Thursday, July 31, 2025

The State of Nominations, Part 35

Being that the end of the month is at hand, and being that it's been two months since the last one, it's time to update on how my nominations for new PokéStops in Pokémon Go have progressed. I always strive to have some progress before I make the update, and there has been at least a little bit of that. Perhaps, depending on the (relative) scale of that progress, it might also be considered a lot of progress even if it doesn't look like it amounts to that.

Speaking of amounts, there are the hard numbers to get to as usual. With this update, I have 179 Accepted nominations, which is an increase of 7 from last time. Then, the number of Not Accepted nominations remains at 66, keeping it in check while the former keeps increasing. The progress is relatively minimal - being in the single digits - but the results may turn out great for Trainers in the areas of concern with the new PokéStops.

The most significant progress may be that I've checked all of my Accepted nominations and determined their presence. I've found that 164 are actual (live) PokéStops, while 7 of them have not been found (that is, are absent), and 8 of them have been found as Power Spots instead, disappearing and appearing with time. While the resolution of the former as the latter may almost be a certainty, it still helps to keep both of these separate for now.

For newly made nominations, I've dumped 5 more into the Wayfarer system, and they're going to go through the usual In Queue and In Voting hoops to determine their resolution... yet it seems that some of these could already have their resolution be determined, which might be a major hurdle. That seems to also apply to their preparation, which always seems to be dumped only just before I make this update; it's something that I hope could be changed.

With the way that PokéStop nominations are, it seems that progress may indeed be expected in amounts of "a little" or "a lot", as well as depending on the perspective that one views them in. For the current update, it is very well that the nominations have continued to proceed and the successful ones have been qualified. It's certainly something to look into in the period between now and when the time comes to make these updates again.

Wednesday, July 30, 2025

Pokémon Go Event Rollup, 7/30/2025

If past years are of any indication, July tends to be a "hot" month for Pokémon Go, whether it's coming and going off its traditional anniversary celebration or the annual festive celebration that is Pokémon Go Fest. That is in fact still true for this year, even with Go Fest all in the previous month - and then there's the anniversary in this one. With the end of the month at hand, it's definitely time to roll them up in order to see what went on. 

Certainly, the month kicked off with the Anniversary Party event from July 1 to 6 - concluding right on the day. Joining the celebration this year were Ivysaur and Venusaur with party hats - meaning that the existing Bulbasaur with a party hat can now evolve into these - as well as a Gimmighoul with a special coin and background (through Field Research) plus regular Shiny ones. They're joined by other first partners in the wild and Field Research encounters, plus Pikachu and Eevee with hats in raids. In Timed Research, a free set offered items and more encounters, while a paid set through the event ticket offered even more. Those who haven't gotten the Special Research set for a Shiny Jirachi can also purchase it and enjoy extended bonuses along with those who have. Other bonuses pertained to increased friendship perks, Gimmighoul perks, increased Shiny chances for Pikachu and Eevee from raids, overworld party hat surprises, and "daily double" perks. Other novelties of the event were new avatar items (a party hat and wristbands) and new stickers, making for a particularly massive celebration.

Where Go Fest goes, Ultra Unlocks will surely follow, and the first one of these was an event called Hisui Celebration from July 8 to 13. Certainly, all the Pokémon were of this dynamic region, including the debuting Hisuian Zorua family. The rest of the Pokémon were found in the wild and raids, including dimensional guests through space-time anomalies (appearing every few hours) and Unown U in raids; they're also encountered through Field Research and the subject of two Collection Challenges. For bonuses, catch XP and Stardust were quadrupled, and Hisuian Qwilfish and Voltorb plus Unown U had their Shiny chances increased. A Raid Day for Hisuian Lilligant on July 12 added to the festivities of this region's wonders.

More celebrations followed the above, by the Water Festival event from July 15 to 20. This returning event brought back favorite Water-type Pokémon (including scarf Lapras) through the wild, raids, and Field Research encounters, and introduced the "sushi dragon" that is Tatsugiri (by raids), with each of its three forms being regional and inspiring new avatar items. They were complemented by bonuses of extended Rainy Lure Modules, more Candy for better throws, increased Shiny chances for Staryu and Tirtouga, and backgrounds for some scarf Lapras from raids. Three Collection Challenges put Trainers through a watery time, and the event ticket had a paid Timed Research with bonus items and Pokémon plus a pose. Topping things off was a return of Gigantamax Lapras through a Battle Day on July 19 (but without a scarf) that brought harmony and wonder through this regular event.

As an intervening event, the Summer Concert was held from July 19 to 22. Every evening on those days from 5 PM to 8 PM, Lure Modules were extended to one hour in length and attracted some musical Pokémon, one of which is Chatot with increased Shiny chances. Field Research also had tasks that rewarded Spinda encounters with all patterns except the heart pattern. Being a concert, selected pieces from Junichi Masuda also played during that time and allowed Trainers to be entertained while they continued their regular play.

Next on the Ultra Unlock agenda was the Steel and Scales event from July 22 to 27. True to its name, it featured Pokémon of the Steel and Dragon types, and this brought in the Honedge family as a debutant in raids and Go Battle League encounters, the latter continuing beyond the event. Select species of the above types made themselves present in the wild, raids, and Field Research encounters, and became the subject of Collection Challenges; Stardust and XP were quadrupled from captures, and Shiny chances were increased for Bagon, Beldum, and the returning Unown U. The event's final days (July 26 and 27) also brought in Dynamax Latias & Latios as a Battle Weekend throughout both days, serving as a supreme and friendly finale to a week of some potentially strong Pokémon.

