Saturday, August 8, 2026

The Function of Shiny Pokémon in the Puzzle Games

Shiny Pokémon have pervaded many Pokémon gaming areas beyond their main series origins and subsequently have gotten more popular and recognizable among players of the various games. They also have pervaded the puzzle spinoff games, and in those games, they actually do serve some interesting functions. I thought it would be neat to discuss how those functions manifest, in particular using two games they have appeared in - Café Remix and Shuffle.

One of those functions is simply becoming another Pokémon to be raised, separate from the regular color counterpart - although this makes sense by the main series games since the colors don't transition. While this does mean more effort by the player to raise them to useful and acceptable levels, it means that they can use up their surplus of items for doing just that... as has become evident recently in Café Remix with a lot of powerup items that are perfect to be used for raising any hired staff member, including the Shiny ones as they come.

Then, if the Shiny Pokémon are separate from the regular color ones, they can then harbor skills and/or abilities that are different from the Pokémon of regular color. This is (was) in fact the case for Shiny Pokémon in Shuffle, whose skills and abilities are in fact different from those of regular color. The advantage of this approach, certainly, is having two separate Pokémon of the same species that behave differently in the puzzle stages and can be used in different ways to adapt to the challenges of those stages; the usefulness of this becomes evident.

As the Shiny Pokémon are different in color, given the same skills and/or abilities, they can be swapped for the regular ones and not clash with Pokémon of similar colors when used in a puzzle stage. This has occurred in Café Remix, where a puzzle stage can demand two Pokémon of similar (regular) colors, which can lead to confusion when they appear together. However, if one of them can be Shiny, the Shiny one can be swapped in for the regular one, and they can thus be differentiated. This can be rather advantageous, especially under time pressure.

Functions of Shiny Pokémon in the puzzle spinoff games might not be too different from the regular ones at a glance, but looking at them in depth through gameplay usage and factors as above, they can be quite essential and of interest for players as they keep playing the games and looking for an edge to improve their gameplay. Here, then, Shiny Pokémon being popular and recognizable is not just another look or instance but also an extra gameplay leverage.

Friday, August 7, 2026

TCGP: Descent of the Sky Ruler

At the end of July, I had written up about how Rayquaza has a certain lasting appeal; it was actually well-timed with a few in-game things Pokémon has got going on. It was made the day before the Ozone Ascent event started in Pokémon Go, and it heralded two goings-on in TCG, both physical-Live and TCGP. The former is something that I may or may not be able to cover later on (as in, not now), but the latter is definitely something that I can cover right now... and I'm doing just that for its Rayquaza happening.

That Rayquaza happening is a new expansion for this month, which is appropriately called "Ruler of the Skies" since, well, that's who Rayquaza is. It "descends" as regular Diamond cards (in both normal and Mega forms) and one of the two Star and three Star "immersive" cards in this expansion (in its Mega form) along with a selection of other Pokémon, some in their Mega form, that are as equally strong-willed as Rayquaza is. They present great power as well as great challenges, especially with regard to collection.

For the overall composition, the expansion contains 155 cards in the numbered section and 78 cards in the overnumbered section, which makes for 233 cards in total. By all considerations, it's a semi-major expansion, and the cards all have some role to play. The overall composition is also similar to previous semi-major expansions with one major feature Pokémon (Fantastical Parade, Pulsing Aura), which I have to say is not too bad for consistency - although players do still have to work to get at the necessary cards.

Specifically for this expansion, there are 144 Pokémon cards, which make up the bulk of the numbered section. They are complemented by 3 Item cards, 2 Pokémon Tool cards, 4 Supporter cards, and 2 Stadium cards. As such, this expansion introduces many new things across the board, at least in the regular numbered section. Meanwhile, the overnumbered section has familiar tricks, including the other three Star "immersive" card that features Rotom, a tricky Pokémon and a total hoot at that.

It is still Rayquaza that is the focus of this expansion, and its "descent" through this expansion makes it clear who reigns supreme in the wild blue yonder. But as always, players can also reign supreme by collecting all the cards that they want and need (for decks as well as other purposes) from this expansion, of which there is a good number of them. And then there is the "lasting appeal" aspect for the feature Pokémon, for which the new expansion nurtures that as well as future gameplay with it and beyond.

Thursday, August 6, 2026

"Back to Basics" for Indomaret x Pokémon

It's been somewhat of a long time since Indomaret, a local convenience store chain where I am, collaborated with Pokémon and turned out some wonderful merchandise. Perhaps it may be because of that fact that this year, they've gone back to that collaboration; furthermore, the effort has adopted a more "fundamental" approach with the merchandise items, which then becomes a source of intrigue to be discussed along with the merchandise in question.

Earlier this year, the collaboration took the form of special cups featuring five Pokémon species: Pikachu (of course), Eevee, Charizard, Snorlax, and Gengar. The cups were all of a single dominant color with the respective species featured all over. In this way, the approach is simple and no-nonsense yet still collectible for the fans; that is true for me as well, as I obtained the Pikachu and Charizard cups (in part thanks to a friend) and enjoy their presence after having used them to hold some drinks.


A little later on, even around now, the collaboration has a "back to school" theme, in line with school students starting or returning to their places of study. For this, one is able to obtain lunch boxes, tumblers, and a pencil case by paying more for them after shopping a set amount of other items. The lunch boxes and tumblers have proven to be quite popular... which is why I'm only able to obtain the pencil case, the only item left over, often in great amounts. This too shows that the most basic thing is essential.

Of the collaborations that have been made, this one is indeed the most "basic" in many ways. Yet the most "basic" thing is that Pokémon fans, even the local ones in my area, will snap up great merchandise that is neatly designed and simple enough to satisfy their needs, including pertinent ones. So, the items above greatly exemplify this and show that there is intrigue (and a continued one at that) in Pokémon merchandise that simply works and plays well.

Six years ago: The Look of Pikachu
Seven years ago: There Is Always a Way
Nine years ago: Cosplay: Tomodachi 2

Wednesday, August 5, 2026

Item Traps in Pokémon Games?

Games have a way of making players do certain things by compulsion or force. Perhaps that could be considered true for Pokémon games as well in certain respects. One way that could happen is by forcing players to use up certain game items in order to make progress in the games at certain points; this is what I would define as "item traps". Now, I'd like to make the argument that the situations in some Pokémon games can also present themselves as "item traps" for their specific cases.

