Saturday, November 30, 2024

The Peak of Max Out

So, the end of this month is also the end of the Pokémon Go season, more or less properly. As has been the way of things since the seasons framework started, it's something that I consider less of an "end" and more of a "peak"; the ties also need to be considered with Pokémon in general, beyond the specific game that it is related to. Indeed, "beyond" has a lot of ties with the moniker of this season (Max Out), and there have been differently manifested senses of that in Pokémon Go and other areas of Pokémon.

For Pokémon Go, the manifestation had mostly been in the forms of Dynamax and Gigantamax Pokémon in the newly incepted Power Spots, and they have represented efforts of going "beyond" like never before - perhaps for some, "beyond" what they can muster. This "beyond" journey is going to continue, and it might still take a bit of time for other Trainers to catch up to that point and "max themselves out" to that. Thus, this day is still a rightful "peak" for that, in looking forward to the "beyond" journey as it proceeds.

Then, for other Pokémon matters, there seems to be a "maxing out" of new directions for them, again perfectly described as being in a "beyond" state. There have been some of that in Unite (with a strange Unite license, not yet covered here) and Café Remix (with a majestic guest), but perhaps the most "beyond" thing of all was the incidental release of TCG Pocket in the TCG realm, which has proven to be more than what was expected in some ways. Besides being in a "beyond" state, it also seemed that some of these needed "maxing out".

Whatever the case, with Pokémon Go at the peak of things, efforts of "maxing out" may be considered as normal and universal as they are recommended and needed, in some cases at the least. The "beyond" state may be an aftereffect or incidental result of this "maxing out" process, but that should be a good thing.

Next season will have at least some "maxing out" processes continue for Pokémon matters, but another important thing may be perfecting one's views and determining where those views might lay. For now, that can be said in order to prevent one from "seeing double", even when two things appear to be chosen and then taken to their "beyond" state.

Two years ago: The Peak of Light
Three years ago: The Peak of Mischief
Five years ago: Cosplay: UC Bunkasai

Friday, November 29, 2024

Pokémon Go Event Rollup, 11/29/2024

There are only two days left in the month, and one of them - the end of the month - has another "end" (related to Pokémon Go primarily) going for it, so my event rollup for said game has to go on the other day, being today. That said, before those "ends", it may be expected that some things have to come out in "full force", and that seems to be the characteristic of the events of this month - whatever the "forces" may be.

Leading the pack of "forces" were those of the agricultural kind, through the "Harvest Festival" event from November 7 to 12. As with the event's incarnation last year, Smoliv and Pumpkaboo continued to be highlights of the event, with the former getting its Shiny form, and both being Field Research task encounters. They were joined by some plant-related Pokémon (not necessarily of the Grass type) in the wild as well as some in Mossy Lure Modules, with showcases for a few of them as well as Collection Challenges to be "harvested". Those who wanted to harvest more could also pay for a Timed Research set with bonus items and encounters, and bonuses of double catch Candy and increased Shiny Pumpkaboo chance complementing the "harvest" of these fine "forces".

For three days from November 15 to 17, there was the "Simply Groundbreaking" event. This short-period event was mostly focused on the debut of Dynamax Drilbur (and Excadrill as its evolved form) in Power Spots, and getting the most out of that. Complementing this primary point was an assortment of down-to-earth Pokémon species in the wild (not necessarily of the Ground type), including the aforementioned species family, as well as more Drilbur in Power Spots the day after the event ended, with Rare Candy XL bonuses; there was also Field Research and Timed Research with encounter and Candy rewards, plus a double Candy XL chance bonus. The "force" might have been minor at the time, but it may have had a major effect on the major happening of the month.

Preceding that major happening - the Wild Area event - was a "fanfare" event called "Into the Wild", which took place from November 18 to 22. Like the main event, this event featured Pokémon of the same types and that are relevant to it. That meant wild Pokémon of both of these types, raid bosses of Nihilego and Tapu Koko plus a few others (representing the types) as well as the Origin forms of Dialga and Palkia (representing feature raids), and continued appearance of Drilbur in Max Battles as above; for raids, remote raid limits were also raised. Toxel also debuted - along with its Shiny form - as part of this event in 10 km Eggs. Trainers also could deal with thematic Field Research and had to complete Collection Challenges; those who wanted more intensity could purchase two paid Timed Research sets, awarded daily with bonuses. It was a veritable chance to build up the "forces".

While not specifically an event, it is helpful to discuss the "remnants" of the Wild Area event (November 23) as if it were one. "Remnants" in this case mean the "freebies" that anyone could earn or take part in. While they can still battle, raid, and catch most of the same Pokémon as the ones who paid for a ticket, they might have trouble catching the Mighty ones due to not having the Go Safari Balls, but they could make up for some of them by evolving the ones with special moves; they also wouldn't be able to encounter the Cosplay Pikachu. They can also still buy the fashion items, take advantage of extended Lure Modules, get some of the Gift stickers, raid remotely indefinitely, and of course hatch Toxel as part of the "fanfare" event above. The "remnants" may not have been as interesting as the core paid event, but at least some is better than nothing, even force-wise.

Closing out the month and the run of events within it is the "Max Out Finale" event, which started on November 27 and will run to December 1. Heralding this finale is Galarian Corsola, its evolved form Cursola, and their Shiny forms, with the first being available from 7 km Eggs. It accompanies Galarian forms of other species, some of which need to be hatched to complete Collection Challenges along with catching other Pokémon. Native species of Pokémon from Galar are also present in the wild and raids, notably the two "box legends" and two new "titan species"; some can also be encountered through Field Research tasks. Paid bonuses and Timed Research tasks can also be obtained to get more out of this event. Fleshing out the event are bonuses of extra XP from raids, half hatch distance, and increased remote raid limits, as well as showcases and a Web Store item bundle. As it's a finale, it's the last chance (for now) to obtain these "forces", so they have to come out in "full force".

Much of the events this month have shown different "forces" and different ways of obtaining them; they are also helped and to some extent motivated - especially as "full forces" - by the major happening of the month, as the Wild Area event. They too are rather fitting of the "end" that tomorrow brings, if that hasn't been made evident by the last of the events above, but certainly will be so once tomorrow is at hand.

Four years ago: The Catch Cup of GBL
Seven years ago: The Words of a Pikachu

Thursday, November 28, 2024

Gobbling Down and Quacking Up

As usual, the fourth Thursday in November means Thanksgiving, a holiday that is quite North American-centric but is not unknown in other countries (including Japan as the "home" of Pokémon), certainly with their own unique aspects and differences. I've already discussed much about the aspect of thankfulness in posts of previous years, so those continue to apply as part of the sentiments of this day. The other sentiments concern a few other things characteristic of this day "over there", two of them being food and birds - a certain large one for the latter, but history might have allowed for others alongside. Those are the perspectives I've chosen to take for this year's discussion, still with some added Pokémon views.

