Pokémon and its games give rise to a variety of terms, many of which are official because that's how they are outlined in those games - and some I might write about soon. Even so, fans have their share in giving rise to terms related to Pokémon, and that's appreciable to me as a linguist. I've identified two terms that fans have given rise to, and they both involve the concept of "rejecting" something that has been gotten, which make them fascinating in their own regard.
The first term is "breedject", which involves the main series games. As can be surmised, this term is related to the process of breeding, an arduous but essential process for VGC and beyond. Often, the process will yield Pokémon of less-than-perfect IV - for example, 5IV or less - that Trainers may not want to keep but don't want to release either; thus, they are "rejects" of the breeding process. Despite being "rejects", though, they may be coveted by other Trainers for the possibility of breeding their own perfect IV (6IV) candidates or ones with other IV profiles, not necessarily perfect.
By analogue, there is the term "raidject", which involves Pokémon Go. In similar fashion, this term is related to raids, which by now is a well-established, common, and necessary part of the Pokémon Go experience. The process likewise can beget a lot of Pokémon with various IVs, mostly imperfect ones, some of which might be desirable to keep but others less so; they are similarly "rejects" of the activity. If the Pokémon are tradeable, they may become fodder for Lucky Trades with other Trainers, so they are just as coveted by others in this regard, particularly with other "raidjects" of their own.
It can be seen that for these terms, the "reject" quality is relative, depending on the individual Pokémon as well as their IVs and numerous quality resulting from repeated applications of the processes that concern the specific terms. That too is reflected from the possible demand that may be generated for other Trainers interested in such "rejects" by trading them, making the individual cases even less of one. Nevertheless, the "waste not, want not" aspect - possibly more the latter than the former - plays into why they are called as such.
Even through Pokémon, language still has a way of working itself, and one of the results of those workings is these "reject" terms. It's hard to "reject" that certain situations can demand their own ways to be expressed through language, and the Pokémon situations as above, taken together, happen to be some of them. The resulting terms then have a way to be used as their situations continue to result in what makes up those terms.
One year ago: Zacian, the Sword-Wielding "Menace"
Two years ago: "Plus Moves" in Pokémon Games
Three years ago: Thundering into the Vortex
Four years ago: A Taste of the Poison Paradise
Five years ago: Everybody, Polkamon
Six years ago: Action or Strategy?
Seven years ago: Thank Heaven for Little Boys
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