Some of those "item traps" may lie in the puzzle spinoff games: most recently, Café Remix has some stages that practically require certain Pokémon to clear, but even then that's not enough, since the same stages practically require items to enhance the skills of the Pokémon. While some players may chalk up the possible misplay of the stages due to inexperience or not enough time spent, the fact of the matter is that somehow the items present their necessity, thereby realizing them as "item traps".

Meanwhile, in Pokémon Go, if one used a Bottle Cap for a Pokémon, the higher-level tasks of Hyper Training for the IV stat of HP feature tasks of earning Candy for a Buddy Pokémon by walking with them. If the Bottle Cap was used for a Legendary or Mythical Pokémon - and most Trainers are expected to do so - that invariably means walking 20 km for each Candy, unless they get them excited manually (which is possible but time-consuming) or use a Poffin (which is instant but... it's an item, and thus an "item trap" lies in wait). Granted, the usage case is very specific, but the "item trap" can present itself in that case.

For the main series games, if the act of giving a drink to the Saffron City guards is considered an act of compulsion, and so would be the use of items in Trainer battles involving the CPU by both sides, then these could be loosely considered "item traps" by the definition above. They aren't strictly "item traps", but they're sufficiently demanding situations that in some ways do prompt the usage of items in order to continue progress.

There are likely to be more examples of "item traps" in Pokémon games that have escaped my mind, the scope of my Pokémon gameplay experience, and the creation of this write-up, but the situations that prompt them to appear should be quite evident by the above examples. In any case, usage of items is essential for Pokémon games or otherwise, but it cannot be denied that at certain points, the usage becomes not only essential but down right needed so that one's progress doesn't come to a screeching halt.

Four years ago: The Hisui Cup of GBL

Tuesday, August 4, 2026

A Frozen Ice Land and Its Creatures

As I'd mentioned in a recent imaginative write-up about five likely-to-be Pokémon as creatures on a wild island setting, that follows up or constitutes a "sequel" of a previous post in the same manner. I also said that the previous post might be "missing" or could use one more element that also applies to what the post was referencing. Now I'd like to add that "missing" or extra element through a write-up of its own, yet certainly in the same style as that previous write-up and bringing up what appropriately applies.

Like before, a place pertains to the discussion as the setting. By the title, that place is a land - more appropriately, an island on a sea - that could be described as being in a kind of "eternal winter". Subsequently, the place can be considered very much frozen in climate and perhaps slightly with regard to time as well, especially for what might take place on the island. The climate can also be a bit harsh in the place due to the "winter" element, but it can also be quite hospitable, especially for its possible creatures.  

It cannot be doubted that Pokémon of the Ice type can and would make themselves at home here, an example being Jynx as well as the Galarian form of Mr. Mime. Strangely enough, some creatures are present in the water, but they're not of the Ice type: they'd be of the Electric type, which would be in the form of Chinchou and Lanturn as one species family. As the place lights up in the night by auroras of uncertain origin, they too can also make their own way of making the night light up for the resident Ice-types.

The place is perhaps the strangest compared to the previous six, and now as a group of seven that can be identified by certain creatures as the possible Pokémon species that may persist within those places. Yet for those who have recollection of those places, they might not seem that strange at all... just perhaps a little mysterious - or a lot in some cases. Coupling that with the wonders of Pokémon species, there is something to be said about them persisting in and out of the imagination of those linked to them.

Monday, August 3, 2026

What's Hot, What's Not, and What Else for Champions

I haven't dealt very much with Pokémon Champions recently, but I'm still observing some of the particulars that pertain to the game. For that reason, I want to cover some of them in a post, so I've thought of covering them in a "what's hot, what's not, what else" format, which serves (and had done so, in a different context) as a general overview of various particulars for different things. Now, that becomes applied to Pokémon Champions according to some of the particulars I've observed from both sides of play and development.

Starting with "what's hot", tournaments are still hot for the game and getting hotter, also for the fact that the annual Pokémon competitive happening is approaching. That said, the game is also desired to have a feature for hosting custom tournaments in-game, which would help to alleviate the external burden. Then, the battle arena is also desired to have some variety, which aside from the Pokémon may be something that's as varied as it's going to get (to be expounded shortly). These "hot" aspects surely keep the game going.

Then there are the "not" aspects. For all of its playability, the game hasn't included pre-evolved species, which might just be able to do some marvelous things depending on the species in question. This is a particular complaint of one of my VGC friends, who hasn't gotten to playing this very game for that particular reason. As such, the game is slated to include these at a later time - obviously not now with the peak of the competitive season at hand - and by then, my friend and others can take part in the experience with those Pokémon.

As for "what else", the game has some elements that will likely remain as unconsidered for inclusion. They are replays and skins, which are clearly considerations that are influenced by Pokémon Unite (the latter notably called Holowear there). And that seems to be warranted; the former is becoming a relic in said game, and the latter just adds bulk to the game, which is not necessary since Champions is already bulky in its initial edition. Even with the interface having resemblance, the features need not to resemble the other game either.

Reviewing the aspects as mentioned above, Pokémon Champions is still in its early days despite having been around for several months, at least for the Nintendo Switch edition, and much more still lies in wait for the game to bring it to maturity like main series-style or VGC battling has in all its years. The players and developers both still have a lot to deal with for the game, especially with the upcoming competitive season transition into the next one, and once that happens, more aspects may just need to be scrutinized as above.

Three years ago: Let's Go on Routes

Sunday, August 2, 2026

Cosplay: Halloweeaboo Vol. 6 - Natsukoi

So, it is to my knowledge that Ash and Goh won't be present too often this month for um... reasons - including research. Today, then, there is...

Red: Hello. Those two are something.

Me: Yeah, you can say that. Anyway...

Red: You want me at a festival today. Sure thing.

Me: Yes, it's one that sometimes Ash could make it to.

Red: Well, that's great. For that, let me try a little something for you along with my classic outfit.

Me: Oh, you got the hair done a bit! Perfect.

Red: It took a bit of time to get to the place where you'd usually have that, but it's OK. 

Me: And it's somewhat needed too. 

