Today is another one of those Community Days in Pokémon Go that happens to fall on the same date as last year (see below) even though the days are different and last year's was in part. Even so, it seems that today's edition is even more different than usual. It's also hot on the heels of a major Pokémon game release, so if it can coincide, it would be well for it to do so... and it does. As such, this edition of the event is particularly eventful.
For this edition, the featured Pokémon is Shinx, which along with its evolved forms comprise an Electric-type species family of the fourth generation. Like Duskull of the previous month, as well as certain editions in the past, Shinx already has its Shiny form released - in fact, immediately upon entry along with the first few species of the fourth generation in Pokémon Go - but it's a rare sight among groups of Trainers; the objective, of course, is for those who didn't get it to have the chance to get it. Once gotten, along with the regular form, they can be evolved to Luxio and eventually Luxray possessing the Charged move of Psychic Fangs, exclusive for this edition. The special bonus is quartered Egg hatch distance, which can be admitted to assist a greater, overarching event rather than Community Day itself - more to come on this soon.
Meanwhile, other bonuses are also quite different. In addition to the standard bonus of three-hour Lure Modules and Incense, as well as the paid Special Research (titled "Flash, Spark, and Gleam"), a tripled Candy transfer bonus is in effect, making every transfer worth the same as a catch; the chance of getting Candy XL from transfers is also increased though still not guaranteed. New to this Community Day are additional free Raid passes - for those who are also interested in raids - in the same way as a Raid Day (use one by one, up to three passes), as well as a 25% discount on Stardust for trades. These two new bonuses occur throughout the standard "exclusive move window", which is two hours after the appearances of the featured Pokémon end.
I had a separate morning agenda (something I've previously hinted) that prompted me to return to the usual place where I had many Community Days in the past, so I had Community Day in the same place as well. It felt like the past with all the Lure Modules that were set up, including two by me, but no one was seemingly there. It wasn't until late that a couple of my raid group fellows showed up, and we had a "mini" Community Day regardless; one of them was a Lucky Friend with me, so we also made a Lucky Trade on the spot. With focus on the Shinx, I evolved an old but very good Shinx into Luxray as well as two others for PvP purposes, one of which was also Shiny; I also obtained enough Candy stock to power them up when it becomes necessary, though I am still short of Candy XL to power up the very good Luxray to the maximum.
With the particulars, this edition of Community Day really does (or did) coincide with the good timing of the major game release. It also brought new and different things to the table, making the event even more pronounced. It's only a miracle that it also fell on the same date as it was last year, or at least a part of it. The parts that make up the whole for this edition certainly cannot be discounted in the grand scheme of things for the event and beyond.
One year ago: Pokémon Go Community Day, 11/21/2020
Two years ago: The Hype Cycle and Pokémon
Three years ago: Traveling All the World
Four years ago: Ultra Sun and Ultra Moon Uptake
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