not sure if this idea will ever get off the ground. Even if it did get off the ground, I'm not sure how it would become accepted. At least with much of the knowledge I possess about Pokémon and the scant I possess about screenplays - though this would be augmented in the process - the idea would be interesting enough to realize.
One year ago: Good (Life)Times, Again
Monday, December 17, 2018
Raid Dramas
I've been involved in raids in Pokémon Go for nearly a year now, and within that time, there have been amazing moments. There have also been less-than-amazing moments, even rather regrettable ones. Many of those regrettable moments involve some kind of happening that leads to wild reactions from raid participants, including me, and I've taken to call them "raid dramas" based on those reactions. I've got a few that have happened most recently as well as every so often.
The most common "raid drama" is perhaps the exit and entry of participants. Sometimes, a participant fails to show up in time to a raid for a scheduled battle time or misses the cue to enter the raid lobby, or several participants are unable to proceed for some reason after the battle has started. In any of these cases, it may be necessary for the other participants to leave the battle, then leave the lobby, and then re-enter with everyone. It's a simple process, but it's a tedious one, and it may not be applicable in some circumstances, like when the raid started just a few minutes before the raid boss leaves. However it happens, it may provoke mixed feelings, which is why it's not exactly something I'd experience too often on a raid. It is thus a "drama" in any case.
A less common "drama" concerns the locations of raids and therefore the Gyms that host them. I've written a bit about some of these Gyms, and they are exactly what are involved in this kind of "drama". Most Gyms are immune to location "drama" as they can be accessed relatively openly, but a few are located in odd places that may not allow them to be evidently accessed. Last evening, I discovered another such a place: the Gym is best accessed in a backlot, but that backlot is closed in the evening and the night, forcing it to be accessed by a nearby street, and even then right up against a house. It was something that almost got the best of me and some people in my raid group who sought a raid in it, which happened to be the last of the day. Fortunately, through some tricks, we managed to complete the raid, even really well for some. But by then the "drama" was obvious.
Another less common "drama" involves connection issues that occur with the network provider of my cellphone (or for that matter, with others as well). They sometimes happen when least expected. Early this morning, it was a portion of my fellows' that had a problem; later on, it was me and a friend who had a problem, and we regrettably missed a raid because of it. I was no stranger to it because under similar circumstances, I had missed a raid a few months ago, and if the connection issue had not happened then, I wouldn't have missed the raid. Sure, such issues may be avoided with a nearby WiFi hotspot, a WiFi tether, or a second network to use, but I'm not fortunate to have any of these available every time. It certainly makes for unpleasant "drama" when it happens.
Raids have been great, by my experience, but every so often, there are the snags as above, and when they happen, they can have the potential to (and do) create "drama". It's hard to expect that any of these won't happen again, but at least after having participated in them extensively, it's worthwhile to keep in mind that any of these could possibly occur and cause another "raid drama". It's just another facet that makes raids in Go more enigmatic, perhaps more than they should be.
One year ago: Hoenn Pokémon Are Go!
The most common "raid drama" is perhaps the exit and entry of participants. Sometimes, a participant fails to show up in time to a raid for a scheduled battle time or misses the cue to enter the raid lobby, or several participants are unable to proceed for some reason after the battle has started. In any of these cases, it may be necessary for the other participants to leave the battle, then leave the lobby, and then re-enter with everyone. It's a simple process, but it's a tedious one, and it may not be applicable in some circumstances, like when the raid started just a few minutes before the raid boss leaves. However it happens, it may provoke mixed feelings, which is why it's not exactly something I'd experience too often on a raid. It is thus a "drama" in any case.
A less common "drama" concerns the locations of raids and therefore the Gyms that host them. I've written a bit about some of these Gyms, and they are exactly what are involved in this kind of "drama". Most Gyms are immune to location "drama" as they can be accessed relatively openly, but a few are located in odd places that may not allow them to be evidently accessed. Last evening, I discovered another such a place: the Gym is best accessed in a backlot, but that backlot is closed in the evening and the night, forcing it to be accessed by a nearby street, and even then right up against a house. It was something that almost got the best of me and some people in my raid group who sought a raid in it, which happened to be the last of the day. Fortunately, through some tricks, we managed to complete the raid, even really well for some. But by then the "drama" was obvious.