Red: So then, the festival is at the rooftop level of a mall. 

Me: Yup, it's back to the usual place after it went somewhere else.

Red: Hmm, that one had a singing competition. This one didn't.

Me: I heard about that - but then, I don't think I can get you to sing anything.

Red: No, save that for when Ash comes back.

Me: But there are character competitions - team performance and single parade.

Red: I'll take the latter for you, then. Especially since I gussied up for you.

Me: Sure. I couldn't plan out a team performance anyway even if I wanted to.

Red: And it looks like this festival always has a lot of people - and characters.

Me: You better believe it.

Red: Including in the parade, 40 with me. 

Me: And how'd that turn out?

Red: Didn't work out for me. The winners were great, though.

Me: Yeah, that seems to be the case, with or without you.

Red: And I got to see a bit of the performances. They were... interesting.

Me: I'll bet. Oh, by the way, dance groups for entertainment, yes?

Red: Yup, saw a couple. And a dance party near the end.

Me: Uh-huh, so standard for current times. Now, what else did you do?

Red: I got to hang out with a few of your friends and have fun - and eat, up until the end before I got back to you.

Me: Haha - well, that's always a necessity when I send you or him.

Red: Hey, and you got me to go somewhere again.

Me: So, I got to fulfill that commitment.

Red: The festival scene here is lively, even if it has really changed.

Me: It has, and this festival is one of those changes. As an aside, this edition has the theme of "summer love".

Red: I don't know about love - even though we like Pokémon - but this was a good "summer" day for a festival.

Me: Yup, I do believe it is.

Red: So, where to next?

Me: I have an idea - but wherever it is, there certainly will be some "hello" greetings involved.

Red: Like here! Nice one.

Me: Of course.

Four years ago: (This Is) Just the Start
Six years ago: Let There Be No Lies
Seven years ago: Topic Balancing, Again
Eight years ago: The Music of Magikarp Jump
Nine years ago: Pokémon Is Everything

Saturday, August 1, 2026

More Increased Limit Ideas for Pokémon Go?

Quite a few years ago, for Pokémon Go, I discussed about several limits and how they may be raised, and since then, some (but not many) of them have been realized - the last being the friend limit, which is now up to a whopping 650 to accommodate the "permanence" of Forever Friends. The others have been accommodated only at times but not indefinitely, which could still sometimes be frustrating. Meanwhile, recently I've thought of other limits within the same game that could be raised, so now it's time to make a "sequel" post of sorts to discuss those other limits and the possibility of raising them... or not, as the case may be.

One of those limits is the placement of Pokémon in Gyms and Power Spots, which are still at 20 each, a number that has remained so for the former and only newly instituted for the latter. While the latter is fine given their paucity, the former may need to be raised, if only slightly to 25 as a possible value, to accommodate the many Pokémon that Trainers have as well as the possibility of not being able to go out often. Such a limit would probably also need to be explored with regard to the capacity of the Pokémon Go servers to handle it. 

Meanwhile, the swapping of Buddy Pokémon is still limited to 20, which is a modest value. Yet it may not be modest enough for some, especially if they're involved in certain battles that suit them in the Buddy position due to being a Best Buddy. Similar to the above, an increase to 25 might just accommodate those who swap Buddy Pokémon day in and day out for all kinds of purposes, including but not limited to that mentioned purpose. It's a slight augmentation that in some Trainer cases should improve the way they handle Buddy Pokémon.

As a last limit increase idea that I'm presenting now, it is known that Max Particles are used not only for battling at Power Spots but also to power up Max Pokémon of all kinds from those and other encounters. Therefore, it could be plausible to have the daily earning limit for them to be increased even just slightly from 800 to 1000 to allow an accommodation for powering up. While various concessions already seem not to warrant this - including the current ways to earn them - the thought of the idea may be the only important thing for it.

The common thread for all of these "raise limit" ideas does rather seem to be "accommodate", and that could also apply well to some limits that have been raised in the past, whether they were temporary or indefinite. With the game having gone on for 10 years - a long time for a game of its kind(s) - some limits sometimes have to be surpassed to achieve all the things that could be achieved, and now will be as the game and its ideals continue on.

Friday, July 31, 2026

Pokémon Go Event Rollup, 7/31/2026

Then, there is the rollup of events in Pokémon Go to deal with. This month moves forward the season that also aptly has the same theme ("Forever Forward"). It also moves the game into its prime celebratory season, being the time surrounding its anniversary, as detailed earlier in this month. And it is a prime celebration, which as I've said is its 10th year for this year. All the details would then lie in the surrounding events, which is the purpose of this rollup to cover and present them as they are (or were).

The actual celebratory event would be the aptly titled 10th Anniversary Party from July 4 to 6, also covering the monthly Community Day up to the actual anniversary day. It brought about a slew of past celebratory costumed Pokémon in the wild, as well as a new one for Gimmighoul with a 10th anniversary coin from its usual sources; some might also appear in Field Research encounters. A paid Timed Research set provided premium niceties, and a new avatar item and new stickers made things festive. All this was supplemented by bonuses of evolving Kanto starters to get their special moves, as well as increased catch XP and Stardust as well as Shiny and background (for Gimmighoul) chances. It was a short celebratory event, but that was needed since the party would continue in a longer form in a different way.

Following the celebration, things led up to the Global edition of Pokémon Go Fest with the Road of Legends event from July 6 to 10. This event served as the accompanying event for that, for which its Go Pass of 200 ranks furnished all the niceties for and through the grand weekend event, including in its Deluxe track. As for its other features, true to its name, it had a lot of Legendary Pokémon, from an all-out raid-able bash on Monday, Fusion selections on Tuesday and Wednesday, Crowns on Thursday, and Origins and Primals on Friday, plus complementary Mega Raids for each save Primals. All of them might also have a special background celebrating raids when caught, and they might have Fusion moves if applicable. Other complements to this event were special 2, 5, and 10 km Eggs, as well as bonuses of no remote limit (through Go Fest), stickers, increased Premier Ball catch rate, increased Party Power, and an extra free raid pass on the specific event days. In a way, it was even more of a celebration because of the lead-up to the prime event, which is (and was) a total "fest" in itself.

