In most cases, Trainers in Pokémon Unite will want to battle through a match until the very end, as the outcome of a match might very well be decided in the closing moments. But for those times when it's practically impossible to turn over a match in one's favor (particularly, when there are idling or "AFK" Trainers), one can opt to surrender the match to cut one's losses and move on. As with certain play aspects, though, there are sure to be complexities that deserve to be highlighted to help make the most of it.
After a certain amount of time passes in a match, a surrender may be proposed by going into match options and choosing "Surrender". Once proposed, the other Trainers vote on the proposal; if accepted with a certain number of "yea" votes, the match immediately ends a moment after the surrender declaration is announced on screen, but if rejected with "nay" votes or time passes with no more votes ("abstain"), the match continues. Any Trainers who are idling are not included in the voting. A rejected surrender proposal can be proposed again after some time passes, and each Trainer may only make a limited number of proposals.
For a surrender to be accepted, the proposal must pass with a majority of "yea" votes greater than 60 percent - 4 for 5 active Trainers, 3 for 4, 2 for 3, and all for 2 and 1; the proposing Trainer automatically registers a "yea" vote. The first three cases are the most usual cases, and one "nay" vote is not enough to reject (in essence, the one "nay" voter doesn't have a choice on the matter), but two are sufficient. The rest of the cases are unusual, but they can still happen. As such, if one's intent is to surrender, it must be made clearly and early on, lest the voting ends in a deadlock and the hopeless match continues.
One big implication by the above is that a surrender should only be made as a last resort, particularly if the opposing team has taken the center Legendary Pokémon with no way to prevent them from fulfilling their bonuses, or multiple Trainers on one's team are idling. In that case, a surrender ought to be completely justified to avoid wasting time and effort. On the other hand, it might be possible to achieve close outcomes in certain situations, and therefore a surrender is not warranted; the effort might just work out with no need to surrender. It is still imperative to try to go through matches for as long as possible.
There is one final remark: the team that surrenders is declared as the losing team, regardless of how many points the team has and whether they exceed those of the opposing team. This affirms the above, that a surrender is not warranted if things are close, as well as that a surrender should be initiated seriously and not done as a joke. Multiple teams have been the victim of a surrender initiated in jest, and they lost even with a points lead of many orders of magnitude. If such an attempt is recognized, a "nay" vote needs to be made right away to at least try to reject, although it may be futile if the others don't recognize.
While Trainers in Pokémon Unite do not want to initiate one too often, a surrender at least provides a way out of hopeless situations - at least, ones that are legitimately recognized as such. The best way out of any match is still to stick up to the 5-10 minutes of the match and making the most out of that, but the option remains on the table for when the moment demands it and most, if not all, of the team is in agreement. At that point, it may be a situation of moving on that is hopefully totally deserved.
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