The last event of the month takes things into the next, as Adventure Week started on July 29 and will proceed to August 3. With bonuses of double XP for captures and two-hour Incense, this becomes the venue for the debut of the Toedscool species family in forest and grassland habitats (plus Shiny Wiglett in beaches), while certain Pokémon will appear more frequently in others along with rare appearances. Field Research has usual item and encounter rewards, while Timed Research has special rewards in a free set and extra-special rewards in a paid set by the event ticket. This one can be said to encapsulate the spirit of Pokémon Go.

Of all the months in the year, the "hot" quality of July has always been evident for Pokémon Go, and it's especially true for this year, with events pertaining to passing Go Fest festivities, its anniversary celebration, and other special offerings for Trainers in the game. Their goings-on may just be the way that Trainers need to keep going on here.

Tuesday, July 29, 2025

Under a Cloudy Sky

Trainers of Pokémon Go will definitely recognize the Cloudy weather, which becomes the time for Pokémon of the Fairy, Fighting, and Poison types to appear in greater numbers as well as greater strength. It might be a frequently encountered kind of weather in certain parts of the world, one of which happens to be my corner of the world. At times it might be a fine weather to have, although it can get a bit dreary, and that makes it something from which insights can be drawn, especially right this moment, for Pokémon or otherwise.

For some reason, today has been a rather cloudy day, and Pokémon Go has reflected that mostly well through the in-game weather and appearing species - save for Spotlight Hour, for which today is the occasion. The Pokémon of the three expected types above came out to be caught, along with "guest" Pokémon of other types. The (real) cloudy weather might have been the dreariness that it was, but at least the in-game weather was pleasant enough for its purposes, and so were the Pokémon that appeared to make that so.

Regardless, the cloudy sky might have provided a few other indications - for Pokémon and beyond - that I needed to be (or should have been) aware of. In particular, that would mean being on the lookout for the wiliness of some Pokémon of the mentioned types above while seeking the comfort of others of the same types. It is said that even on a day where no rain falls, which might be like this cloudy, tears are still shed; in this case, they could be by the happenings or by the recall of better times on non-cloudy days.

Some days will inevitably be cloudy ones just like this day, and the gloom may be as much in the mind as it is in the clouds that hang over in the sky. Yet as evidenced by Pokémon matters, some Pokémon can enjoy and take advantage of those days with cloud cover, and their human counterparts can do so as well. That would make it a fine weather for all who are involved, despite all the dreary impressions; they might just be left in the mind, and under the same skies, all things go around, in and out of Pokémon matters.

Now, it seems I may need to excuse myself to deal with some other "cloudy" matters...

One year ago: Crossover Holowear?
Four years ago: P25 Music for Life?
Five years ago: The Values of Posts
Eight years ago: Under 100 Hours?

Monday, July 28, 2025

Dealing with Losing Streaks in Pokémon Games

Any game with battles and thereby results of wins and losses is prone to generate streaks of either one, the latter unpreferable and the former quite the opposite. Many Pokémon games of the present day obviously have this property, and every once in a while, losing streaks do come up - even to the best. Given how evident and ubiquitous this is, and especially to yours truly recently, I thought I'd write up about it and in particular how to regard or deal with it when it does happen.

In some games, it is possible to switch play modes and complete other objectives, even if the primary objective is not fulfilled. The Go Battle League in Pokémon Go, for example, often offers more than one format, and one of these might just be able to break losing streaks that may just be incurred by another. Meanwhile in Pokémon Unite, although Ranked matches only really come in one form, at least other matches can help to achieve other objectives without having to incur more Ranked matches if a losing streak does occur.

For those who play the main series and VGC, the format is likewise a straight-through matter, so a losing streak might also be quite tiresome. In that case, it may be time to try to raise other viable Pokémon and/or (in more recent installments) take on raids with friends. Something like Café Remix may not have losing streaks per se, but subpar results on certain stages may present themselves like losing streaks, and they might prompt a play shift to other kinds of stages for a possible rethinking. In short, it's the shifting that matters.

When all else fails, though, it may be that if losing streaks continue to occur (specifically in one game), it may be time to shift to other Pokémon games and/or entertainment - or possibly even others outside of that - to refresh perspectives. And if that's not enough, then it may be necessary to do other things and/or take (relaxing) breaks, just as in the case of when one is fed up with other things in life. After that, things might just make themselves clear and one can then shift back to whatever it is that generated a losing streak.

The ways of battling games, like many Pokémon games are, are likely to result in wins and losses depending on what happens - and sometimes runs of either. It's the latter that becomes the most excruciating part of the efforts for these games, and the sure chances of them occurring also needs sure ways of dealing with them. Fortunately, those same Pokémon games may also offer ways to do that in addition to normal life ways, and they merit consideration for when things do get hairy.

One year ago: Cosplay: Arto Fest

Sunday, July 27, 2025

Cosplay: I-Zone @ Chifest

Me: And wouldn't you know it, there's a festival today.

Goh: It's as if you timed it right.

Ash: That works.

Pikachu: Pi pika. ["Seems like it."]

Me: Yeah, uh... So anyway, this one might be somewhat different even for Ash this time around. It starts with a visit of certain "friends" in another place for some things.

Goh: Aren't they still "hot" with you? Um, "cold" to you, rather?

Me: Well, there was still free food to be had, and you know I don't like wasting food.

Ash: They really did. But then the early things dragged on a bit...

Me: Oh. Well, let's get on with the festival, then, and I'll leave this other matter for later.

Ash: So I got there (a bit late), and it was really like a big festival - at a big school! But it was also a bit... different?

Me: According to what I can find, this is actually a Chinese festival - the school is like that, you see - but they chose to have a "Japanese day" for its second day. It's a two-day thing too.
 
Goh: Let me guess - it's for bringing in people.

Me: Probably so. Anyway, since you came late, you missed a lot of the early stuff... 