Fittingly, a Pokémon celebration has to involve Pikachu, and that was the Special Anniversary Pikachu Celebration from July 13 to 20 was all about. It featured the return of many past costumed Pikachu (from special events, anniversaries, and the like) in the wild in roughly two-day periods with different selections in each, as well as a constant selection in raids of one star, and certainly encounters from some Field Research tasks. Pikachu was also easier to catch during the event. Meanwhile, its Go Pass of 60 ranks featured the return of Cosplay Pikachu with glittery items and lots of XP, as well transfer Candy (XL) and catch Stardust bonuses. A Super Mega Raid Day for Raichu - both X and Y forms - coincided with the event on July 18 with all the usual perks, so its evolved (and further evolved) form didn't miss out on the celebration as well, making it inclusive and quintessential for the event.

Last up for this month's prime celebration was the first Ultra Unlock bonus from Go Fest, as the 10th Anniversary Edition from July 21 to 27. It featured the debut of a costumed Pikachu that resembles Professor Willow on its first day and then throughout the event; the first partners of the various regions were also present in the wild (and Field Research encounters) in three-day periods, which when caught could also have backgrounds depending on one's team; all of them could also be evolved to get their special moves. Lure Modules had some powerhouse Pokémon while a few with party hats appeared in raids. Each three-day period also had even more catch XP (up to 10 times), and new Professor Willow avatar items made things lively, along with the stickers from the earlier celebration event. The Masterwork Research for Shiny Shaymin could also be gotten if one hasn't done so. Finally, this event's Go Pass of 60 ranks had some unusual premium goodies like the Golden Lure Module, a T-shirt, more encounters, and Candy (XL) bonuses at each of its milestones to make the celebration more worthwhile.

Lodged in the weekend of the previous event was the Ozone Ascent event from July 25 to 26, which simply had a Timed Research set to be completed to encounter Rayquaza and get its Mega Evolution niceties, a kind of appeal in itself. Then, there was the make-up (as mentioned) for Day 2 of Go Fest on July 26, which in a way was appropriate since the former needed raids, and players needed the best experience.

July will surely cement itself into Pokémon Go as its anniversary month and celebration, and for the tenth iteration as above for this year, the celebration really kept on coming on. Yet that is certainly something players (Trainers) can benefit from in very many ways, perhaps as many as the game's current and future years.

Thursday, July 30, 2026

The State of Nominations, Part 41

Looking at previous years, see below, this day and the next day - the latter to be dealt with tomorrow - have been alternating in their coverage of nomination updates and event rollups. This year, that will continue, with today being devoted to the former (which also means that tomorrow will be the latter) to maintain the pattern. That's also perfect since I've got something good this time for that update and it deserves to be discussed as soon as possible - as in, now.

For that, now I'm able to update on its actual progress, something I haven't been able to do since January. Since then, I've made four nominations and I've had all of them Accepted, bringing the total to 195. Since they are "four for four", my Not Accepted nominations remain at 71 for its total. This is good progress - even if I'm still not able to determine some of their status definitively - and I can stand to make a few more of these nominations soon enough with certainty.

Then, there are the monthly impact numbers that have been going since the end of last year. The numbers are in for June (21771 visits by 1653 players) and July (32591 visits by 1791 players), and they're extremely satisfying. July being the big Go Fest month correlates well with these numbers, and that will definitely make them hard to replicate in other months. Of course, there isn't a special event in Pokémon Go every month, so that much is also key to these numbers.

Now that I've regained some confidence in making more nominations, that will become exactly what I'll do in the next two months. Still, as with what happened since the beginning of this year, I will still keep some sensibility in mind for many of those future nominations. Though I'm able to make even more nominations than ever (the limit has been recently increased to 60), I'm surely not going to use all of them, and only the ones that matter to me will be used somehow.

While there's no telling if or when I'll have to break the alternation pattern of the posts - even though there is also a history of them also being inconsistent somehow - they will still be consistent in the topics, given their importance to Pokémon Go. This edition of the nomination updates highlights that in a way, with the return of some of the ways I've done things previously along with some new aspects. After that, it's only a matter of how the process has manifested in the game.

Wednesday, July 29, 2026

A Pokémon Scooter Dream

As I've mentioned time and time again, dreams are fleeting, whether they're mine or others' as well as whether they're related to Pokémon or not. Accordingly, many of them tend to just drift away as soon as they end, unless I'm fortunate to record their details immediately. However, some days ago, I had a Pokémon dream that was much less fleeting than most other dreams I've had, and I could recall most of its details even now just by thinking about the core aspect of the dream. Now I'd like to preserve it in greater detail with a post here.

Certainly, the core aspect that appeared in the dream was a scooter. It was not an ordinary scooter, though; when a special module was equipped, it could play Pokémon music - in particular, the soundtrack to the first-generation games. From a technical standpoint, perhaps it could also play other kinds of music with other modules, but for this particular dream, the detail of the Pokémon music module became the aspect that stuck out and made it what it is.

In the dream, I was also using the scooter to get around places I rarely get to and even times I wouldn't even think I would do that in, being early to mid-evening. And this happened while the Pokémon music was still playing, which became a nice touch to the dream. Of course, all dreams also end, and this happened as I was approaching one of my intended destinations while riding the scooter. After that, it became a matter of remembering it, which came easily.

This dream can be said to highlight the lasting effect of Pokémon music for a Pokémon fan like me. It can make things lively even if the situation is out of the ordinary, in this case a scooter that allows it to be played... and I don't even ride one in real life, at least not by myself. Yet no matter how oddball things seem, the Pokémon aspect seems to make it make sense somehow as well as pleasant to be enjoyed within the context of this particular and quite realistic dream.

Even now as the dream has passed many days ago and I'm writing up this post, I still feel a sense of being attached to the dream and would be pleased if it somehow could be realized. In that way, it's a Pokémon dream that is truly lasting and not as fleeting, and it may just be quite fascinating for other Pokémon fans, who can now share the dream.

One year ago: Under a Cloudy Sky
Two years ago: Crossover Holowear?
Five years ago: P25 Music for Life?
Six years ago: The Values of Posts
Nine years ago: Under 100 Hours?