Food has actually been discussed in a past year, although the perspective on that was more philosophical, even with Pokémon in tow. This time, I'd like to take a more comical perspective - in particular, one that involves consuming them. That's one sense of the sound made by a certain real bird characteristic to this time of year, though similar birds are less prevalent for Pokémon. Even so, it has been known that even a bird like Pidgey can consume ("gobble") more than its fair share and becoming rather plump in the process, much like that certain real bird, something that the bird may just aspire to.

Prior to that bird becoming the food item du jour, as noted, there (may) have been other birds on the Thanksgiving table, some of which may have taken the manifestations of, say, Psyduck and/or Unfezant, to name a couple of relevant bird Pokémon. For the Pokémon Thanksgiving table, they might be alongside it rather on it - understandably, even if the "other" matter can be understood, but the spirits of any festivities of the occasion should still be applicable regardless of what's with or on them.

That would mean eating what's on the table, conversing with everyone there, and maybe having a little bit of fun - the "quacking up" or "cracking up" part of that. When that happens, another bird Pokémon may just join the festivities, the recently discovered Fezandipiti. Thus, both of the objectives in the title of this post are realized and fulfilled, and coupled with a sense of thankfulness for everything, it becomes all the point of today.

It seems that it may be permissible for a bit of fun to occur on this very day, if the above somewhat comical interpretation could represent all the things of today, occurring together with Pokémon. Those who never tire of it will certainly have something to be thankful for, along with gobbling down food and quacking up at anything else fun that may be had

On a day like today, the reminder to be thankful may just present itself with some fun. So, I wish a Happy Thanksgiving for those who celebrate.

Five years ago: Keeping Gratitude in Mind
Seven years ago: Journeys and Adventures

Wednesday, November 27, 2024

The State of Nominations, Part 31

Next on the end-of-month run of topics is updating the status of my PokéStop nominations, which as usual occurs bimonthly. This edition also happens to be the last one for this year - as the next one would be when the year turns over - and to fall on a day of certain other nominations in my local area, although I had no choice in the scheduling anyhow. Those other nominations are not to be discussed here, but the nominations for PokéStops can and certainly need to be discussed, along with the recent dynamics that have occurred for them.

For that purpose, it's time to deal with the hard numbers as usual. Presently, I have 161 Accepted nominations, a massive increase of 21 from last time. The ones that are Not Accepted number to 62, overall another minor decrease by 2. There are now also just 7 nominations In Voting and 2 nominations In Queue for the undecided ones, meaning that these have also massively changed in quantity. Since Appealed ones are now not so pertinent due to being decided rather quickly and there are no changes in Duplicate ones, I'm ignoring these for now.

So, the major effort that I mentioned last time seems to have happened. Within the last month, Niantic seems to have been fast-tracking many undecided nominations and evaluating them on the spot, deciding them while the reviews of Wayfarer users were deadlocked. Many of these, obviously, turned out favorably, although a few didn't; some of these were overturned with an appeal almost immediately, while I may continue to accept some rejections. This major effort may just be what is needed from time to time in lieu of deadlocked reviews.

At this time, I would also like to discuss further about Accepted nominations that didn't make it as PokéStops. Since I began keeping track of this state, I've found that 6 are completely absent in Pokémon Go (as far as I can tell) and 5 have become Power Spots at one point in time or another. As well, there are 12 nominations whose state I'm not able to determine because I'm far removed from them and I do not have reliable ways of checking them at present; they are likely to be PokéStops rather than Power Spots, but the only way to tell is to revisit them directly. 

It seems that my next objective, aside from continuing to find objects and nominate them, is to check as many of those unchecked Accepted nominations and determine their state. Improving my overall success rate by submitting Appeals for some older nominations is also another objective; right now, it is approximately 65%, meaning that on average, two out of three nominations have successfully become Accepted, whether or not they become PokéStops, which are more preferred, or Power Spots, which are less so.

Ending the year on this fine note for my PokéStop nominations seems to be a good thing. Though it's not as dynamic as some other current Pokémon Go affairs - notably, the ones that take place in the new kind of place made possible by Waypoints from Accepted nominations - the dynamics are still fairly unique, even with a separation of two months. They'll continue to be covered in that manner, with or without the certain other nominations, and they'll need the nomination process to be continued to really make them happen.

Four years ago: Go Onwards to Home
Six years ago: Poké-Pareidolia
Seven years ago: The Pacing of Types

Tuesday, November 26, 2024

Profs and Comrades: Professor Willow

One more Pokémon Professor is needed to be discussed before closing out the month, and furthermore, it's got to be done now, because there's a run of other topics to be discussed at the end of this month. The word "run" may also very well describe this last professor, because those who play Pokémon "on the run" will likely deal with him, who is none other than Professor Willow of Pokémon Go. Because of that fact, out of all the professors I've discussed, this one might exemplify the "comrade" aspect the most, given his appearances.

For some, his "professor" aspect might seem "understated", although this perception is likely due to not paying particular attention to the interactions as they take place in Pokémon Go. If anything, the aspect is still very much evident, as he may be considered partly responsible for bringing many familiar Pokémon things to the realm of Pokémon Go according to what has been said. While there is assistance from other parties (team leaders and even Rhi come to mind), the brunt of the research is still within, and thus the "professor" aspect qualifies.

As for the "comrade" aspect, each interaction - as seen in the Special Research sets - indicates that the professor is quite fun-loving and tries to appeal to Trainers in a playful and pleasant manner, treating them more like friends rather than people of different levels. The professor also has "street wear", which is rarely seen and mostly tucked under the lab coat, but it's there, indicating that he could be considered as much a "commoner" as any Trainer who takes up the dealings in Pokémon Go, despite the specificity of everything.

Nevertheless, having Pokémon Professors whose relations to Trainers are just as friendly as they are scientific is a wonderful thing. That is very true for Professor Willow, but then it's also very true for any of the Pokémon Professors I've already discussed over the course of this month. While that might become a divisive point - as alluded by my thematic title for the discussion series - one thing that isn't divisive is how they are very much key to any Pokémon affair, and that means becoming amicable with them.

Four years ago: Simply, Thanks
Seven years ago: Popularity

Monday, November 25, 2024

Leading the Transformation

As with past years, I'm interested in taking the slogan or theme for the anniversary of a local TV channel - which falls exactly on this day - and running with it, applying and interpreting it in the context of Pokémon as part of this blog. This year's theme is something that may resonate with many Pokémon fans and some concepts within Pokémon itself, and as can be discerned by the title of the post, the theme is exactly that: "Leading the Transformation". That TV channel has always been doing its own brand of transformation, especially on the occasion of its anniversary, so that is par for the course for it. For Pokémon, though, "transformation" may mean a lot of things in different ways, even now.

"Transformation" evokes the change process familiar to Pokémon fans that is evolution, and that certainly qualifies. Many years ago, I wrote a post on how evolution is a change of not only form but also of other aspects, and that remains true even today. With that, even the process itself is "leading" its own change, having become more varied since then and pretty much since the early days of Pokémon; it too continues to be accessible and executable in various means, depending on the Pokémon game that certain fans play. It would be fascinating to see how they lead their own changes with the process.

