Monday, December 19, 2022

Scarlet and Violet Uptake

I've dwelt on this post long enough, and now it's time to make it. About a month ago, the ninth-generation games for the main series games of Pokémon was released, as the Scarlet and Violet games. Since then, I've only covered its "dark side", as the slew of problems related to those games. But that's just one side of things, as there is a "bright side" as well, even if it may be relatively muted in comparison. Regardless, that's where the "uptake" of the game lives, and it's time to highlight that.

Being that they're new games with wholly new content for a very popular franchise, it wouldn't be a surprise if the games raced to the top of the sales charts. And they did so in their initial weeks of release, becoming comparable to or surpassing certain games that other people play. Admittedly, though, this was before many of the games' problems surfaced or became evident, so by now they may have made some dent. At least, this is still a testament to the popularity of the franchise in light of anything else.

Still on the subject of "racing", some fans as usual may have taken their time to "race" through the game - to finish it quickly - for certain reasons. One of them may be for posterity, as I found out from a fellow fan who managed to rush through Violet in just a mere two days, even with a somewhat (or perhaps, very) rough team for which one of the Pokémon practically became the linchpin of that entire team. The intent in doing so may be an inspiration to those may want or need to do the same for one or more reasons.

Those reasons may be to stream, make content on various media, and certainly to compete in the illustrious field of VGC. The first of these may be done in such a rapid manner, even if one stream I watched didn't make that evident and seems to go much more casually. Media content is a given, as people seek guides or even amusement with the games, the latter I've also seen somewhat recently. And of course, VGC gets going as the games themselves do, and one of my fellows has even posited a team for that very purpose.

Perhaps it may be said that the uptake of these games is not appreciably more different than, or is comparable to, the games of the previous generation. Yet the circumstances are in fact quite different, with these being the real "second run" of the Pokémon main series games on the Switch. Both the "dark side" and "light side" have presented themselves over the course of the first month of the games' release, and at this point, the uptake should be defining of how players (Trainers) are to regard both sides and take in what they will from the games.

Five years ago: Nostalgic Returns

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