Tuesday, July 28, 2026

Hunting for Souvenirs in Pokémon Go

Earlier this year, I discussed some of my favorite souvenirs that sometimes Buddy Pokémon in Pokémon Go will bring back to their Trainers and put in a review of what they are just in case that may be helpful to a Trainer. Also as stated, they might be necessary to collect at times - a more recent example being a task in the Special Research set for Shiny Diancie - so this time I would like to discuss that collection aspect. It could perhaps be described as a "hunt" for them, so I'm framing this discussion in that manner.

For those Trainers whose Buddy Pokémon are typically stuck on one or two Pokémon (like me - I confess), especially for the purpose of bringing them up to at least Ultra Buddy level as the requisite level for hunting souvenirs in the first place, they'll still get some souvenirs when that happens and in the days after. Granted, the going might be slow, but the souvenirs will present themselves in those days, even if it won't happen every day. It makes for a passive kind of hunting, but it may sometimes be necessary.

If more immediate service is necessary, and there is a selection of the above kind of Buddy Pokémon (hint - search term "buddy4-"), then it's possible to hunt through these Pokémon for leftover unopened gift bundles that possibly contain souvenirs and make things go a bit faster. It also affords an interaction opportunity with each of these Pokémon - by playing with (that is, petting) them - and get buddy hearts. While changing Buddy Pokémon is limited to 20 times a day, that should be enough to get the needed souvenirs from them.

Now, there is a process by which some Buddy Pokémon can be "chained" to get souvenir gifts, which could be done along with the above process. It's a bit tricky and even involves a Great Buddy as well as quite a bit of waiting; even then, the "chain" could still be broken in the process. There is the sense that if one is going to go through the above trouble, it might as well be tried. Regardless, I've never tried it and it's not on my list of priorities, but since there is a "vouch" for the method, those with the leeway can absolutely try.

Getting souvenirs from Buddy Pokémon could be described as an "inexact science", given what happens above and in general with them. Yet for the very few times (now and at some other points of time) that they are needed, there are some ways and efforts of getting them, which might ultimately depend on one's patience and the methodology itself. For all those efforts, there is still a sense of appreciation about getting the souvenirs as well as for the exemplary Buddy Pokémon to whom they would become attached.

Two years ago: Cosplay: Arto Fest

Monday, July 27, 2026

A Pokémon Collector Exchange Idea

Something that groups of people who collect Pokémon merchandise of various kinds could probably use is an idea for making an exchange of merchandise. This could be especially true if they have large groups and want to facilitate a mass merchandise exchange among their members, also potentially redistributing the merchandise to those who seek them. For that, I thought of presenting one such idea that they can apply as a form of "collector exchange".

The idea involves gathering up all the merchandise on a table where everyone can see them, and when the time comes for the exchange, each person comes up to the table and chooses an item - likely not something of their own - to obtain for themselves. Each person would be randomly selected for this purpose, and if there are more items than there are people, then each person can go again. In any case, once the table is completely cleared out, the exchange stops and everyone goes back with the items they obtained.

What could also work would be that some people would have the "privilege" of coming up to the table more than once during the draw if they attained certain achievements - though this would have to be coupled with a really great number of merchandise items on the table. As for the draw itself, the selection should ideally be in quick succession, which would be even more suitable for large numbers of people and merchandise items. The prospect of this being viable for large Pokémon gatherings then becomes rather evident.

In fact, the above roughly describes the merchandise exchange process that takes place at Mysterium, a convention for fans of the Myst series of games (for which this year's edition just ended and I'm "shoehorning" the "annual mention" of the game series right into this post). It's growing in the number of attendees from year to year, especially at special milestones - which could also be said to apply to Pokémon gatherings in certain contexts. While the contexts are different, the exchange systems could be made to be similar somehow.

Any gathering of fans for different pop culture series might inevitably involve merchandise and its exchange at some point, especially when it gets big enough. At that point, it is likely that a system is needed for that purpose, especially if the gathering becomes systematic as well. At the least, an idea for a system like the one above could be considered, and it would allow a "collector exchange" to be manifested that reflects the massiveness of the series in question.

Sunday, July 26, 2026

Five Creatures on a Torn Island

Just a few years ago, I wrote up a fairly imaginative post about six places that can correspond with six Pokémon types - although now that I think about it, I could have made it seven and seven, but I won't discuss that now. What I will discuss, however, is a follow-up or "sequel" to that post, since the six (plus one) places also do follow up to a sequel in a manner of speaking. It'll still have the Pokémon relation, but also in a different manner: this time I'm not bringing up specific types, but definite species instead along with the setting.

That setting, as predictable by the title, is a torn island that suffers from degradation by the environment, although in a way, there is also some human influence in that degradation. It sounds like a harsh and unforgiving environment, but both Pokémon species and their real-life counterparts (animal species) have been known to survive in settings one would not expect life to be able to persist. Of course, sometimes there may be such a thing as "too harsh", and some of these species may just fit the bill to be "saved" - more on that shortly.

Now, the five creatures - in a certain order - correspond to the Pokémon species of Mantine, Heracross, Politoed, Lapras, and Wailord, perhaps quite roughly in both scale and appearance. All of them make their marks on the environment as well as people (yes, there are people too) who deal with them in their everyday life. Still, it has to be said that they might be on the darker side of things in this environment, but that's not to say that there are people who revere them for all the good that they bring.

Back to the "saving" part, it would certainly take some effort to save a few of the mentioned species above that exist in this setting, particularly given that the commonly recognized (or even archetypal) forms of the above are pretty big to begin with, especially Wailord. They would also have the potential to become "regional forms" given their environment, much like what has happened in other Pokémon regions. Yet when Pokémon is brought up as a topic, perhaps there are not many things that a Poké Ball can't fix.

Many of the places I've mentioned (and far more beyond - which might be able to serve further "sequels" of this and the previous post) in fact have odd and intense characteristics that make them unique. That would certainly apply to many Pokémon species as well with their own odd and intense characteristics. Then, if they match, or at least if the species profiles match as in the above case, it makes for a pretty neat imagery of how Pokémon might just be able to relate to these places and others beyond them.

Saturday, July 25, 2026

Cosplay: Japaniversal 2026

Me: Remember last month when I tried to send Ash to a festival and it didn't happen, so he went to Community Day instead?

Goh: Oh. This must be it.

Me: Indeed. So, this is the one that got delayed a month. But that's also a good thing, because...