Meanwhile, games like Trading Card Game Pocket are "leading their own transformations" of some things that have long been established for Pokémon, in this case the TCG. It seems very much different if somehow some things are still the same. It won't supplant the TCG as it is and has always been played, but it does present an accessible change and useful diversion for any fan who might be interested in the TCG but don't know where to start. The two "new wave" members of the current competitive pantheon (Go and Unite) also continue to present their own "transformations" that may just be as interesting as the mainstays.

In the context of the TV channel's slogan or theme, though, there is the sense that the changes being promoted ("transformations being led") are for the greater good of the people in general, which the TV channel strives to do with its content and programming. That may not be quite as evident for Pokémon - especially with what seems to be quite a bit of "money grab" for it lately - but fans, players, and so on always have the option to make good of the Pokémon situation they are offered, thus "leading" their own "transformations".

Sometimes change has to occur, whether for Pokémon or anything else that is present in society. When the latter happens, it's likely that the local TV channel I mention would be on it somehow, and as suggested by the this year's slogan or theme of its anniversary, lead the way for those changes and itself. It seems that elements of Pokémon, including its most fervent fans like me, can stand to do the same for changes that occur within its realm, keeping them in line and heralding them for better and greater Pokémon experiences in the future.

Three years ago: Togetherness Brings Meaning
Five years ago: Spreading Inspiration

Sunday, November 24, 2024

Closure: Pokémon Go Wild Area 2024 (Global), Day 2

For the coverage of the second day of the new paid event, I'd like to take a different point of view (and have added descriptors accordingly) to point out things. Of course, that point of view is provided by not one, but three people...

Me: ...which means it's in conversation with you two.

Goh: OK, great! So... "Wild Area".

Ash: We heard about that when we visited Galar, didn't we?

Goh: Yeah! So, it's pretty much like the one there. 

Me: Almost. This one is "thematic", as I explained.

Goh: You say this is Day 2, so what would be different about this from Day 1?

Me: According to the details, not much, but a key one is the "Mighty Pokémon", the ones that could be huge and have good stats. 

Goh: That's extreme.

Ash: But it would be extreme(ly painful) if we didn't get some of them!

Me: That would be very true, especially since I already paid to take part in the event. Furthermore... 

Ash: I got them for you!

Pikachu: Pika! ["Great!"]

Goh: Interesting. But I guess you'll say something about that later.

Me: Of course.

Ash: But things already went great: there were a few Pokémon from raids and most of the tasks were already done.

Me: So it was just a matter of completing the rest and finding more Mighty Pokémon. How'd that go? 

Ash: Really great! I got many more Mighty ones with really good stats - one of them was even Shiny!

Goh: What was it?

Ash: It was an Eelektross!

Goh: Very nice!

Ash: There were lots of Dragonite around too.

Me: And the ones you caught were almost perfect. I really can use them.

Goh: What else did you get?

Me: All four of the Legendary Pokémon with a special card image, one D-Max Toxtricity, and a few G-Max Toxtricity, with both Low Key and Amped forms with a special card image.

Ash: I helped to battle and raid for them!

Pikachu: Pi pika. ["That happened."]

Me: Of course you did.

Ash: But I didn't get of the Cosplay Pikachu in Shiny, and not much else was also Shiny... 

Me: That's OK, as long as we got them. You did use up the Go Safari Balls, did you?

Ash: I tried, but I still got quite a few left over before they were gone. 

Me: Well, it's at least better than some people having many more left over and not being able to use them.

Ash: I got the timed tasks all done before they disappeared, and the last of the Professor Willow tasks one were a bit hard for me.

Me: I'll take care of the rest on my own.

Goh: Um, so... out with it. You did send Ash, didn't you?

Me: On this day and yesterday, actually.

Goh: Let me guess, festivals and so on? 

Me: Yup. Two of them at the same time on both days. But again, I already paid for this, just like with Pokémon Go Fest earlier this year, so this was the practical - and cheap(er) - option.

Goh: I see.

Ash: I'm kinda bummed about the festivals, but this is Pokémon for us, and we did what we needed to do.

Pikachu: Pika chu pika. ["I agree on this."]

Me: Exactly - and to get our (my) money's worth on this and not to lose more in the process.

Goh: Very well. You know, I really can see this being repeated with different themes.

Ash: And with more Mighty Pokémon!

Me: I think everyone pretty much has the same thought. We'll just have to see if that can happen and the theme that it might take.

They say point of view is important, and I think my fellow Trainers (and I) realized this with the Wild Area event. That said, the event is a new point of view on things as stated, and the results might deliver just that for any Pokémon Go future.

Two years ago: Chow On, and Thank You
Five years ago: Cosplay: CHoCoDays 2019
Seven years ago: Catching Them All

Saturday, November 23, 2024

Entry: Pokémon Go Wild Area 2024 (Global), Day 1

The first day of the brand-new Pokémon Go paid event is here, and true to its name, it's a wild one indeed. Now it's also time to divulge all (most of) the "bones" of the event and what makes it such a "wild" one. As stated, the event is somewhat influenced by a feature of the eighth generation games and their region of concern, so most concerns are obviously directed to that. Yet of course, there are other concerns, and those are all reflected in the "bones" - all the sub-features that make up and define the event for what it is.

For that, the event's main concern is the debut of the Toxel species family, including the Shiny forms, and in particular its evolved form of Toxtricity for this particular occasion. (Toxel itself, a "baby" or egg-only form, debuted earlier this week as part of an associated event - but that's to be covered later on.) These Pokémon are of the Electric and Poison types, so these define the primary structure of the event: alternating habitats of Pokémon of these two types from 10 AM to 6 PM, similar to a Research Day. Field Research tasks - with petty rewards - suit the habitats, and there are also two Collection Challenges, one for each type; the latter when completed also rewards an encounter with costumed Cosplay Pikachu of the Pop Star (representing Electric) and Rock Star (representing Poison) forms, marking the return of these forms since Pokémon Go Fest from three years ago. Either of them also appear in photo bombs throughout event hours, up to three times for those with tickets.

As for Toxtricity, it's a supreme Pokémon, so it has to debut in an equally supreme manner - that is, in raids and Max Battles. Both its Low Key and Amped forms can be battled in four-star raids (for normal ones) and four-star and six-star Max Battles (for Dynamax-capable and Gigantamax-capable ones respectively). The raids are trivial for as long as there are other Trainers, but the Max Battles are not so much the case, and the second of the latter two continues to show that immense efforts are still needed, in particular for those who are woefully equipped. As an alternative to these, particularly for those who are fed up with them, there are three-star raids featuring a costumed Snorlax wearing a jacket, five-star raids of Dialga and Palkia in their Origin forms, and six-star Primal raids of Kyogre and Groudon, the first being event-exclusive and the latter two being returns from past Go Tour events. They can be raided at will to look for Shiny forms, build up resources, and find usable ones for adventuring and battling (including Adventure Effects and Primal Reversion), as well as hunt for ones with special backgrounds, for which all of these except Snorlax have.

