Tuesday, September 16, 2025

Getting Tired of Packs in TCGP?

As has become evident, throughout this year, the TCGP implementation of the Pokémon TCG has come out with expansions (and thus, packs) one after another in monthly succession. That makes for a great deal of content - not all of which have been perfect - but it can also be overwhelming to the point that it makes some people or players tired of them. This becomes an undesirable condition that may lead to other undesirable things for (the state of) the game, and it demands a few perspectives for its understanding.

This condition is also referred by a certain player as "pack fatigue", which encapsulates the above sentiments quite well. The novelty of opening card packs from a new expansion is conceivably replaced by a sense of frustration, boredom, and tiredness when it comes to getting the last few numbered cards, which may not be all that easy to get. And then a new expansion comes in too quickly, which repeats that. Although it's possible to battle with the already obtained cards, the intervening timeframe may not allow that to happen comfortably. The game also seems pressured to put things out quickly, leading to the above problems.

I myself feel that sense of tiredness, losing the novelty from the addition of expansions quickly and not having the downtime to battle and try to make use of the cards I've already gotten. Moreover, since sometimes I don't log in frequently enough for getting the cards as well as certain events, it feels like I can't keep up with them before the next expansion shows up and I'm thrust into the "new expansion roller coaster" again. If things didn't happen so quickly, I would be able to enjoy them more and not be pressured to get everything done within the period of one month as is now apparently their norm.

Could there be a way to rectify this situation? The answer may be "yes": for the next expansion, both major and minor, the period can be extended to one and a half months, and the events in them can have their durations adjusted as well. This ought to allow time for players to get all the cards they want and/or need, and their development can become not so rushed as well. Following that, a lengthy break of expansions for concurrent maintenance (while still allowing the game to be played) can be implemented before "the next big thing".

For many things, it is certain that rushing them may not be in the best interest. The expansions and packs in TCGP over the course of this year look to have that "rushed" quality for them, which in turn may be "rushing" the energy and feelings of some players, and perhaps even the game itself. A pause to not rush the things in the game might be beneficial at this moment to allow further enjoyment without the tiredness that has developed for players or otherwise.

Three years ago: New Pokémon Fossil Watches

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