Goh: No Pokémon happening today?

Me: Nope.

Ash: All right! I can be at the festival all day!

Pikachu: Pika chu, pika! ["That's very nice!"]

Ash: So, um... I've never been here before.

Me: That's right. This one has been going on for many years, but it never worked out for us for one reason or another (including a month ago) - but now we can get to it.

Goh: Who's holding the festival?

Ash: Another place of study, much like one of our friend's.

Goh: OK, that's pretty interesting. But how was it like actually today?

Ash: They had all the stands and booths out on a big parking lot. Last time there was construction outside and a little inside, so that's why they delayed it.

Goh: I see. But won't it get hot outside?

Ash: Actually... It did, huh.

Pikachu: Pika pika chu... ["Really hot..."]

Ash: Luckily there was shade in the nearby building.

Goh: Luckily. I'd love to know how many stands there were.

Ash: Not a lot. Just a few food stands and booths for goodies.

Goh: Hmm. It doesn't sound too big to me.

Me: I have a suspicion about this, but let's continue on. As for competitions...

Ash: Hey, there's a singing one! I'm sure you want me in that.

Me: Sure! And you happen to be with your Hoenn outfit, so...

Ash: "Chiisaki Mono" it is!

Goh: Would you look at that - a chance for "redemption".

Ash: Yeah. And our friend is much better now, so we can really do it this time.

Pikachu: Chu pika! ["All right!"]

Goh: I guess we'll deal with how you did first.

Ash: I did fine. Maybe I messed up slightly? But I didn't forget anything - mostly.

Me: Well, that's OK. How many others were there?

Ash: Nine others, with three prizes.

Goh: A pretty good chance...

Ash: ...but I didn't get any of them.

Me: Huh. Well, there's always next time.

Goh: By the way, was there a character competition? Usually a festival like this would have one.

Ash: There was! A parade. But I saw only four get in, and they all looked really good, and it costs double to get in...

Me: So you probably wouldn't win, and it's more effort on my part.

Goh: Oh, OK. Good thing you tried to put your Eggs in one basket.

Pikachu: Pika, chu pika... ["Yes, a lucky break..."]

Me: The rest of the day must have had some entertainment.

Ash: Yeah, a couple of dance groups and a band, plus a dance-off.

Goh: That's still not much. So... how big is this festival really?

Ash: Well, the parking lot was big, but not a lot of people came.

Goh: Maybe our friend knows something?

Me: I heard that there were two other local festivals in the vicinity, both of which also have either singing or character competitions - at the same time as this one.

Ash: I heard that too! From your friends at the festival.

Goh: Well, I think we have the answer then. Those two "stole" visitors from this one.

Me: Yeah, I think you're spot on, Goh. It doesn't help that this is the one that got rescheduled and "ran into them".

Pikachu: Pika pika chu? ["Could be different?"]

Ash: I guess I probably would have ended up in either of them too if this wasn't around.

Me: That would likely be the case.

Ash: But I think the students did a good job after all that's happened.

Goh: Maybe you'd like to go again next year?

Ash: Sure! If our friend can make it happen.

Me: Like today, if it happens to be a "free" day, then I'll surely give it a shot for you.

Goh: That could be interesting.

Ash: Right!

Me: At that point, the festival might just stand up to its "universal" name. 

Friday, July 24, 2026

The Continued Appeal of Rayquaza

Rayquaza (roughly correct pronunciation: rekweiza) is a Legendary Pokémon that is part of the land-sea-sky trio of the third generation. Of the trio, however - as well as considering the bevy of Legendary Pokémon in general - it could be considered to have the greatest appeal for fans, and furthermore, that appeal is also a lasting one by the same considerations. At this point in time, I thought I'd take out a post to discuss how that may be so for that Pokémon species as well as fans like for whom the appeal is relevant.

By many accounts, it is an inherently strong Pokémon... apart from its Dragon and Flying types that leave it quite vulnerable to the Ice type. It lives in the sky, and it protects the heavens and earth, so it has to be quite strong. Going back to that trio, it also mediates the other two - particularly given their Primal tendencies - and so the strength comes into play in that regard much like a parent with two misbehaving children. It's quite anecdotally and emblematically appropriate to the factor of that appeal for fans.

Then there is its Mega Evolution, which dedicated fans know that it comes by heart - and a piece of space debris, in addition to a special move. For those who know the lore, there is also a particular person attached to it: Zinnia, whose role could be described as a "custodian" of its Mega Evolution as seen in the post-game storyline in the remade third generation games. Speaking of which, the Mega Evolution form is fascinating, with regard to both its shape and the way that others can gain access to and take advantage of it.

Perhaps just as memorable and appealing is the myriad of its other associations. They would include the color green (its dominant body color, becoming black when Shiny), the Greek letter delta (the title of its post-game storyline and a part of its overall shape), and intense storylines (the seventh movie or feature film, as well as the first series of Mystery Dungeon games). Of course, other fans are free to ascribe other associations based on their experiences with this Pokémon, but all of these are representative of many of them.

With the way that Rayquaza is, it has a lot going for it, including the ways that it might appeal to Pokémon fans - whether certain segments of them or universally across many segments. It is also evident how the appeal and specifically the factors that contribute to that appeal have a certain lasting quality about them, with some being rather memorable and others being quite distinct identifiers of the Pokémon. Rayquaza itself will certainly continue to roam and protect the sky as its home, while those on land (and sea) will have their attachments to it.

Thursday, July 23, 2026

Pokémon Research in Pokémon Unite

Stepping back from the "turmoil" I discussed for the fifth anniversary of Pokémon Unite, one of the game's more recent aspects is something that deserves discussion. It's an event framework that essentially builds upon one I discussed just over a year ago, which since then has also applied to non-Legendary Pokémon. The new framework, which I call "Pokémon Research", becomes another novel way for players to obtain Unite Licenses as certain Pokémon enters.

With this framework, players collect research "tokens" that when used, they fill a gauge with item rewards, for which the last item is the Unite License for the Pokémon. To collect research "tokens", players complete missions that award one "token" each, which comprise Daily Missions (new tasks each day, one of them is a simple login one), Weekly Missions (new tasks each week, updated Mondays as with Battle Pass tasks), and Special Missions (one-and-done tasks for the event). It's definitely more task-based than the other framework but the ultimate goal remains the same, being to earn that Unite License during the event if possible.

