After having been absent for a few months on the Trading Card Game Live (TCGL) platform, notably for getting my initial setup going and that first post about it, I've had the chance to experience the platform a little further and do things that I couldn't do initially, including getting some serious matches going. For that, I'd like to write up how that experience has turned out -mostly for me - and what it would mean overall.
The switch between Ranked and Casual play is almost seamless, and with it being done on the main screen instead of going through a menu like in the TCGO, it just gets things going quickly. The switch between Standard and Expanded modes in Casual play is similarly almost seamless, though for now I've opted for the former only. Since the keyword of this game is "Live", it means the focus is on battling against other people than a CPU or A.I. player, but it's a good thing that the game does goad players into doing that.
So far, I've only used the initially pre-constructed decks and haven't dared to make my own creations based on the cards I've acquired since the TCGO days, nor have I tried to import a deck based on the deck lists I retained from that point in time. Testing the decks with a CPU or A.I. player is important, as is setting a deck for use in battle, which takes place in the deck screen rather than the main screen. It may take some getting used to and a few plays, but familiarity can and ought to be achieved.
Redeeming and collecting items, especially those from codes given in e-mails about the TCG, which are also my current priorities, also occur rather smoothly and immediately. When packs are obtained, they are also immediately opened, so the problem of packs tending to just sit there as it occurs often by my previous experience in the TCGO doesn't occur; this could be considered another part of the "Live" aspect with greater focus on getting to the cards and actually playing them, and that should be considered welcome.
I've only really scratched the surface of what I could be doing with the TCGL, and I have more to discover for myself (and eventually to write up on this blog) about the successor rendition of virtual play for the Pokémon TCG. What is clear is that the "Live" aspect is truly being embodied even at a glance, and it's something that players have to leap and embrace as the virtual TCG realm has done for its systems.
One year ago: Scarlet and Violet Uptake
Two years ago: Pokémon Go Community Day Weekend, 12/18/2021 and 12/19/2021
Three years ago: What It Takes to Contribute
Four years ago: Creations Without Drama: Cosplay Teaser for 12/22/2019
Five years ago: The Four Pillars of Pokémon
Six years ago: Nostalgic Returns
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