Thursday, July 27, 2023

Character Limits in Pokémon Games

Besides limits on Pokémon storage and items, some Pokémon games have another kind of limit, which concerns the names of and given to things. That would be the "character limit" for those names. Because Pokémon started life on a low-bit console (the Game Boy), it would be natural that character limits exist there to keep things technically in line. These days, there are still limits, but they may be considered to exist for more practical purposes, particularly across games in the "ecosystem".

Historically in the main series games, Pokémon nicknames have a limit of 12 characters (in the English version at least - 5 in Japanese), and in fact, that's still pretty much the case today. Even in Pokémon Go, it can be discovered quickly that the limit still does exist; attempting to enter more than 12 characters in the Name entry will result in rejection of the 13th character and beyond. Therefore, this limit is not only for practicality but also consistency with "legacy" Pokémon that continue to persist today after system transfers.

Pokémon moves have also had their character limits. The legacy limit was 12, which explains why in the old days the Self-Destruct move was rendered as "SelfDestruct". Nowadays, moves can obviously have many more characters, an obvious one being "Precipice Blades", the "signature move" of Groudon (16 characters in all, including the space), as well as the more recent "High Horsepower" (15 including the space). This was definitely a limit that needed to be raised in order to be more expressive.

Then there are limits on owner or Trainer names. The historical main series game limit was 8, but modern versions have a greater limit. As for outside the main series, Pokémon Go obviously has a high character limit, given that my Trainer name (PokeMasterBP348) is 15 characters in all; Pokémon Home, meanwhile, has a limit of 18 characters. This aspect is also a natural one to be expanded for the same expressive reason as with Pokémon moves above with added creativity from those who play.

More limits beyond these three aspects exist, but these three aspects are likely to be relevant to most people (Trainers), whether they play the main series games or Pokémon Go, or even both in conjunction to obtain the best possible results out of each one. In any case, the limits on characters for certain aspects as above can be said to have "evolved" - like the Pokémon they represent - from being technical to practical in nature. No matter how many Pokémon or items Trainers have, the limits should still serve them well.

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