Because of the task requirements, the framework can be a bit burdensome, especially since the "tokens" can only be collected by the framework, and that some tasks - notably Daily Missions - are tougher than they seem. For that, as with the other framework, Aeos Gems can be used to alleviate the burden: an individual task can be cleared for just a meager 5 Gems, while the whole gauge can be filled with a good number of them, depending on how far along a player is. This, of course, should be considered as a last resort if a player missed several days.

Now, I was about to call this "Legendary Research", but then I'm reminded that it has been similarly used for Mega Evolution Unite Licenses, thereby making it not-so-Legendary. Furthermore, the "research" bit is also a bit of a misnomer, as the framework can also appear with it being applied as "training" instead of "research" for both Legendary Pokémon and others. Like the other framework, the application potential of this to certain Pokémon is diverse, although it has only become strongly connected with some strong examples.

Different ways of getting certain Pokémon as Unite Licenses in Pokémon Unite at the least keeps some of the game engaging, amidst all the "turmoil" it currently faces. The "Pokémon Research" framework satisfies a need for that, and its task-based approach remains wide open to however way one plays the game. And "play" is exactly what one needs to do to keep up one's progress in this particular game and keep it relevant with all its new and old things.

Three years ago: Cosplay: Shokumatsu

Wednesday, July 22, 2026

Pokémon Unite 5th Anniversary

As with past years, I'm covering the anniversary of Pokémon Unite on this day. This year's anniversary also happens to be a bit of a special or notable one, as it is its fifth anniversary - a half-decade of its presence. That said, the special quality seems to be less evident recently, and in lieu of that, there is what could be called "turmoil" instead, which implies quite a bit of not-so-good things. Yet there are still good things to speak of, so for this anniversary, I would like to discuss that "turmoil" in both of the sides that it presents.

The greatest "turmoil" would be the elimination of one of its main currencies and its partial conversion to a system that may or may not afford a lot of freedom in its elements. In fact, the deadline for converting that currency has recently passed, and players may or may not have gotten all that they can from the conversion and subsequent dealings with the new system. After this many years with the game, it may not necessarily be what players need, even if they can deal with the new system just fine and the intricacies of the game after.

Meanwhile, the continued competitive presence of the game presents a "turmoil" in and of itself, but it seems that the "turmoil" might go deeper, given the state of the game. I've already outlined all the concerns about that a month ago, but it bears reminding and repeating. In this fifth year of the game, those concerns still need to be paid attention to, even as the game continues to "make it" - and hopefully not "break it" somehow.

On the good side of the "turmoil", the anniversary event is (or has been) in full swing, and it offers the usual bonuses and brings about a different kind of "turmoil": one of a Legendary kind. A bunch of Legendary Pokémon are joining the game, not as "pit bosses", but as actual playable Pokémon; two have already done so, and two more are incoming. Whether or not that's a sign of more impending "turmoil", that may be up to the players to determine.

Half a decade is not a very long time, but it isn't short either. In that span of time, Pokémon Unite has demonstrated its capacity for a novel kind of Pokémon battling and competitive spirit. It makes for a good "turmoil", even if that is marred by the not-so-good aspects. The hope is always that everything will resolve, as is the case with matches here.

Even now, some of that "turmoil" is still felt in some way. For now, happy fifth anniversary to Pokémon Unite.

Tuesday, July 21, 2026

Interface Skins for Pokémon Go??

If Pokémon Go is always looking for new features to improve the overall gameplay experience (and possibly to milk money out of players or Trainers), then I've got a good one, which then becomes the subject of this post. Some applications or games are known to be able to have different appearances for different users, which can be accomplished through the feature of "interface skins". Certainly, that is not something that's currently present in Pokémon Go, so now it's something I'm throwing out for its execution and possible related ideas.

The idea for this feature came about from the recent interface glitches of Pokémon Go, which at one point in time I've experienced (perhaps others as well) as a different image replacing the background of the capture summary dialog. At that time, it happened to be a wood texture, and it fit almost perfectly with the dialog, apart from sizing and the effect it had on the dialog text. This happy accident actually worked well, even though it had some flaws as it manifested, and brought about the idea that I'm now explaining in this post.

Were the idea to be implemented, some things would certainly need to be considered or even changed. Readability of text is a concern, especially given the above experience (where the wood texture was dark and made the text darker), so perhaps it would be best to stick to lighter "skins". Then, drawing routines would have to be modified to accommodate the "skins" and make sure they mesh well with the current interface, and that's a lot to consider - as well as potentially prone to even more glitches, if the game's development is of any indication.

As for the possible "skins", Pikachu and Poké Ball motifs are the most obvious ones and need to be included somehow. Given the above, environmental and adventuring motifs are quite possible as well - ones that represent the land, sea, and sky, as examples. This then leads to tie-ins with Pokémon types, possibly one for each type, but Grass, Fire, and Water as "basic" ones would be prime. Finally, for the "milking money" aspect, some "premium" and ornate skins could be considered for special occasions or immediate purchase.

Sometimes a fault can lead to some interesting ideas, and the idea of "interface skins" for Pokémon Go is one that arose from one such fault as explained above. Implementing the idea is another matter entirely, with all of the above concerns and suggestions being valid. Still, it doesn't seem to be half bad, and the feature - if it were implemented - would be a nice visual touch and possibly another opportunity to rake in some cash from players or Trainers. At any rate, the game and its gameplay experience could really benefit in more ways than one.

Monday, July 20, 2026

On the Times Square Mewtwo (Event)

As a part of the promotion for this year's Pokémon Go Fest (in a sense), a special event that was could be attended only by invitation was held at Times Square in New York City. The one-off event involved a mass raid for Mewtwo with similar execution as the ones in the regional Go Fest editions (and a particular instance to be detailed soon), and the Mewtwo obtained from the event is very, very special - so special, in fact, that it has generated a discourse of its own, which means that it's also fitting to generate a writeup on this blog.

What makes said Mewtwo special is that it is a guaranteed "hundo" (perfect, with the best stats possible) with a location background - although a lucky few will get a "shundo" with it being Shiny. That special quality is a big part of the discourse, and a controversial one at that, since those who were invited essentially got it with no effort - aside from getting there and taking part in the first place - while the rest of the player base struggle with their chances for all three of its particular aspects as above, which does seem quite unfair for them.