Other strong Pokémon are particularly present in the Wild Area, and for this event, they come in the form of Mighty Pokémon, as selected species appearing throughout the day that are either XL or XXL in size, have very high IVs and levels (at least 87, and some close to or over Level 40), and are more likely to flee, all of which are indicated as "!!!" where a CP would be present on encounter. To catch them, one may likely need to use the newly introduced Go Safari Ball for this event, which can be obtained during event hours in sufficient quantity and more abundantly with a paid add-on. Furthermore, they can only be used during the event; they disappear at 6:15 PM, which is after an extra 15-minute window where the Mighty Pokémon come in greater numbers. The selected species differ for today and tomorrow; the assortment (as well as what can be caught) might leave some in "mighty" wonderment.

By purchasing the ticket for the event, one also obtains a Special Research set that branches according to the type (and form) of Toxtricity as well as the Pikachu forms above. Completing the set will also reward bonuses throughout the following week up until Friday. They'll also get a pose, extra Go Safari Balls, and more Max Particles each day to a higher limit. Bonuses are also in no short supply: increased Shiny chance, double catch Candy, halved hatch distance, double hatch bonuses (XP, Stardust, and Candy), more raid bonuses (free passes, extra XP, and extra Candy XL), and trade bonuses (more Special Trades and discounted trades). Some bonuses also apply to everyone as well, but they are somewhat in shorter supply.

I myself experienced many of these first-hand, being able to raid or battle for all of the aforementioned Pokémon and encountering most of today's Mighty assortment, with a few (significant) misses in the latter. The Gigantamax battles were the most concerning ones, but thankfully they turned out OK... or better than OK in one case. Unfortunately, Shiny - including for the Pikachu forms - and special background ones were rather scant, and the caught Mighty ones only minorly made up for them; I also had a good number of Go Safari Balls left over before they disappeared. At least, now I know what I should be mostly looking for on Day 2.

Go Wild Area is in some ways already proving itself (even on this first day) to be a unique twist on prior paid Pokémon Go events, even if a lot of the framework and content is similar to - and is a "mashup" of - other events, if only with a good bit of novelty. Its repetition in the future is still an open question, but the repetition of the second day is at hand, and at least some other nagging questions of the current event may still be answered then.

Two years ago: The Willpower Cup of GBL
Four years ago: The Kanto Cup of GBL
Seven years ago: Thankfulness

Friday, November 22, 2024

Preparing for Pokémon Go Wild Area

I haven't done one of these "Preparing for..." posts in a long time for one reason or another, but at least the onset of a new and big Pokémon Go paid event gives an incentive to do so, moreover since there isn't anything else related to Pokémon that can intervene at this point. Furthermore, based on the way that some recent big additions have proceeded, it seems pertinent that a post on preparing for this new kind of event needs to be made. Given all that, the post is made to fulfill that order.

Needless to say, similar physical preparations for Go Tour and Go Fest still apply, given how fundamental they are. In fact, for those with experience regarding other paid Pokémon Go events, I probably don't need to make the reminder: Niantic often sends reminder e-mails containing the same exact helpful tips, especially for paid events (that are considered) outside of one's normal place of playing. Though there is not one for the global (edition of an) event, it can be conceived that quite a few things still apply.

What really needs to be reminded is that as the event features an expansion of the recently added "gargantuan phenomenon", it is wise to (try to) prepare the best Pokémon that can serve to battle certain Pokémon of these forms, which should have been a given over the past few days leading up to the event, as well as what happened in general recently. That also might have to mean preparing some group strategies if at all possible and to congregate with as many people as possible - a tall order, but it may still be workable. 

As I've noted, the event features an abundance - or rather, overload - of features, many that are old and just as many that are new. With that, there may be the need to focus on the new features rather than the old, although one can fall back on the latter if necessary and possible. Priorities may also need to be set on what to catch, as several options do seem to present themselves during this event. That might also become good practice for later editions of Go Tour and Go Fest, which might become just as abundant.

Some sort of preparation is admittedly always necessary for a Pokémon Go paid event, though that's a given in most circumstances. The circumstance of the new paid event still serves as the perfect time to make some of the familiar reminders - as well as add a few new ones that are pertinent to the event - to make sure that the event goes well. The event is called "Go Wild Area" after all, so there is also an inherent element of (unexpected) "wildness"... which could be obviated even with some preparation.

Five years ago: Everyone's Contributions
Six years ago: So Little and So Much
Seven years ago: A Pokémon Menu

Thursday, November 21, 2024

YouTube Pokémon Highlights: Even More Pokémon Parkour

Recently, I had covered "parkour with Pokémon" as one of the topics I meant to cover a long time ago but got delayed to the present. It also spawned a "YouTube Pokémon Highlight", as the topic was actually based on a few videos from that video sharing site. As it turns out, the world of this topic is a bit of a broad one, and I found that now it's worthy of spawning another one of these highlights based on some other videos related to the topic, a few of which were also incidentally found as I covered the topic initially.

One of these other videos is by Kuma Films, which features the traceur (parkour athlete) of Todd Robins cast as Pikachu, similar to the casting of Calen Chan in the other videos I initially covered. Unlike them, this video has less of a story to it and more of an impressionist feeling of Pikachu running across various environments - specifically around Taiwan and some rough terrain, as the setting of the video. Interestingly, this video was posted 11 years ago in 2013, which was three years prior to the release and boom of Pokémon Go, making the video a practical "forerunner" of others that came after it. It's still a neat video that is gripping of the "running Pikachu" concept, presenting it in an almost natural fashion.

Speaking of Pokémon Go, UrbanAmadei created a parkour video based on the viewpoint of a Trainer chasing a Pikachu, which further affirms this viewpoint and approach for bringing together Pokémon and parkour. The video was shot in a park in Berlin in 2019, which places it three years after the game's release and boom, yet still being relevant to its perspective. The video actually spawned a sequel one year later, which was incidentally during the big "downturn" of the world; further, it has a more relevant tie to the game, as it was used to promote the global Go Fest edition of that year. In either case, the Trainer was depicted as unsuccessful in the capture of Pikachu, definitely making it a different take.

Then, there was a video by Nick Pro, which is similar in concept to the previous one. This also takes the viewpoint of a Trainer running across various kinds of terrain (including the indoor setting of a house), encountering random Pokémon and catching them along the way. It's another video from just after the release of Pokémon Go - specifically, 2018 - but it still serves well to highlight the game in addition to parkour; in fact, the concept is what I would call "semi-AR" due to the way the Pokémon appear in the video and were caught by the Trainer... except for one, for which one will just have to watch the video in order to find out which one that is. The dynamics of the game and parkour are still well-represented.

Evidently, there is something about Pokémon and parkour that go together very well: they can be quite action-oriented for all the objectives that they might present and account for to be achieved. Some of them could also be realized at the same time, if all the parkour videos I've highlighted (here and previously) are of any indication. There will always be Trainers and Pokémon species going through environments - quite possibly in styles that evoke parkour - and that might just be worthy for further encapsulation in videos.