Goh: ...but it looks like they're all dance groups, by the schedule here.

Ash: I guess I didn't miss much, then.

Me: That much is true, and it explains why today was called "I-Zone" (using part of "idol", of course). I hope you didn't miss meeting my other friends, though.

Ash: I met them, and I was with them for the rest of the day.

Pikachu: Pika pika. ["As usual."]

Goh: How about the stands?

Ash: A lot of them were food stands! I wish I could eat all of them. But I did try a couple of things.

Me: I do too, but we have to hold back for one reason or another. At least the ones you tried should be good. 

Ash: Yeah! And then the communities were all in the back. A lot of people gathered there.

Goh: That's nice. Also, I see "awarding" in the schedule. That must mean there was a competition.

Ash: There was, for characters - I think it was like last week, but I wasn't sure if I'd be included. I don't think I got in since I wasn't called.

Me: That's OK. It might make sense due to you (us) being late.

Ash: So everything was great! But then, yeah, there was the free food thing from your "friends", and the place was a bit far, even if it was still in town.

Me: I wouldn't blame you. I've only been there once for another purpose, and I'd prefer not to go there unless I really need to, like for this thing by sending you.

Goh: Oh, by the way, what outfit did you wear this time? We didn't talk about that last week either.

Ash: My Kalos outfit. But I think our friend needs to fix it up a little.

Pikachu: Chu pika... ["I see it..."]

Me: I noticed that too. I'll see what I can do.

Goh: This day was a mixed bag of things - the same seems to go for the festival.

Ash: Yeah. But the "friend" thing and the festival things worked out. 

Goh: I think you'd have spent more time in one or the other if they weren't together.

Ash: Sure. 

Me: Time seems to be always of the essence, whether it's this festival or other things.

Saturday, July 26, 2025

Odd Pokémon Items from Conventions

Aside from matters of meeting people and cosplay (IC: "characters"), I also get - mostly through Ash - a few odd things (but still related to Pokémon) from time to time. In this case, "odd" does not mean "weird", but disjointed or unrelated, like the contents of some drawers in some homes - even I have some. As a result, sometimes I don't know what to do with them or how I'd put them up on this blog for discussion - the latter until now. I thought of rounding them all up in one post as the odd things that they are.


Seen here are three kinds of those odd things. Perhaps the oddest thing would be the Team Rocket sticker that features the well-known trio from the anime, inset in a large "R" and illustrated in a monochromatic line-art style. It's a very expressive sticker, though it's not one that I would have chosen by myself for my own collection - hence introducing another oddity element. Regardless, through a convention, the sticker is now in my possession, and it's still a Pokémon thing to be appreciated.

The next odd thing would be the mini figure of Pikachu. It came to me by way of one of my good friends in the last convention I sent Ash to. Pokémon figures are pretty common, of course, but then again, this one is in an uncommon state: it could use a bit of help in the painting department to restore some of its lost details - similar to some mini figures from a long time ago. The figure being given to me is still a nice and appreciable gesture, and it may be up to me to find a way to improve on this token of friendship.

Last up is the selection of TCG cards. Like the figures, cards are pretty common, especially if they were extracted from a booster pack. But these didn't come from one, and they instead came from a goodie bag given out by a certain someone from a major recent convention. Though there are exactly five cards and one of them is a Basic Energy card, one of them is actually a promo card and the numberings are all different, which practically shoots down the possibility. So, oddities are abound in this usual fare.

I expect to obtain more odd Pokémon things from conventions (and festivals) as I attend them through characters as proxies, so these odd Pokémon things may only scratch the surface of the possibilities. Certainly, though, if they can't all be discussed at length and they might seem disjoint to each other as well as Pokémon merchandise itself (both mine and in general, then there would be a place for write-ups such as this one. The wonders of Pokémon things may never cease - even with odd possibilities of them.

Friday, July 25, 2025

The Electrode Volleyball in Pokémon Unite

As part of its anniversary event and festivities, which were also referenced in the recent Pokémon Presents, Pokémon Unite also introduced a new play mode. Now, the game is known for having some greater resemblance to certain ball sports compared to other MOBA, but this new play mode takes the cake as it references a sport outright - and its influence. As indicated by the title, the play mode is called "Electrode Volleyball", and its dynamics are emblematic of both the referenced sport as well as the game in general.

The play mode is a Quick match... because it literally is that. Two teams of three Pokémon duke it out as in normal volleyball on a rectangular map, trying to smash an Electrode to the other team's side. They'll have to bump it back and forth - possibly even to an outer edge - to be the first to score three points by smashes, or to just stay on top within five minutes of play. In doing so, one team can attack the other with their items and moves to block their attempts at defending the ball from being smashed into their side.

Since the Pokémon need all that they can muster to volley and run in this play mode, they are immediately leveled up and moves need to be chosen for them at once. The gameplay then escalates into a fast and frenzied status, especially during the designated "final stretch" moment - the match point, where one side has already scored two points - at which point HP recovery and speed are increased and barriers close to the outer edge are lowered, opening up the rest of the field to the mayhem.

In my experience, some matches are really fast and seem to be over before they could begin, while others need the full five minutes in order to be resolved. Of course, that might be because earlier on players were still grappling with the restrictions and dynamics of the new play mode, and later matches have resulted in them (and/or me) being put on the spot in order to defend the ball and others in the team while attacking to fend off threats and actually make the much-needed score to (try to) win.

Pokémon Unite will probably never shed its association with ball sports by its partial and uncanny resemblance to certain ones, so having a play mode that actually does flat-out resemble one plays off of this nicely. It also couldn't have come at a better time, with this time of the year being the anniversary celebration for the game. The fast pace and explosive (ahem) nature of the play mode may demand a different way of thinking for the players, especially with consideration of MOBA and ball sports alike.

