Monday, October 9, 2023

Getting United with Unite Squads

As with a certain feature or aspect from Pokémon Café Remix that I've recently explained, there is one from Pokémon Unite for which I haven't done the same. That would be the Unite Squad, which is a feature of teaming up with others to play the game. Remarkably, it does bear some similarities to the Teams feature in the other game, even if the scope and genre are different. Still, the objective of being able to group up with others remains the same, and that's what matters.

Similar to Teams, a Unite Squad may have up to 30 players and has its own identity, including an alphanumeric ID for easy reference. Unlike Teams, though, joining a Unite Squad is not obligated; I spent quite a bit of time without being in one, in fact, before joining the one I am in today. Squads are characterized by a description and tags that paint a general picture of its members; they may also require approval to join. Leaving a Squad is allowed if one feels to be (or the others are) underperforming, but in dire cases of inappropriateness, the Squad may also be reported for certain issues.

One of the Squad members is named as the leader, and that member acts as the "admin" of the Squad, being capable of editing the Squad description and tags as well as approving requests of new members to join, as expected of a typical "admin" for other affairs. Once again similar to Teams, the other Squad members don't have to be friends with one another, but they may of course become friends after having partaken in battles together in the usual way by adding them from the battle results screen. This is certainly achieved by them taking the initiative to link up.

For that, the Unite Squad feature provides the sub-feature of member chat, which allows Squad members to coordinate for getting a match together with available members. This may be accomplished through precomposed or custom messages (certainly for mentioning match lobbies) as well as a rudimentary set of Pokémon stickers as seen on certain social media or even Pokémon Go, for those who play. The chat log also serves as a history of members that requested to join the Squad as well as those who decide to leave for whatever reason, unknown as that may be.

The most significant sub-feature of the Unite Squads feature is certainly the rewards that can be obtained by joining one. Each week, daily and weekly missions are available for all members that when completed raise the mission point total, allowing certain items to be earned. The most basic of the rewards are Aeos Coins, which don't take much to be earned even just by a few Squad members, while the highest reward is certainly the Silver Emblem Box, which will take lots of dedication - and a good bit of collaboration - from Squad members to complete and earn.

Yet above all else, the Unite Squad feature affirms that connecting with others is the key for success to playing Pokémon Unite; it just enables players to do so in an integrated manner. This can then happen with up to 30 others, who can then make further connections as needed in all the play modes of Pokémon Unite and then be rewarded for all their efforts... provided that all the Squad members also do the same. After that, though, the real takeaway is having a greater sense of "unity" by way of the feature.

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