Six years ago: Traveling All the World

Wednesday, November 20, 2024

Profs and Comrades: Professor Kukui

The previous Pokémon Professor I discussed as part of my "four fours" posts this month admittedly carried the quality of being "understated", even compared to his predecessor, who instead carries a "quintessential" quality. This would also apply to some of his successors, though there are exceptions... the one about to be discussed being one of them. Professor Kukui (for which his name means "candlenut" in Hawaiian) is of course the one representing Alola, and he is by no means "understated"; in fact, there is particular emphasis on the "comrade" aspect, as something that I've carried throughout this month's discussions.

For those who played the seventh-generation games, they'll note how involved Kukui is (was) in the affairs of the region beyond the research aspect, though this last bit is still involved through the player Trainer in some ways just like in other regions. Going back to those affairs, the involvement is from the beginning - also like in other regions, with the selection of a "first partner - all the way to the end, not only setting up the pinnacle that is that "end" but also becoming a part of it, which somehow I consider to be still pertinent for others to discover by themselves. That's still plenty of involvement in the "professor" aspect.

And then, for those well-versed in the anime, they'll know how close Kukui is (was) to Ash during his time in the region. The involvement could be said to parallel that in the games as above, although in one important sense it is more personal and somewhat deeper, as Ash was literally living alongside him. In this sense, the "comrade" aspect is more emphasized, and this even includes a certain "personification" of Kukui himself, which is actually also indicated in the games. There is still a true "comrade" aspect involved here.

It seems the aspects of "professor" and "comrade" are very much evident for Professor Kukui, in a manner that seems unlike other Pokémon Professors, save from (and second to) the first and original one for whom the aspects are also evident in many ways. Emphasis ("emphatic") remains the best descriptor in many ways considering both aspects, and like the substance represented by his name when set alight, both aspects heat up and light up the soul of this rather emphasized Pokémon Professor in all his ways.

Two years ago: Cosplay: ChibiCon 2022
Six years ago: A Raid Group Gathering

Tuesday, November 19, 2024

Pokémon Made Up of Other Pokémon

Over the many years that Pokémon has been around, there have been many fascinating aspects to the species represented by that name. One of them is how it is apparent that some species seem to be apparently made up of other species, in whole or in part. It's something to highlight and discuss, given how there have been many more examples of them since that time, seemingly making this an "ingrained" design of sorts.

A noticeable one for many fans is how three Magnemite make up a Magneton, virtually unchanged in appearance and seemingly only held by the power of magnetic attraction. The latter species still has a single mind and is therefore united as such, not to be considered as the separate components that it seems to be made up of. It is an exemplary representative of this aspect and possibly the oddest as well.

Similarly but less odd is how three Diglett appear to make up a Dugtrio, with a similar case applying to the later appearing Wiglett and Wugtrio. The case may be deemed to be less odd here since they seem to share (and be connected to) the same internals - much like Beldum and its family, which are not under consideration here - rather than being simply "attached" as in the previous case of Magnemite and Magneton.

More recently, there is the Dreepy species family, whose later evolved forms (Drakloak and Dragapult) also contain a "mini-Dreepy" - two in the case of the latter - that are as much a part of them as their expected main bodies are. The lore states that these "mini-Dreepy" are being reared until they can stand as real Dreepy on their own, which does seem to make sense given that they are partial Ghost types and thus developmental "apparitions".

In a sense, the evolved forms of Slowpoke can be considered to be made up of two different Pokémon, as the shell part according to lore is a highly transformed Shellder, for which the appearances are different according to form and species. The role of that Shellder had been "planned" to be "fleshed out" according to the beta version of the second generation games, but that didn't happen, so at least for now the lore still serves the explanatory purpose.

Whether or not the apparently disparate parts of certain Pokémon species, which look like other and/or related species, have a bearing on the constitution of those species as a whole, having them seemingly integrated into those species makes for an insightful consideration of how the species manifest themselves in design and appearance - not to mention lore. Even such a repetitive design and appearance seems to have much to convey.

Four years ago: Till Death Do Us Part
Five years ago: A Theme Event Dream
Six years ago: Fans of Fans
Seven years ago: Cosplay: MINORI 5

Monday, November 18, 2024

Immersive Cards in TCG Pocket

I've already explained pretty much most of the core content of Pokémon TCG Pocket, so now I can take different posts occasionally to deal with other aspects of the game, one of which is for today. As previewed earlier in Pokémon Presents, a defining feature of the game is what are called "immersive cards", and given the electronic or technological aspect of the game, it's a natural way to enhance the quality of the game with that aspect. Based on the current manifestation of the feature, that seems to have been realized excellently.

For the currently available Genetic Apex expansion, three cards - Pikachu, Charizard, and Mewtwo, all of the ex kind and representing the "branches" of the expansion - are of the immersive kind; they have a rarity of three stars and are naturally full art themselves. Upon earning them, the immersion is activated, showing the image of the card in full screen, along with aspects of the environmental art setting and even just a little beyond that; notably, the Pikachu and Charizard cards also show several other Pokémon in their immersive display. This can also be viewed at any time by viewing the card in one's own collection and tapping and holding on the cards, or if one hasn't earned them, in other people's (friends') collections.

Apart from the special imagery and the rarity level, these cards function as any other cards in battle - particularly the plain ex cards - and the immersion can be considered to be purely for aesthetics more than anything else. The rarity level, though, suggests that they may be somewhat difficult to get, and I've only gotten one (of the Charizard ex kind) since I've started playing; even so, some people I know of have earned either all three or multiple copies of any of the three or even both, making them either very, very lucky or the rarity not as apparent in getting the cards. 

Because of the above and the (expected) space that the animation takes up, not to mention the effort that goes into making them, future immersive cards are likely to be limited to a few per expansion. If more can be added, it would likely be because of a matter of convenience rather than possibility, although players would be happy to collect them all the same, especially if they can happen to be less rare.

Technology makes a lot of things possible, and for the Pokémon TCG in its Pocket incarnation, it allows one to look within and beyond the imagery of certain cards through the immersive aspect introduced as part of the game. That alone makes it an excellent feature of the game, alongside other implementation of its current (and future) implementation.

Three years ago: Living Further with My Buddy
Four years ago: Pokémon "Genealogy"
Five years ago: Drafts Piling Up

Sunday, November 17, 2024

Cosplay: Toys & Hobbies Week 2024

Ash: Oh, Toys & Hobbies is back!

Me: Sure!

Goh: Nice! Is this going to be like last year, to meet our friend's friends?

Me: Well, my local friend, why not. But my faraway friend, surely not this time.

Goh: I guess that's understandable. 

Ash: And uh... this is close to the time many years ago we connected - can I wear my Unova outfit?

Me: Of course. It just so happens that I still have it at the ready from last week.

Ash: Thanks!

Goh: So, did you get to meet her?

Ash: Yeah - just after I got there. 

Pikachu: Pika pika pika! ["Almost right away!"]

Goh: OK, so you must have spent almost the entire time with her. 

Ash: Pretty much.

Goh: But then there was the festival, which was...

Me: A week long, and this was its final day. 

Goh: OK, well, I'm looking at the schedule, and most of it wasn't quite what it looked like last year.

Me: Nope. Most competitions from last year are gone, but there are still character competitions (performance yesterday, parade today).

Goh: And the performance one you couldn't fit in because... oh, I see. It's in the evening and Ash cannot possibly make it for that.