Thursday, July 24, 2025

The Past, Present, and Future of Pokémon Animation

Since another edition of Pokémon Presents has appeared, I thought I'd go for writing up a few discussions related to matters that are raised in the presentation. One of them is the state of Pokémon animation, which includes but is not limited to the anime proper; this matter is certainly taken from the feature of the two stop-motion series in the presentation, one coming (again) soon and the other in development. For that, I thought about discussing how that has been in the past, is manifested in the present, and might be manifested in the future.

Being Japanese in origin, the one certain form that Pokémon animation can take is the anime, and in the (distant) past - aside from certain cutscenes in certain games - that may be considered all that there is and was for Pokémon animation for pure enjoyment purposes. Back then, of course, Pokémon was still "sectoral", a Japanese thing but with good numbers of fans in other parts of the world. As such, it would be understandable that besides the above, there wouldn't be much in the way of animation to go around, let alone outside of Japan.

Meanwhile, in the more recent past and going into the present, Pokémon is loved more globally and by more groups of people, which allows for the entry of their own ways and styles of appreciation. That then translates into more and different kinds of animation, which has in fact happened. There was the PokéToon project from a while back, and then the puppet play for the monpoké line (if the latter can be considered "animation" in a broad sense). Obviously now there is Concierge and how that may have "opened the door" for Aardman.

For the future, then, the reasoning may be that Pokémon would be willing to open up its doors to accept even more works from all kinds of animators from around the world, bringing their styles and putting them into official projects. That has already happened on social media with non-animated fan art, featuring them officially; in fact, I became a witness to this happening with one of the Pokémon artists whom I follow. How more broadly this can be applied is anyone's guess, but it's still likely to happen today.

Looking at the past and considering the present, Pokémon animation has come quite a way. The anime is still the primary vehicle for animating Pokémon, and that in itself has had its improvements. Becoming open to other styles besides the traditional anime as well as to other creators from around the world who share the same appreciation for Pokémon as those where it came from is a big thing for all parties concerned. In the end, the future of Pokémon animation seems to be, well... "animated", as in "lively" with those who will keep it going.

Six years ago: Making Things Simple
Seven years ago: The Greatest, Everyday
Eight years ago: Pokémon School

Wednesday, July 23, 2025

Making a Difference: Pokémon Presents, 7/22/2025

Well, that (bi)annual happening I referenced in this year's Pokémon Unite anniversary post is none other than an edition of Pokémon Presents. Sometimes there's just one of it in one year, but other times there are two of them in one year; evidently it's the latter for this year because there had already been one earlier. And if there's a second one, then that means some of the information is important and can't wait for the usual anniversary edition. It may be construed as a way of "making a difference"... which becomes highly evident.

First up, dedicated fans and viewers who tuned in early could catch a one-hour long DJ Pikachu performance featuring tunes from the first generation games from the early game to the endgame, all remixed in typical DJ fashion but still with different styles. This is certainly different from earlier iterations that don't have actual "pre-show" entertainment, and though it's not really part of the presentation proper, it's still pretty much adjacent and rather complementary to it, something to be considered for future iterations of the presentation.

The actual presentation, meanwhile, is approximately half an hour long and contains all the expected info and more. One of those is for the upcoming World Championships in Anaheim, CA in the U.S., with a preview of the festivities. This was followed by info for existing games: Scarlet and Violet (main series) with a new battle event, the physical TCG with card content for the new Mega Evolution expansion, Pokémon Go with a really big wrap-up, Unite with its anniversary festivities, Café Remix with a seafaring event, Sleep with a beastly trio event and a new area, and Masters EX with a new Sync Pair and bonuses - all of them a handful and varied.

Entertainment is also hot on the list. Pokémon Concierge, the stop-motion series on Netflix, now has a preview of its upcoming episodes slated to premiere in September. Speaking of stop-motion, the "kings" of it - Aardman Animation - also want in on Pokémon, and they've come up with a different animation featuring Sirfetch'd and Pichu, also teased here and slated for release in two years. For more realistic entertainment, there is also PokéPark Kanto - not a game this time, but a whole amusement park in the flesh (at least, a subset of one); it's due to open early next year. All the entertainment will come in due time.

Also hot are new games on tap. The first is a wholly new game called Pokémon Friends, which combine brainteaser puzzles and plush collections, available now on the Switch and mobile platforms. Meanwhile, Pokémon Champions has revealed more of its mechanisms (a "Recruit" feature and stat adjustments), which may just affirm its "battle client" spirit, as well as a planned release next year. As for the eagerly awaited Legends: Z-A game, it'll be due in three months and its most tantalizing additions are revealed here as well, including a new Mega Evolution of a very familiar dragon. Worlds of differences seem to await players and fans alike.

If certain worldly and life principles are of any indication, being different is not necessarily bad, and this edition of Pokémon Presents had that quality in spades. This edition had that for its introduction, the new content to existing games, the forthcoming entertainment forms, and certainly all the new games that fans can't wait to get their hands on and play. They're all important and beyond the usual norms, and that may be useful for Pokémon in general, as the maintenance of norms while occasionally breaking them for variety.

Two years ago: Cosplay: Shokumatsu
Three years ago: Respect for Zeno Robinson

Tuesday, July 22, 2025

Pokémon Unite 4th Anniversary

Since the past four years, July has become a happening month for anniversaries of Pokémon game, one of them being earlier in the month and another one being around this day. The latter is of course for Pokémon Unite, as the implementation of MOBA with elements of the franchise. In those four years, a lot has happened, shaping the game from a rudimentary implementation to something for working and playing well with others. That said, it would be helpful to recap some of the most recent changes that have been made to see them in the perspective of these past four years.

