Even with current circumstances, it may be that some people still don't have loads of free time for leisure due to one reason or another. I, for example, am facing a necessary situation that if I weren't facing it otherwise, I would have more free time for all other things, including Pokémon. I still play Pokémon Go as one of the currently most accessible Pokémon games for me, but with everything that it offers today, what used to be quick is now not as quick. With that in mind, I've decided to explore in this post just how quick playing Pokémon games can get.
As with the case of Pokémon Go above and extensive games like the main series games, the breadth of content they possess makes them not so quick to be played. However, there may still be a few quick actions that can be performed intermittently, and a series of several of these actions may then constitute good progress that later on can be supplemented with an action that takes longer to complete, which would then at least result in significant progress. The games on the whole might still take a long time to complete, but as popularly expressed, even little (quick) steps can take someone really far.
If quick actions for grand overarching progressions are still undesirable and/or unfeasible, then something like Pokémon Shuffle might remain as an interest. There is no real grand overarching progression to speak of, but whatever quick actions can be taken should be able to develop other quick actions that take place later on. In that sense, Shuffle is truly open-ended and can be taken in any direction one wishes, and quick or quicker actions can and should lead in any of those directions, even potentially change them. The limiting factor of Hearts further establishes the quickness of actions that can be taken.
Should push come to shove, a game like Magikarp Jump might suffice for even quicker actions than Shuffle, as an example. In fact, the game would benefit from such very quick actions as it would protract the time it takes to get to what could be considered the practical "end of the game", though the game itself is somewhat open-ended. The most basic of quick actions don't take very long to complete and much of the content can be skipped with no detriment, especially if already known beforehand. The game progression may not be as satisfactory as a major game, but it may be sufficient regardless.
The takeaway from the various Pokémon games above is that a good number require overall intense efforts that aren't too quick to accomplish, while few can be subdivided to be accomplished through quick actions. Yet it may be that quick actions can be taken to accomplish not-so-quick progressions. On that note, I remain enthused to still be able to play the Pokémon games no matter how much time I have on my hands, and optimistic that I can make significant progressions in them. It should be something spirited for any Pokémon fan in the same situation as I am.
One year ago: December for Love
Two years ago: Quick Ball Tin and Pokémon Coin
Three years ago: Perspective
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