Me: Right. And no singing or other kinds of performance either.

Goh: Ash and our friend's friend must have been bummed out.

Ash: A little. 

Pikachu: Pika pika. ["Just a bit."]

Ash: But I know we can make it happen some other time.

Goh: The only thing left is the parade. How was that?

Ash: It went by so quickly! But I didn't get anything. 

Goh: Knowing the place, there must have been tons of characters in it.

Ash: Yup. And some of them knew me! 

Goh: OK, so it was just for sightseeing today.

Me: Almost. Did you get a certain thing promoted?

Ash: I think I did. At least a little bit.

Me: A little is better than nothing.

Goh: I'm intrigued.

Me: You should be. It's familiar... but I can't say much more about it now.

Goh: I trust you. So it wasn't all a waste of time today.

Ash: No - I got to meet my friend's other friends and even played a game (tile game) too.

Goh: Well, sure. Just like the festival's name. 

Pikachu: Pika! ["Well put!"]

Goh: By the way, it was crowded, yes?

Ash: It was! And... I think I knocked over something...

Me: If whoever owned it didn't make a fuss about it, then that's fine.

Ash: Luckily... I think.

Goh: So, I think the people tried to make things simple compared to last year.

Ash: I think so! There was a zone each for toys, hobbies, and "e-sports", and they all had place names.

Me: Taken from Japan, I might add.

Ash: Everything seemed to work out for them, so I'm happy.

Pikachu: Pika chu. ["Same here."]

Goh: Why not? Even without many competitions, working out is the most important thing.

Ash: Maybe they can bring some back next time.

Me: True. I think it also worked out for me - I wanted (you) to "get away" from some sources of recent bother.

Goh: That's a nice plus.

Me: Sure thing.

Ash: It was definitely more.

Me: And after all that, we hope it definitely won't be "less".

Three years ago: Loyalty
Six years ago: PikaPool

Saturday, November 16, 2024

Encroaching Upon the Wild Area

It is known that by now, Pokémon Go has two "big-ticket" events (figuratively and literally) at certain points in the year: Go Fest in the middle of the year (Northern Hemisphere summer), and Go Tour at the beginning of the year (Northern Hemisphere winter). The seasons in between (spring/fall) don't seem to have any for certain reasons, though there seems to be no harm in trying to fill them with one as well. Now, there might be one such way to do so, and in a manner that befits new things added to the game.

The new event is called Pokémon Go Wild Area - shortened as "Go Wild Area" hereinafter. This short form also makes sense because the event itself is obviously based on a particular facet of some recent installments of the main series games, particularly those of the eighth generation. True to that, its features have also been disclosed, with rough correspondence: one of them is the particular debut of a Pokémon species and its Dynamax and Gigantamax forms, but I'll have more on this when the event takes place.

Actually, to be precise, it is taking place now: in parallel with Go Tour, there is a Live edition of the event, and it's taking place this weekend (today and tomorrow) in Fukuoka, Japan. Thus, Trainers in Japan have the privilege of "beta-testing" the event for when its Global edition takes place the very next week(end) for everyone around the world. The Live edition is predictably already sold out by now, but the Global edition is still available... though some Trainers will already have purchased its Event Ticket at this point.

Like Go Tour furthermore, the other features - besides the obvious one mentioned above - will also define this brand-new paid event. In fact, it seems this event may have an overload of new features even for the most seasoned Pokémon Go veterans like me, and it will prove to be challenging for everyone (if Gigantamax itself hasn't already reared its ugly head). This also prompts the question of whether the event might be repeated in six months with all the same features yet certainly different Pokémon, given its focus.

Years pass on, and paid events in Pokémon Go have risen to prominence at certain times of the year, though not in others. The new Go Wild Area event may just provide the event to take prominence in those other times and exemplify current developments in Pokémon Go. As its inaugural edition takes place with a current Live edition, which will also encroach upon its Global edition very soon, some very wild things are being encroached upon as well, and that may be considered the course of things to come in the game in much of the times ahead.

Two years ago: To Cart or To Download?
Three years ago: Connectivity

Friday, November 15, 2024

The World According to Ursaring

As I've mentioned a real long time ago, I enjoy delving into (portions of) my past for pure enjoyment as well as the simple reason of not forgetting them, as roots that contribute to my Pokémon-filled present. This applies even for some sentimental things that I've chosen to detach - or more appropriately, had to detach from - because of them being associated with areas that I do not wish to explore. In pure isolation, though, they might be worth exploring, and one such thing that I've recently delved into is something that encapsulates the world... for which in Pokémon terms, that would be (partly) through the view of an Ursaring.

For those who know what I'm referencing, the choice of representation by Ursaring might be an odd one, but it is known that even Pokémon with a gruff countenance (Ursaring included) might have a pure and kind heart, and that is exactly what the Ursaring I'm thinking of has. The Ursaring tells things like they are and presents things in ways that make one think to make the best sense of the situations involved. It's a novel thing to do for an Ursaring - at least compared to others of the same species.

That Ursaring is also technically not alone, as other Pokémon are there to make sense of all their world. By practical species correspondence alone, as with Ursaring, there could be a Pikachu, two Oshawott (perhaps one of which is Shiny), a Chimchar, and a Teddiursa living with and around the Ursaring. Then, there is a Solrock that greets as a new day begins and a Lunatone that does the same as a day comes to a close, both of which also prompt the deep exchange of thoughts. There might be others too, but that's for their wider world.

With all of these Pokémon, they seem to always have many things to take into account in their lives, and they do. Again, it's the Ursaring that guides everyone, especially when there's a sort of stagnation in things. The result of that guiding is likely to be just what everyone needs in their situations. And at the end of the day, there is something to be taken; after that, everything starts all over again for Ursaring and crew.

It seems funny how some things can be made to have a Pokémon correspondence, but that's my point of view at work. That could be considered the case for the sentimental thing I've been referencing for and throughout this post, and it carries a feeling that remains even if the thing has to be detached from me for certain reasons. Perhaps that's what it would take right now: an Ursaring to make sense of my greater and Pokémon world.

Three years ago: Pokémon Cafe Delights
Four years ago: Cosplay: The Bros Contest
Seven years ago: Ma? Ma? Ma? Marshadow...!

Thursday, November 14, 2024

Profs and Comrades: Professor Elm

Pokémon Professors are people too, and like them, they can be popular or not so popular. The latter seems to be the case for the next Pokémon Professor I'm about to discuss as part of this month's "four fours" on the topic, and it concerns the next one in line, as Professor Elm of Johto fame. The professor can be considered "understated" as he is encountered at the start of the journey in the region but scarcely after, and this situation would also similarly apply to some of the professors that come afterwards. Still, considering the title, there is something to be said about this (and those other professors) being "comrades" of sorts.

The journey role of the professor - and the others like him - is still crucial, being there to start out the journey of Trainers in the region with the "first partner" (here Chikorita, Cyndaquil, or Totodile). While the role might be minimal, there is a sense that the professor defines the region maximally (again here, Johto) in that it is not possible to distance him from the region. His English name - Elm, of course - seems to be a "chip" off of the tree name of his predecessor and slightly more eastern colleague, also suggesting that distance is not a matter.