Perhaps one of the most significant things in the past year, besides the addition of new Pokémon through Unite Licenses - which I'll deal with shortly - is the addition of new, other means of providing bonuses like discount coupons and event mechanisms. Still, the players might need to provide something of their own (paid, that is) in order to take advantage of these bonuses, although a lot of the perks can be obtained freely. Wallets may or may not be a determinant of the festive quality.

For the Pokémon, it might be said that some of the more esoteric choices are being pulled out even now and will continue to be pulled out along with the remaining sensible ones. One of the former in this regard, added just a while ago, is a particular yellow duck whose powers are best manifested with a headache (yet it won't evolve into its more sensible next stage), while the latter comprises two "siblings" whose ventures are well-known to fans and their addition is right here and now, at least in stages, through its usually instituted anniversary event.

This year's anniversary for the game, it has to be said (at least for the writeup part of it), is also closely coincidental with an annual or even biannual Pokémon happening, which involves not only this game but also the broader world of Pokémon and all things related to its games and entertainment. This is surely to be discussed in another post, but it has to be noted that Unite is definitely part of that package.

It might appear that this year's anniversary for Pokémon Unite might be a bit on the blander side, but it's an anniversary nonetheless and should be celebrated for what it is, especially for what it brings. That means appreciating what has been developed since its rudimentary beginnings and continuing to deal with all the complexities that have been and will be presented for dedicated players.

All things considered, it seems not that bad at all. Happy fourth anniversary to Pokémon Unite.

Monday, July 21, 2025

Cosplay: Seishun! Japan Fest 2025 "Vol. 2"

Me: So, here's that "something" from yesterday.

Goh: Oh! It's the return of this festival.

Me: Indeed it is. Same festival, same organizer... but at least a few things can and have to be different.

Goh: Like, maybe... the location?

Ash: Yeah! It was at a school this time.

Goh: Wow. That's different.

Me: It's not as different as you think. There have been school festivals before, but the last one was... wow, ahem, over six years ago.

Ash: It's the first time in a real long time!

Pikachu: Pika pika pika! ["A very long time!"]

Goh: Looking at things, I think the stuff from just a few years back might have made things not go over well at schools.

Me: You have a point, one way or another.

Goh: Well, how was the festival anyway? 

Ash: The school was a little far, but I got there and got in. It was all on the sports field with the stage on one end. And it was big!

Goh: So it was roomy.

Ash: But there weren't many stands for communities, goodies, and all. Everything was really spread out.

Me: I would think they'd at least fill it with a few more.

Goh: I would think so too. Well, what about competitions - you know, what our friend usually looks for you?

Ash: They had games, like an eating contest, but...

Me: I didn't think too much about putting you in them. The eating contest, for example, was probably for spicy stuff anyway.

Ash: It was!

Pikachu: Pika pika... ["Too spicy..."]

Me: Mm-hmm.

Goh: I guess the usual ones would be for characters. Did it have one? 

Ash: It looks like they had one for every character who came, just by having a picture taken. But they had only three prizes.

Goh: And... they weren't for you. 

Ash: Yeah.

Me: Hey, at least something was there. So today was really just for hanging out.

Ash: I met a lot of your friends - some we haven't met for a long time.

Goh: That's pretty nice. Our friend must appreciate that. 

Me: Of course. They make all the difference.

Goh: And there had to be entertainment as well.

Ash: Bands and dance groups. And a DJ at the end.

Pikachu: Pi pika chu. ["The usual."]

Goh: OK, standard. But I think you missed a couple when you went off for Community Day.

Ash: Yeah. I don't think I missed much. Next time.

Me: So I think we got everything. Thoughts?

Ash: It all worked out this time, not like last year when two festivals were on the same day.

Goh: Oh, right! That happened. So they had good scheduling this time.

Me: Well said. 

Ash: And we got to go back to a school for a festival. You know, that was the theme too for this one.

Goh: I think it'd be great if my school allowed something like this. 

Me: You know, it's been a long time coming for something at a school, so this is pretty good to start off.

Goh: And maybe we'll have more.

Ash: I can't wait for that!

Pikachu: Pi! ["Sure!"]

Goh: It might take a while.

Ash: Definitely.

Me: The good old days - school or otherwise - might never return, but at least this festival is a great glimpse into that.

Sunday, July 20, 2025

Pokémon Go Community Day, 7/20/2025

OK, so today is the regular Community Day edition of the month since there was a Classic one early on in the month (and a major one, at that). What is also major, though, is the fact that Community Day for this month and the next month has already had its featured Pokémon decided at around that time. Next month will be dealt accordingly - and that's where and when the story will be told - but this month is to be dealt with today. For that, the story is watery and somewhat showy, which might be a good thing depending on the situation. 

This month's featured Pokémon is the unique Quaxly, the Water-type starter (or first partner) Pokémon from Paldea and the ninth generation. It completes the circle of the starters that are (were) featured this year. Given that fact, its fully evolved form (Quaquaval, from Quaxwell) has to get the Hydro Cannon move, which it does - and the Charged move Aqua Step is made available as well. The main bonus for this edition is triple catch Stardust, once again something useful for those out there who are always hungry for this resource.

As for the remaining bonuses, they're the standard cavalcade from past and present editions. Those would be double Candy and Candy XL chance, extended Lure Modules and Incense, discounted trades and an extra Special Trade, event item bundles, and photo bombs, as well as common and rare Field Research, paid Special Research, and background Timed Research. Not much more needs to be said about them with them being the usual ones for a Community Day of usual proportions as well.

With that, I have to say this edition of Community Day for me personally also involved another set of hands for its execution...

Me: ...so we go into "talk mode" for that.