Another less common "drama" involves connection issues that occur with the network provider of my cellphone (or for that matter, with others as well). They sometimes happen when least expected. Early this morning, it was a portion of my fellows' that had a problem; later on, it was me and a friend who had a problem, and we regrettably missed a raid because of it. I was no stranger to it because under similar circumstances, I had missed a raid a few months ago, and if the connection issue had not happened then, I wouldn't have missed the raid. Sure, such issues may be avoided with a nearby WiFi hotspot, a WiFi tether, or a second network to use, but I'm not fortunate to have any of these available every time. It certainly makes for unpleasant "drama" when it happens.
Raids have been great, by my experience, but every so often, there are the snags as above, and when they happen, they can have the potential to (and do) create "drama". It's hard to expect that any of these won't happen again, but at least after having participated in them extensively, it's worthwhile to keep in mind that any of these could possibly occur and cause another "raid drama". It's just another facet that makes raids in Go more enigmatic, perhaps more than they should be.
One year ago: Hoenn Pokémon Are Go!
Sunday, December 16, 2018
Pokémon Asia McDonald's Happy Meal Toys, Waves 3 and 4
As promised in my post for the Wave 1 and 2 toys, I'd cover the Wave 3 and 4 toys in another post, and the time for that is now. I have just obtained all four of the toys and tried them out, so it's time to discuss about them. Moreover, I sense that it may be hard to do this if I wait a few days, and based on that, it's important to do it while things are still fresh. Also, Wave 4 is indeed the final wave, as I'm told a different set of toys will replace this one soon - by the end of this week, in fact. Fortunately, everything's already in place.
First up are the Wave 3 toys. Wave 3 could be considered to be really a "wave", as it features a duo of Pokémon closely associated with water; the two are Psyduck and Totodile. Both are spring-loaded toys. For Psyduck, turning its tail makes its arms move to and from its head, emulating its "headache" expression, which is neat. For Totodile, pressing the middle set of three spikes allows the mouth to close, producing a distinct "snap". Actually, for the latter, the "snap" is a bit terrifying, but because there can't be sharp edges on these toys, it should be fine; it does allow the mouth to latch onto fairly small objects like sheets of paper (something I tested), so that becomes something to consider.
Next up are the Wave 4 toys. The two Pokémon featured are Torchic and Meowth, which are Pokémon known to be quirky in their own ways. The Torchic toy is mechanical, as it is a "bobblehead" style toy. The only thing that makes it different from a true bobblehead is that the entirety of Torchic's body above the feet moves, not just the head. The Meowth toy is hand-manipulated; its tail and both of its arms can be rotated to assume different positions, which makes it the only one aside from Vulpix in Wave 2 that has the ability to do so, though unlike Vulpix, the movement of each part is independent of each other. It's still pretty neat to be able to do so.
With that, I've obtained all eight of the toys, or in other words a complete set of them. It also helps that I got them in a timely manner, thanks to the information I received.
Overall, I'm impressed with the selection and quality of this set of toys. Regarding the latter, none of them involve any electronics, and they are all purely mechanical. Also, none of them need to be assembled (a hard proposition with the nature of these toys), which is a good thing. These are the exact concerns which I addressed in my general post about these kinds of toys. The featured Pokémon are pretty good too - despite the tendency toward water-related species - and even includes a Shiny form, which could help in popularizing this kind of form.
I say, it was worth waiting a few years to finally be able to obtain Pokémon promotional toys like these again, and this set is quite rewarding; it is easily one of the best. It looks like I'm due for a lot of fun with all the toys of this set.
One year ago: Balanced Systems Stimulate Civilization
First up are the Wave 3 toys. Wave 3 could be considered to be really a "wave", as it features a duo of Pokémon closely associated with water; the two are Psyduck and Totodile. Both are spring-loaded toys. For Psyduck, turning its tail makes its arms move to and from its head, emulating its "headache" expression, which is neat. For Totodile, pressing the middle set of three spikes allows the mouth to close, producing a distinct "snap". Actually, for the latter, the "snap" is a bit terrifying, but because there can't be sharp edges on these toys, it should be fine; it does allow the mouth to latch onto fairly small objects like sheets of paper (something I tested), so that becomes something to consider.
Next up are the Wave 4 toys. The two Pokémon featured are Torchic and Meowth, which are Pokémon known to be quirky in their own ways. The Torchic toy is mechanical, as it is a "bobblehead" style toy. The only thing that makes it different from a true bobblehead is that the entirety of Torchic's body above the feet moves, not just the head. The Meowth toy is hand-manipulated; its tail and both of its arms can be rotated to assume different positions, which makes it the only one aside from Vulpix in Wave 2 that has the ability to do so, though unlike Vulpix, the movement of each part is independent of each other. It's still pretty neat to be able to do so.