What seems to matter most is the "comrade" status, whether for Trainers who originally hail from this region (Ethan/Hibiki comes to mind) or other Trainers (Ash, of course, as the prominent example). Handily starting off their excursions in the region is at the very least indicative of that "comrade" status even if later showings are scarce. While it could also be argued that this is a result of being distant from them, the initial showing may be considered sufficient.

Similar states of affairs may be considered to apply to some of the later Pokémon Professors, so Professor Elm can be considered to be initially indicative (and representative) of them. Yet that's not something to be discounted, and as "understated" as they may be, Professor Elm and the others are still comrades for each other, any Pokémon Trainer, and certainly faithful fans.

Two years ago: Tunnels of My Heart
Three years ago: The Shops of Unite
Four years ago: Graduation of Regionals?
Five years ago: The Music of Shuffle
Seven years ago: 1000 Episodes!!!

Wednesday, November 13, 2024

The Compact Battles of TCG Pocket

Now that I've discussed about the release of the TCG Pocket game and the matter of collecting cards in it, it's time to discuss how those cards can be used - that is, in gameplay and battle. I had already given a semblance of how this might be realized when I discussed the number of cards in a deck, but the reality is somewhat different than what was expected, even though there are still some correspondences, including to the full-fledged Pokémon TCG. And as indicated by the title of this post, it can be described in some ways as "compact".

Compared to the full-fledged Pokémon TCG, the Pocket battles are radically simplified - as the general picture of the situation. Some types of cards are absent, but there are still Item and Supporter cards, as well as Pokémon ex cards. The most important absence is of Energy cards; in lieu of them, matches feature Energy Zones (one for each player) that generate Energy on each turn after the second, still ensuring that the first player cannot attack on the first turn. A deck consists of 20 cards, so card functions are redesigned to support this situation - in particular, there are no Prize cards, so cards cannot get stuck as such, which is sometimes a problem with the full-fledged TCG. Regardless, players play to defeat other Pokémon in battle with up to three Pokémon on the Bench, and defeating a Pokémon results in one point (two for a Pokémon ex), with three points awarding victory.

This radical simplification definitely makes things more "compact": it is small enough that someone new to the Pokémon TCG can easily pick up the absolute basics of play with the cards and apply them to the full-fledged TCG, even if the latter is somehow very different and expansive from the Pocket implementation. That being said, the compactness seems to have managed to rear up some problems of its own, mainly due to the functions of cards as well as their interactions with the Energy Zone to furnish Energy in unconstrained ways, something that the full-fledged TCG constrains with actual Energy cards. This seems to be a problem that is neither "compact" nor easily resolvable.

As for possibly attempting to replicate these "compact" battles with physical cards, it seems fairly easy to craft a makeshift Energy Zone and use, for example, dice to keep track of Energy. What would be not so easy is to consider the functions of the cards as they are stated on the cards and adapt them with the constraints of the battles, especially ones that force certain discards to be made. In the end, it may be easier to have a half deck battle instead, although as an example, points can still be used in lieu of Prize cards and the same kinds of excluded card types in the Pocket implementation can be applied.

By a popularly cited saying, everything should be as simple as possible but no simpler, and that seems to be a guiding principle for the "compact" implementation of TCG Pocket. That compactness may have to be refined in other ways within the game and for use outside it, but it is regardless very much apparent and will have to continue to define the "Pocket" moniker.

Three years ago: Inspiration from Characters
Four years ago: The Spirit of Brothers
Seven years ago: Cosplay Assistants

Tuesday, November 12, 2024

The Tricks (No Tricks) to Card Collection in TCG Pocket

Before one can play with the cards, one must collect said cards. This is the norm that applies to the real and full-fledged Pokémon TCG as well as the Pocket version, the latter of which having been released recently. That is also what I wish to discuss in this post, and not so much of the former. For that, plenty of players have mentioned a few "tricks" that may hold water (and in one case, previously) for getting certain cards, although in some sense such a body of "tricks" is non-existent. Such is the situation that I will attempt to explain here.

First, it is important to understand how one collects and procures cards in the game. The main method of doing so is of course through booster packs; in the case of the current Genetic Apex expansion, it's one of three editions (Charizard, Mewtwo, and Pikachu). A selection of 15 virtual packs is generated for one of these, and one can examine their "physical" aspects before deciding to open one of them by swiping (emulating a "tear-off"); as with real packs, they contain five cards of random kinds, most likely of Pokémon. One can also perform a Wonder Pick to "snipe" a duplicate card from a recently opened pack by a friend or someone else in the world, or to get one from special events. The former, in fact, will be the primary action before one reaches Level 3, at which point they can battle.

Now, that "physical" aspect examination is the important (and equally dicey) part. Apparently, it used to be that some packs would "curl" at the edges, and this could be taken as a sign of packs with venerable cards; now they don't, and the examination of other "physical" aspects may become the key. The theory is that some packs could appear "plumper", which may indicate those venerable cards, though admittedly this is kind of hard to point out. Meanwhile, some packs also appear upside-down initially, and this might also be a sign, though not always. Still, these "tricks" to physical examination may be worth a try, and might just lead to a truly venerable pack with very special cards.

Then there are other supposed "tricks" to getting a venerable pack, though I'm apt to discount them as "no tricks" to getting one. Turning a pack upside-down manually - which forces the cards to be revealed from a face-down state - is claimed to work, but it might be still dicey as above. Yet other "(no) tricks" include selecting a pack by "roulette" fashion (as they are arranged as such), watching for signs of "sparkles" in the back, and skipping the animation for when packs are opened. They can be tried to enhance the experience, but I still would discount them as "tricks" for getting really special cards.

In any case, collecting cards is necessary in TCG Pocket before being able to play with them, and at least some things may be discerned in order to be able to get good and special cards for playing. Whether they may be "tricks" or "no tricks", getting the cards themselves is still the point of it all, as accomplished through its implementation, which is not too far off from the full-fledged Pokémon TCG and might just be as intricate and arcane as anything else related.

Monday, November 11, 2024

Little Things, Little Packages: TCG Pocket

There's been a bit of hubbub in the Pokémon TCG realm in the past couple of weeks, and it's something that I ought to cover, moreover since I'm now also a part of it. And that's what I'll be doing for a few days ahead while things are still fresh. The hubbub concerns the newest member of the TCG family, which was previewed earlier this year and now has come to fruition, offering a simplified virtual experience to the cards in a portable (and indeed, little) form. No doubt it's the Pokémon Trading Card Game Pocket - hereinafter, TCG Pocket - and it's now available to greet many prospective players.

While the game was released just at the end of last month, it was actually beta-tested over the course of that month for select groups of players, and the test seemed to work out pretty well, given that the release proceeded. It too was received pretty well, especially by my TCG fellows, who also downloaded the game and started playing; there were also a few other friends even without apparent connection to the TCG who also started playing (and led me as such), which gives further affirmation to the reception of the game.