Goh: Hmm, Quaxly, huh? Water starter from Paldea, you say.

Me: Sure. I hear it works out for a particular Trainer.

Ash: I might just meet that Trainer! 

Me: You might, but that could depend on a lot of things.

Goh: So, where did Ash go for this one? 

Ash: I stopped by the new usual place, but just for a bit. 

Goh: It must be a side agenda from something our friend also asked you to do.

Me: Um... yeah. We'll deal with that very soon. Anyhow...

Ash: You didn't have many Quaxly, so I caught a lot more for you - with two perfect ones! 

Me: Awesome! That helps immensely. I'll deal with the rest over this week.

Ash: And I traded two Inteleon with that could go G-Max with a friend of yours.

Goh: That sounds neat! Did that work out?

Ash: Only one had really good stats, so I guess it did. 

Me: Very nice! 

Ash: After that, I went back to that "something".

Goh: OK, this one has to be neat too.

Ash: Sure!

Me: Again, details very soon. 

Quaxly can be said to be a "dapper" Pokémon, and the title of the Special Research set today ("A Splash of Style") very much reflects that. Its fully evolved form is also a rather flaunty dancer of sorts. Perhaps most Trainers who partook in today's Community Day festivities will have no trouble flaunting off at least a few of what they could catch.

Saturday, July 19, 2025

On the Live Service Aspect of Pokémon Games

In today's breadth of gaming, including in relation to Pokémon, games are offered for play through different mechanisms. One of those mechanisms is having the games as what is called a "live service" that players essentially "sign up" for - just like services of the non-game kind - and play it while it is active. The mechanism has a certain relevance for Pokémon games as well, and it is useful to draw insights from that through a discussion, as a post on this blog.

First, a little more about the mechanism is in order. In contrast to games that are offline, live service games are necessarily online and continuously updated as a result. Players would authenticate to play the games, and all their progress is stored online, making for easy retrieval but also making that fact even more of a necessity. Other aspects would also be able to keep the players engaged in the games... at least until some kind of an "end" presents itself.

Based on the description above, Pokémon Go fits the bill of a live service game in pretty much all respects for online authentication, record-keeping, and engagement. In fact, the fate of other similar games from (ex-)Niantic also pretty much affirms the case. The virtual TCG clients both past and present, as well as Pokémon Unite, are also essentially live service games that are heavily dependent on the online aspect to keep all of their things together to play them.

Similarly, Café Remix is also really a live service game as it is totally dependent on an online connection, in contrast to its predecessor Shuffle that can be played mostly offline and only has a few online perks (and is in fact otherwise still playable even now). The main series games have mostly kept up their offline nature, though some of their parts nowadays may necessitate them - and players - to interface online in different ways, mirroring some live service aspects.

The concern of the "end" as suggested above does raise questions for what would happen if it becomes necessary if the online part was cut. This has also resulted in some initiatives to address the issue, although there isn't yet a full resolution. Regardless, those who play the Pokémon games above that are essentially live service games may have their hands full wondering what should be done if (and when) the service becomes unavailable to them.

A live service game isn't all that bad, of course, and evidently it's already the case for some Pokémon games. Yet the characteristics that make such games what they are also present some caveats for those who engage in the games, keeping in mind that they're just like certain non-game services. No service is needed for fun, though, and knowing that, players are free to get their fun from any game they like with any mechanism - also applicable for Pokémon ones.

Friday, July 18, 2025

Dreaming of "The Chase"

For readers who know what it is I'm referencing, no, there is no involvement of the pursuit between a knowledge master and a challenger in this post. However, Pokémon may be construed to have some elements evocative of pursuits. Besides adventuring and battling, some efforts of progression in the Pokémon world might involve pursuing several things in due time, much like a scavenger hunt complete with all the dynamics that it offers. Lately, I've had a dream that may reflect this happening in real life, but still with a focus on Pokémon things and how they play out.

The dream appeared to be set in a city that is far away yet I know so well for Pokémon affairs or otherwise. In it, I had been catching up to a friend - or that friend had been catching up to me - for a Pokémon activity (most likely involving Pokémon Go) and we were at a "checkpoint" before our next target. But just as the dream was to proceed to that next target... the dream ended and I woke up. What was clear is that there was a competitive Pokémon element to what was going on, making it one of my Pokémon dreams.

I must admit that many of the details of the dream remain sketchy - even as I was trying to remember them for the purpose of writing them up here - but the point above still stands. With consideration of what happens in Pokémon, at least a bit of chasing is involved, whether it's for the Pokémon species or the items that assist them. The suggestion of familiar places and exploring other wonderful ones is a part of that package.

Adventures and battles in the Pokémon world certainly require knowledge as the above background might suggest, but pursuits such as the one that occurred within the dream I just had are not completely out of the question either. The hunt then continues for the best things a Pokémon fan or Trainer can have.

Six years ago: The State of Nominations
Seven years ago: The Eevee Identity
Eight years ago: Only One Save File

Thursday, July 17, 2025

Quickies: The Fancy of Pokémon Leaves

One of the most common types of Pokémon is the Grass type, and its associated species often feature parts of some sort of botanicals - that of plants and such. Then, one of these parts is the leaf, which is recognizable as a sign of a plant. True to that, many Pokémon of this type do have leaves of some sort, even becoming a striking visual characteristic for the "fancy" of some Pokémon fans like me. Considering that, I've decided to go through a few Pokémon of this type with leaves that really stand out in this manner.

Two species that stand out with some large and lengthy leaves are Venusaur and Tropius, and they're definitely some of the most impressive leaves, especially with their details that reflect (at least in part) a tropical background. Less lengthy are the leaves of Victreebel and Shiftry, and the latter's are considerably more functional than the former's, but they're still impressive for their size and still characteristic of these Pokémon. In a way, size does seem to matter somehow, at least for appearance if not for function.