With that, I've obtained all eight of the toys, or in other words a complete set of them. It also helps that I got them in a timely manner, thanks to the information I received.
Overall, I'm impressed with the selection and quality of this set of toys. Regarding the latter, none of them involve any electronics, and they are all purely mechanical. Also, none of them need to be assembled (a hard proposition with the nature of these toys), which is a good thing. These are the exact concerns which I addressed in my general post about these kinds of toys. The featured Pokémon are pretty good too - despite the tendency toward water-related species - and even includes a Shiny form, which could help in popularizing this kind of form.
I say, it was worth waiting a few years to finally be able to obtain Pokémon promotional toys like these again, and this set is quite rewarding; it is easily one of the best. It looks like I'm due for a lot of fun with all the toys of this set.
One year ago: Balanced Systems Stimulate Civilization
Saturday, December 15, 2018
Only for You, For Your Eyes Only
For your eyes only, only for you.
You'll see what no one else can see, and now I'm breaking free.
For your eyes only, only for you.
The love I know you need in me, the fantasy you've freed in me.
Only for you, only for you.
-- "For Your Eyes Only", Sheena Easton
A certain line always resonates when I think of Pokémon, especially one of its most lovable icons. It goes something like this:
"It's because... I always want... to be with you..."
Yes, that line belongs to the de facto series mascot Pikachu in its appearance in last year's feature film or movie, in a rather emotionally-driven scene. It carries a strong sense of attachment, which makes me think of something else with a strong sense of attachment, which happens to be the song I quoted above. Or rather, the song makes me think of this line.
While the song that I've quoted belongs to a particularly successful spy series, on its own, its messages are particularly strong. It's about someone who is "liberated" in the presence of someone else. In the Pikachu context, it is of course "liberated" by becoming Ash's partner and by doing things that it perhaps never knew it could do, in some ways much as described in the choruses of this song. This becomes something that makes a unique and strong relationship between the two.
On a different level, this song in a way can characterize my relationship with Pokémon. It's something that has "liberated" me to do things, sometimes even unexpected and wild ones. It's a bit crazy and over-the-top, I know, but to me, this is the truth, as I've expressed in an earlier post. I've pushed myself to enjoy many Pokémon things and even to express that attraction. It's something that would be otherwise if I hadn't and is strikingly clear, as the verses of the song illustrate.
Pikachu has expressed its attachment to Ash with the line above, and I express my attachment to Pokémon in various ways. In both cases, the connections are not only evident but are also one-of-a-kind, at least in my view. This surprisingly fits well within the context of this song, and I find it touching. I suppose, what we feel is really and truly "for your eyes only".
One year ago: The First-Generation Surfing Theme
You'll see what no one else can see, and now I'm breaking free.
For your eyes only, only for you.
The love I know you need in me, the fantasy you've freed in me.
Only for you, only for you.
-- "For Your Eyes Only", Sheena Easton
A certain line always resonates when I think of Pokémon, especially one of its most lovable icons. It goes something like this:
"It's because... I always want... to be with you..."
Yes, that line belongs to the de facto series mascot Pikachu in its appearance in last year's feature film or movie, in a rather emotionally-driven scene. It carries a strong sense of attachment, which makes me think of something else with a strong sense of attachment, which happens to be the song I quoted above. Or rather, the song makes me think of this line.
While the song that I've quoted belongs to a particularly successful spy series, on its own, its messages are particularly strong. It's about someone who is "liberated" in the presence of someone else. In the Pikachu context, it is of course "liberated" by becoming Ash's partner and by doing things that it perhaps never knew it could do, in some ways much as described in the choruses of this song. This becomes something that makes a unique and strong relationship between the two.
On a different level, this song in a way can characterize my relationship with Pokémon. It's something that has "liberated" me to do things, sometimes even unexpected and wild ones. It's a bit crazy and over-the-top, I know, but to me, this is the truth, as I've expressed in an earlier post. I've pushed myself to enjoy many Pokémon things and even to express that attraction. It's something that would be otherwise if I hadn't and is strikingly clear, as the verses of the song illustrate.
Pikachu has expressed its attachment to Ash with the line above, and I express my attachment to Pokémon in various ways. In both cases, the connections are not only evident but are also one-of-a-kind, at least in my view. This surprisingly fits well within the context of this song, and I find it touching. I suppose, what we feel is really and truly "for your eyes only".
One year ago: The First-Generation Surfing Theme
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