Tuesday, November 16, 2021

Connectivity

Today, many of my affairs involved connectivity in one form or another, also with varying successes. They may or may not tie in to Pokémon directly, but I still feel regardless that they may influence my Pokémon affairs now and thereafter. In thinking about that, I'm reminded that Pokémon - specifically the main series games - have had different ways to include connectivity from one Trainer to another over the years, and they have been influential for the games of concern, even possibly being considered to have cemented their successes.

In the early days, there was connectivity by Link Cable. Though the Link Cable wasn't designed specifically with Pokémon in mind so much as it is a general-purpose connector for the consoles of concern, it did support the figment of imagination of creatures traversing a path to change ownership, which is the epitome of the trade function. Of course, through a connector, many other things can happen, including battles with other Trainers, and thus any and all connectivity happened with the equipment, which is or was still spectacular in a way.

Following the Link Cable era, there was the early wireless era with the GBA Wireless Adapter as well as the internal wireless and the Nintendo Wi-Fi Connection of the NDS. There was no longer a physical interface for the connectivity, but the spirit of connectivity still remained. These could be considered a "test bed" for what would be to come in later wireless connectivity services, and in effect they showed that the Pokémon games were in fact ready for the greater levels of connectivity that those connectivity services would allow.

And those connectivity services would be the modern era of the 3DS and Nintendo Switch along with their respective online services. Though the latter does require subscribing to Nintendo Switch Online, unlike the former that was free, there is a certain degree of robustness with the means of connectivity that allows Trainers from wherever and on whenever to connect and interact. It's an amazing future after a quarter-century of existence and certainly worlds away from what was imagined very early on.

By their design, it becomes obvious that the Pokémon games had always been meant to connect and be connected with each other. That connectivity serves as the ultimate test for any Trainer, which would be to deal with others in cooperation and competition. My affairs today might pale in comparison to the connectivity that has been afforded in the Pokémon main series games, but they at least remain important in a way, just like the forms of the connectivity that were realized in those games.

Three years ago: The Detective Goes Live!!

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