Meanwhile, some species have less significant leaves but they are still a part of what makes them what they are. Exeggutor and Leafeon notably have leafy ends on opposite ends of their bodies that aren't too massive yet are still a fair marker of them as species of the Grass type. Then there are Sunkern and Petilil with miniature leaves, on par with them being "seedlings" or "sprouts" for their later evolved forms. Anatomically, the leaves still work for them and are a nice part of their representation for their type.

If in real plants (and botanicals) the leaves become a key part of what makes them tick, for the Pokémon species above and others of the same type, the leaves become their identifiers while they perform the same function that real leaves do - and more, for their special abilities, given their use in combat. That may serve as sufficient "fancy" for Pokémon fans as well as botanists, and it's a well-deserved one for all that the species are significant, as a wild representation of the botanical yet combative side of nature.

Wednesday, July 16, 2025

Café Remix Delivery Disillusionment

Around two years ago, I had noted that one of my "woes" with Café Remix concerns the Delivery feature, for which I've pretty much gotten all the "common" rewards and the "rare" rewards seem rather out of reach. That situation is still pretty much true today, and in a way, it has expanded into a kind of "disillusionment" when dealing with the feature in general. It's a feeling that may be considered as odd in some ways and typical in others, and it seems necessary for me to take a post to write up about it, especially in light of recent happenings.

For that, recently I had obtained a five-star outfit for Espeon (and thus the Pokémon itself) through the feature, using a ticket with a specifically greater chance of obtaining this. The "disillusionment" arises because most times I've used similar tickets for other rare rewards, they never seem to come any more often than paying up Golden Acorns for running a Delivery - or 10+1 of them - without any specific greater chance of certain rewards. In fact, there are still Pokémon I'm missing that could only come from Delivery, and they're supposedly not too rare when they come up - yet they still don't come regardless.

Being that the Delivery feature is a thinly veiled gacha, it might seem that subpar results are to be expected at certain periods of time, and thus the "disillusioned" feeling is one to be shrugged in those times. Still, with the way of some of its aspects (as the directed tickets above with the greater chances) and again in consideration of the "common" rewards having been gained as above, the "disillusionment" is rather warranted. That then leads to the reduction of expectations for what can be gained through the feature now and for the foreseeable time ahead - again, unless something changes somehow.

It seems that my "disillusionment" with the Delivery feature in Café Remix will continue for some time, even if at times the coveted rare rewards like the one above are obtained, in an apparent contrariness to that "disillusionment". Similar sentiments (and situations) may also be shared by others, which becomes another reason for me to address them as in this post. Whether or not that's true, what remains true is that the Delivery feature will continue to persist, and at least some rewards may not be as illusory.

Four years ago: Go Fest in the Time of...
Five years ago: Starting from Somewhere
Six years ago: Pokémon Go Version 1?
Seven years ago: Daily Tasks
Eight years ago: Flying Quirks of Charizard

Tuesday, July 15, 2025

Common Event Types in TCGP

After several months of its presence, the mobile platform for virtual Pokémon TCG as TCGP continues to pique interest among its players. This is accomplished in part through its regular events, which by now has also settled to a structure of its own. That structure is made up of a few distinct event types, which also have their own rewards that are given out regularly. Such regularity demands at least a little bit of discussion, and that becomes the point of this post.

One kind is a "Card Drop" event, where players have to battle against the CPU (and of course, win) in order to obtain rewards, the ultimate of these being a pack containing a signature Promo card; this will usually involve winning an event battle at the highest level, and lower levels will reward other cards instead. Items are also given along with the packs, so there are incentives for partaking in the event, for the special Promo card or otherwise.

Sometimes, there are also Wonder Pick events, which utilize the special picks to furnish some special cards, notably Promo ones with the Chansey emblem and those accordingly through the Chansey Pick as well. Iterations of this event also have an event shop associated with it, which has some nifty accessories that can be gained by exchanging its shop tickets with said goodies. The wonder can be said to be doubled up, in a way.

Mass Outbreak events are similar to the Wonder Pick events, except that they're focused on existing cards from the expansions and are thematic in nature (for example, Metal type or Ultra Beasts). Players can still open up packs and utilize Wonder Picks to obtain the theme cards, and while its associated missions only give out regular shop tickets, partaking in the event is still a useful way to obtain the thematic cards and tickets in question.

Events in TCGP since its inception have mostly fallen into these three types, but they've been able to extend the world of cards introduced with the expansions and bring a few more special things while keeping players active in a regular fashion. The expansions, both old and new, are still the primary draw and the "meat" for the actual battle gameplay, but the special things add embellishment that players may just be interested in for all their efforts.

Two years ago: The (Master) Magnet Man
Five years ago: More on Remote Raids
Six years ago: The Switch Lite
Seven years ago: Mew @ Everywhere

Monday, July 14, 2025

A Tale of Some Psychic Pokémon

Somewhere in this world, there are three Pokémon of the Psychic type that used to appear just on certain days of the week at a certain time of the night, but now appears almost every day of the week. Psychic-type Pokémon (at least some of them) might be known for some odd and mischievous ways, especially as they peer into the hearts and souls of others, so they pretty much encapsulate the figures I'm referring to. And the ways that they are then and now really can be considered a "tale" as well.

One of these Pokémon is a Gallade whose words and thoughts can be as sharp as its physique - perhaps some have considered it too sharp. Another one is a Mr. Mime who came at about the same time as the Gallade, and together they were the ones who decided to appear to do that "peering" at that certain time. The third is a Gardevoir that appeared only later on but might be primed to appear in place of Gallade should the circumstances necessitate. These three become the primary movers of the tale.