In fact, some of said Mewtwo are now being attempted to be distributed in unsavory ways - not to be mentioned here - and the more emotional of players or Trainers are feeling less motivated to play. They're certainly consequences of the special one-off event and its ultimate reward, for which if it hadn't been instituted, the ones who were invited might feel it's unfair for them with the state of the world today and the effort they expend in order to get to the event. It can be seen that there are several sides to the story, both good and bad.

Certainly, the reason for going through all this is to replicate - or to be more precise, realize or put into actual manifestation - a scene in the very first trailer for the game itself, for which without it, the game wouldn't have become embedded in the Pokémon fandom as well as in general conscience. This is another good side to the story, even if on the other hand the experience for the game has not been rosy in many of its happenings, which is certainly part of the less-than-stellar side of it. Much then could depend on specific player regards. 

On that matter, it has been discovered that the raids (Mega Mewtwo or otherwise) for the second day of the Global edition of Pokémon Go Fest experienced problems for many around the world - even for some close to me - so they will be repeated this coming Sunday. Some have posited that they might as well be compensated with an additional Mewtwo encounter as an analogue of the Times Square event; although this won't be the case, it still shows that many still have their impressions of said event and ultimate reward, however distant they are.

The Times Square event for Mewtwo and Pokémon Go Fest in general is still impressive in its gathering power and reward, even though the controversy that it generates is also just as impressive, and especially so for those who didn't participate in it. There's something to be understood about it for everyone in connection to it, and it could serve as an example of what can and can't be done for future Pokémon Go events, particularly those with a promotional nature. They all will still need to tow the fine line of experiences of those who play the game.

Sunday, July 19, 2026

Cosplay: Wibufest Cosplay Competition

Me: Now here's something to liven up this weekend... I hope.

Goh: Well, it's a character [OOC: cosplay] thing. So of course you're sending Ash.

Ash: I'm on it!

Goh: And it's a competition too, obviously. You will be putting Ash in that, right?

Me: Actually, it's not just characters. There's a singing one too.

Ash: Sure, why not.

Pikachu: Pika pika. ["Good thing."]

Goh: And what do you want Ash to sing?

Me: Well, since it seems no-holds-barred... let's go with "Chiisaki Mono".

Ash: Ah! Well, I'll put on my Hoenn outfit, then.

Me: You got it.

Goh: So, what's the place like?

Ash: It's a cafe! But they set it up like a festival on the second floor.

Goh: Very neat. And of course everything happened there.

Ash: Yeah! But, uh... I think our friend still has a bit of a "tired" problem.

Me: I'm really sorry. I thought I'd overcome it by now. I hope you did all that you can.

Ash: I did. It might sound a little off, but it's still true to the song.

Pikachu: Pika chu... ["Pity..."]

Goh: You did try to resolve it yourself, did you?

Me: I did all I can myself. [sigh] Well, if you want, you can take part in the character competition.

Ash: I got into the character parade... I think. I was given a number for that.

Goh: Was there something else?

Ash: There seems to be a "street competition".

Me: Oh, but you had to sign up regardless. Hmm.

Goh: Huh. And I guess the parade happened way later on.

Ash: Early evening! But...

Me: What now?

Ash: I almost didn't get called! But then a friend of our friend saved us.

Pikachu: Pika pika chu? ["How'd that happen?"]

Goh: Maybe they put you on the "street competition" and gave the wrong label?

Me: That's possible - even intentionally.

Goh: Seeing that there are two competitions, anything is possible.

Ash: Yeah, even for the singing one. 

Goh: How'd you do with that?

Ash: No go. Only three winners and there were some real good ones in the 18 who were in it. 

Me: So we may never have had a chance. Although I'm still frustrated that things turned out the way they did for me.

Goh: I'm sure you'll want to make it up.

Me: Absolutely.

Ash: Maybe the place was frustrated as well? The power kept going out.

Pikachu: Pika... pika chu! ["It just went... zap!"]

Goh: Oh. That too is frustrating.

Ash: And the winners of all competitions had to deal with other things too?

Me: OK, so maybe it's not so bad not winning. I guess we're all dodging bullets (and seeds) here.

Ash: I'd say we all need to get things going.
 
Me: True that. I hope that'll be the case for whatever's next time.

Goh: There's always one. 

Me: There always is.

Saturday, July 18, 2026

Speedrunning Features

Many Pokémon games have lots of features that add bulk to the games and give outlets of aspirations for players (Trainers, partially depending on the game) to work on and pursue. Not surprisingly, it is also that "bulk" that makes things hard for them, with particular regard of dealing with them - with speed, no less. With that, I had a thought about the specific concern of making "speedruns" with them in more than one respect, and I've decided to try to write a little something about that... perhaps in a bit of a speedy manner as well.

In one sense, the "speedrunning" is for testing through them - which many should so that others don't have to, and especially so if the player is marked for beta testing as with the case sometimes in Pokémon Go. Even if testing isn't a concern (or more specifically, is already done), it may be that they're needed for certain purposes that players need, for example leveling up (Pokémon Go) or facilitating Pokémon transfers (with relation to the main series). In that case, speed may be of some absolute importance for getting things done.

Outside of the games, there may be the need to understand the features quickly, whether that would be for personal needs or the need of sharing that understanding with others. The latter evidently can take many forms from the verbal to the visual, perhaps including what you're reading right now. The speed may also be relative, depending on the Pokémon game and the relevant player base, but if the need for speed presents itself, then the players in the player base can and do have a way of making it happen - a bit of comfort and motivation.

Speed may or may not be a necessary aspect of the features in question for the Pokémon games, but the concern of "speedrunning" through the features may be something that makes itself necessary according to the player bases of the games and what the aims of that "speed run" may be. Given the "bulk" of the games, which may be a partial result of the features in question, there could also be the need to downplay that bulk and allow the players in the player base to pursue and work on more aspirations than ever before with a "speed run".

Now, I think I've got a bit of feature "speedrunning" to do in my own (Pokémon) case...

Seven years ago: The State of Nominations
Eight years ago: The Eevee Identity
Nine years ago: Only One Save File