The One-Minute Cooking stage format has been in Café Remix for some time, and it has proven to be a popular format, now included as a part of other event formats. Even so, its original incarnation is still where it comes into its own, including for a particular difficulty. That difficulty would be raising (or leveling up) the fullness level for the Pokémon of concern, which also represents the brunt of the effort for the event. Therefore, I've opted to discuss it and make a suggestion to improve that effort, particularly in regard to its speed.
For those who have played the predecessor of Pokémon Shuffle, they might notice that the effort is a lot like the Escalation Stages in that game, except with typically fewer levels; some of the latter may have 100 or more levels, while the former has 100 (for Legendary Pokémon) or 50 (for regular Pokémon). The issue is that Escalation Stages are designed to be easier and quicker to complete on earlier levels, with the difficulty of depleting HP progressively increasing. In Café Remix, the difficulty is determined by a cumulative "target score" instead, which increases with each level but isn't affected by actual gameplay.
In fact, on early levels, one can play the stage to full completion in order to get as many points as possible for ranking purposes, but that would take time, and only a part of those points get taken account into leveling up by one level. In later levels, this would be OK for those with average skills and can stand or would need to complete the stages a few times to level up, disregarding those with advanced skills who can already amass lots of points, way more than needed for a particular level. One way out for this is to collect just the required points amount on lower levels and then quitting; the points will still count and the level can still increase, although the earned "pseudo-currency" might be less than with a full completion.
So, to appease this situation, I would propose that a "toggle switch" be added to those Pokémon visit events, which can be enabled to allow the stage to be terminated after the required amount of points to level up has been reached and thus to allow players to work on either leveling up the fullness or earning points to obtain a greater rank. This would be a neutral solution for players of all skill levels, whose common denominator may be time for making the necessary efforts to level up and earn that can possibly be earned, including a high score in order to achieve a sufficiently high rank.
One-Minute Cooking is still regardless a skillful play format that really is intended to put to the test the puzzle skills that players have acquired (and the related progressions) by playing Café Remix. It has to be hard, certainly - or at least progressively - but there's no reason it can't be quicker as well, especially if one method to make that so is already apparent and can be executed right away. The format already has a speed play "element" to it; it may be worthwhile to add one more that is helpful for time in general.
One year ago: Ready System for Pokémon Go Raids?
Two years ago: Be the Winning Team
Three years ago: Looking for Good News
Four years ago: Nominating PokéStops
Five years ago: Envisioning More Local VGC Tournaments
Six years ago: Slowpoke Moments
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