As for the "little" part of this, the gameplay (the battle part) is definitely smaller than for the common TCG counterpart, though a discussion of this would have to be made separately - as in, not now. The card-collecting part is still done through opening booster packs as well as other methods, and they're little things that mean a lot; still, they do have not-so-little intricacies and need to be covered separately as well. Then, there's plenty of yet other little aspects that also just beg to be discussed later.

Like the common TCG, there are also expansions, though there is currently but one: Genetic Apex. There are also over 250 unique cards for it available, so it's not exactly a little thing by any means, though its package is still "little" in a way. Future expansions will definitely make things not so little, though perhaps still not quite on par with common TCG, so this may be one "little" aspect that will persist as the game flourishes. 

It is said that sweet things - and little things - come in little packages, and the newly released TCG Pocket encapsulates that somehow well, at least in its current and initial incarnation. How much of it can remain "little" as the game expands remains to be seen, but even having a few things remain "little" may be a wonderful thing, as does having a playable implementation of the TCG in a package of such scale, as offered by this game.

Sunday, November 10, 2024

Pokémon Go Community Day, 11/10/2024

For those who have been around to witness the spectacle and experience the happening that is Community Day in Pokémon Go, they will likely understand the patterns of the event and what to expect in each of the monthly editions (including the one for next month, but I'm getting ahead of things). Of course, there will always be a degree of unexpected things, but that's par for the course of anything, even Pokémon. The expected things are still always important, even if they might be somewhat surprising.

So, let's get to it: November's featured Pokémon for Community Day is Mankey. It might look surprising, but the Pokémon was found to have a third evolutionary stage in the Paldea region (Annihilape) - which is now in Pokémon Go since January this year, immediately making the species family fodder for Community Day, even long after Mankey has had its Shiny form, now realized as such. After evolving it to Primeape, a task needs to be completed, with it being set as a Buddy Pokémon, before it can then evolve into Annihilape; normally, this would involve defeating 30 Pokémon of the Psychic or Ghost types, but during the event period for today, that is changed to just capturing 20 Fighting-type Pokémon. Regardless, both Pokémon get the same special Charged move of Rage Fist, a Ghost-type attack that favors the latter species (due to its typing) more than the former, especially for its PvP prowess in all leagues.

Aside from this "crutch", most everything is standard as far as Community Day goes. The main bonus is triple XP, supplemented by double Candy and Candy XL chance bonuses. The featured Pokémon can be made to appear through extended Lure Modules and Incense, as well as photo bombs and after defeating Primeape in raids after 5 PM. As usual in modern editions, trades are discounted and there is an extra Special Trade. For Research, along with Field tasks that are the norm and the extra paid Special set (which is back to being as such and titled "Mankey Business"), there is a Community Timed Research set for those who check in through Campfire. Showcases, item bundles in the Web Store and in-game shop, and stickers complete the whole deal.

Today, being myself and not sending Ash, I caught a number of Shiny Mankey, the first of which was for the very first time and was immediately put through a mirror Lucky Trade, resulting in almost the best possible IV. The rest of the day was simply spent on capturing the Pokémon to continue building up stock for it, as well as to evolve Primeape, which took a lot of Buddy Pokémon theatrics. In all the efforts, there might have been a bit of confusion and one or two things left behind... but I still got all the Annihilape I needed to evolve (and could have evolved), which is better than not having done so over the course of the event period, overall making this day rather productive.


Execution in my local area was also interesting as it was in a park my raid group used to frequent, and it was done with a certain national snack food sponsor. That meant treats for everyone along with the usual contests, of which I won one thanks to a very small Shiny Mankey. That execution, though, was under looming threat of rain, which almost manifested at the very end - luckily not during the event itself. There was also a grand contest that I couldn't participate in due to not meeting the requirements and social media circus, but that may have been for the better, as I have all that I need without its reward.


Overall, many things above were expected for Community Day, even if the featured Pokémon was on the unexpected side, along with the grand sponsor. It is of the understanding that I (and other Trainers) will have to adjust to them, but if the situation is anything like today, that means the results should be very good and prepared for top fighting form, for which the featured species family of this edition very much embodies that.

Saturday, November 9, 2024

Cosplay: Kaioken Fest

Me: OK, let's try this again. 

Ash: Another festival!

Me: Sure. I only heard this one just yesterday, but I think it might work out, not like the one on Sunday.

Goh: Oh, just like the card game shop one, but not as sudden.

Me: No, but it's still a bit sudden even for me. Plus, it's also farther than you think...

Goh: How far?

Me: It's almost at the edge of town where I am.

Goh: Wow.

Ash: But I got there in one shot! Luckily, just before it rained. 

Goh: Lucky! 

Ash: I guess so. 

Pikachu: Pika pika chuu~ ["A little more, and boom~"]

Ash: OK, so the place is... a hardware store??

Me: Yup, you'd better believe it. Apparently, if I read this right, the festival is part of its re-launching celebration.

Goh: Well then, it should work - if not, the store is to blame.

Me: Couldn't have said it better myself.

Ash: They got started a bit late. Friends of ours didn't come until just before it started. 

Goh: Like you said, they might have gotten caught in the rain. 

Ash: That's true. 

Goh: ...Hey, is there a schedule of any kind? Mind if I see it?

Me: Here you go.

Goh: Oh, that's... very slim, just like the one for the card game shop.

Ash: I saw two dance groups.

Goh: OK, that's the first two things after the opening... so then it's time for the character parade. 

Ash: You bet! And it happened this time!

Pikachu: Pi! ["Indeed!"]

Me: Thank goodness. So, that makes up for last Sunday.

Goh: So how many characters were there? 

Ash: Just nine, including me.

Goh: That's not crowded at all - wait, was Sunday like this too with the people?

Ash: Uh... Pretty much. There might have been a few more people on Sunday than today.

Me: It might be because of the suddenness.

Goh: I'm sure you're right. OK, since the parade happened, then there must have been results. 

Ash: Hey, wouldn't you know - Judge Favorite!!

Me: Yes! Nice work! That definitely more than makes up for Sunday now.

Pikachu: Pika chu! ["Very nice!"]

Goh: Awesome. So after that...

Ash: I heard they were supposed to have a dance-off, but they skipped it for a DJ.

Goh: OK, now maybe people aren't interested for that. 

Ash: Like, what other people?

Goh: You said it.

Ash: After that, most everyone went away - and I decided to peek at a friend of our friend in the area.

Goh: Nice! You must have had a good time there too.

Ash: Sure. And then I went back to our friend.

Me: A very nice day. You know, if I had heard of this one too late, I might have been up to hijinks at home or around.

Goh: So it kept you in line. 

Me: For sure. Also, a long time ago, there was a festival here... but I sent Ash to Community Day instead.

Ash: Oh! I understand now. It was even farther from there, so you made a good call for me.

Pikachu: Pika pika~ ["It works~"]

Me: Now that the store re-launched, hopefully they can get good business going.

Ash: Hope that rubs off on us.

Me: Why not? Even a short festival like this can really do wonders.

Goh: Especially if things go as planned.

Me: Very much so. Now I'm off to plan a few things of my own... but it could still work with you two.