In Pokémon Unite, there are always several targets to deal with on the standard arena, at least in the early stages of a match. They would be the upper and lower goal zones and Rotom and Drednaw (the "sub-lords"). A good team would know to score on both sides to open up the farthest goal zone as well as attack and defeat the two Pokémon for extra offensive and defensive power. In order to do so, it is necessary for the team to split up, yet later it also becomes necessary to shift and deal with the other targets, especially if the other side needs help. This latter process is what is known in the community of players as "rotating to objectives", and it's a process that is just as important yet not realized by some players.
Most players would already know to split up at the beginning, whether or not the indicator arrows to certain paths make that clear. Doing so focuses resources on the goal zones and either one of the two Pokémon above. What many might not know is that one doesn't always have to stick on the indicated path, especially if one "objective" is already taken or another needs lots of help. The decision to "rotate to objectives" is one that needs to be considered carefully but also methodically. Once the upper goal zones are gone, for example, it is obvious that the lower ones need to be worked on, including the "sub-lord" Pokémon if at all possible. That way, everything would be clear when the late game stage arrives and all that's left to deal with are Zapdos and scoring in the goal zones that are left - hopefully, the farthest one and the most important.
As an aside, with so many Pokémon games these days, "rotating to objectives" might just take on a secondary meaning, and that would be to deal with all current objectives of the Pokémon games that one might play. Today, for example, there is (or was) the big competitive wonder that is Go Battle Day in Pokémon Go, and that might have demanded the better part of a few hours to go through, for those who have already prepared teams for the ordeal of 100 battles. The effort to go through them all might have even started as early as the wee hours of the morning, given what some might have to go through additionally on this day. The shift to other Pokémon games such as Unite, then, might become a bit jarring but somewhat necessary, especially if there are unfulfilled objectives.
What seems to be important, then, is that there are always objectives to be fulfilled. In the case of Unite, it would mean dealing with the active parts of an arena in order to clear them for later purposes. In the case of other games... well, it would be whatever just needs to get done, like Go Battle Day. And all of those may always necessitate some rotating into and out of them so that they can get done and one isn't stuck in just one path, allowing the path to victory to be seen clearly and to be gotten when it can. At least the Unite standpoint is validated for its definite importance to win.
One year ago: Longing for Team Go Rocket
Two years ago: Impressions of Chef Mallow
Three years ago: Choosing Pathways
Four years ago: And Again, I Dream
Five years ago: We're All Tied to Pokémon
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