For that, they "peer" by taking all that they see and presenting it to others - to Pokémon, certainly, but who knows if people could and would be present for that as well - with a little "punching up" along the way, perhaps invoking (the sound of) a Mightyena in the process. That may be a bit out of character for them, but given that it occurs in the nighttime, any other Pokémon seems welcome to join in without making things too much of a riot.

The rest of the night then would probably involve some light entertainment from other lifeforms - Pokémon or otherwise - that are present at that time, before everyone parts ways to let the night run its course before doing it again either the next night or after a break of two nights, the latter being at the end of the week. With that, the Psychic-type Pokémon let the tale run its course for the concerns of all who are interested in it.

Yes, the above might be somewhat of a stretch. Yet somewhere in the world, even at this very time, the Psychic-type Pokémon might just be gearing up to make their tale known to all.

Five years ago: Miss You, Brandon
Six years ago: Cosplay: COSTHNIFEST
Seven years ago: Spending on Pokémon
Eight years ago: A Pokémon Forum Persona

Sunday, July 13, 2025

Respect for James Carter Cathcart... in Memoriam

One of the "prerequisites" for voice actors or actresses for the Pokémon anime could be the possession of multiple abilities, which for some might come naturally. Those abilities might lend themselves to the process of being able to voice multiple characters, including the creatures that the series is aptly associated with. So it is that the voice talent I'm spotlighting in this "Respect for" post may be considered to have such abilities and is practically a star that burns brightly for the English dub of the Pokémon anime.

James Carter Cathcart is part of the cavalcade of new English voice talents brought in in the late 2000s for the Pokémon anime. Since then, he has voiced James (of Team Rocket, by name appropriately), Meowth, and even Gary Oak and Professor Oak, certainly among others. That's a wide breadth of characters that were all previously voiced by different talents, and that would certainly call for different abilities for each character; it's thusly a fulfillment of the "prerequisite" and works out for the many and varied characters.

In fact, he also wrote the scripts for the new dub episodes, in a way putting him as a production helm for this case in particular, since the script is such a crucial part of any production for any screen. Outside of dub production, musical abilities have also been demonstrated, with a video recording of him playing the piano (actually a keyboard, but set to the piano instrument nonetheless) with sufficient flair. Those are also manifestations of multiple abilities, with or without them being realized in the anime.

Unfortunately, as indicated by the second part of the title of this post, the star has burned brightly and is now no more, having passed away. Over the weekend, Sarah Natochenny disclosed of his passing on Instagram with a post and a story, revealing and/or affirming the intricate details as mentioned above. As such, this becomes the loss of a relatively modern voice talent linked to the Pokémon anime - at least on the English side of things - and it's a bit of a hard one to take with all his contributions being considered.

The possession of multiple abilities is always impressive for any person, and even more so for people who go on to be linked with Pokémon. In this case, being able to voice a diverse group of characters and writing the script for that purpose - as well as a bit of musicality outside of that - are great hallmarks for the voice talent that was James Carter Cathcart. Respect is then very well-deserved (and commanding, due to the scriptwriting factor) for him, whose voice has been heard for many years and will remain so for a long time.

With that, there is nothing more to say but rest in peace to a great voice talent.

Saturday, July 12, 2025

Getting Irked by Bugs in TCGL

Bugs in any app or game are bound to become a source of annoyance if (and when) they come up, and Pokémon ones have not been immune to them. Since its launch a couple of years ago, the new virtual platform for playing the Pokémon TCG, as Trading Card Game Live or TCGL, has also had its share of bugs, some more apparent to those who play frequently and less so for those who don't. Regardless, their appearance has resulted in a feeling of irk and annoyance for all players of concern.

For that, players have reported that they can't engage in certain actions even though the requirements for them have been fulfilled, or that some things get stuck and become not meant to be in certain situations. One of these happenings was captured by one of my player friends, showing that a certain card appears over another one in the player's Active Spot during that player's turn, making it seem like both cards are active even though only one is supposed to be. Predictably, these have led to unexpected results and hindered progressions that lead to inconvenience for either or both players in the card battles.

They further have led to inconvenience for tournaments (certainly, online and remote) that are meant to involve the usage of this game. Some time ago, it was reported that one of them had to be delayed for two weeks while bugs in the game had to be fixed so that the tournament can proceed in its intended manner. This is one of the greater inconveniences for sure, beyond having them just in regular play where less is at stake - although some matches will inevitably have similarly great stakes to a full-on tournament. The irk and annoyance of players and their associations become rather apparent.

While bugs are to be expected at times for apps and games, it seems that the ones affecting the TCGL platform as above could be considered rather inopportune for their appearance and their influence on current situations involving virtual play of the TCG. At this point, they certainly need to be (and should have been fixed) and the feelings of irk or annoyance relieved to an extent, but at least some of those feelings might remain, especially as players become wary of new ones that might appear as more new things are introduced.

Friday, July 11, 2025

Next Targets for the Pokédex Plush Dolls

To close off this run of discussions related to Pokémon merchandise, I have a quite sensational discussion topic. The Pokédex Plush dolls, which are the life-size plush dolls I referred to in an earlier post, have taken the Pokémon merchandise realm by storm. This is especially true of the latest release, which I'll get to in just a bit. With such a state of affairs, it seems to make sense that the merchandise series will continue, and to that end, I've decided to pose a few potential targets for the series. 

Regarding the latest members, they are the Eeveelutions - all eight of them - also becoming a complement to this "Year of Eevee". Since a number of evolved Pokémon species are being featured (think Gardevoir and Lucario), other evolved Pokémon that make for good "cuddle buddies" could receive the treatment - the recently popular Meowscarada and the timeless Wigglytuff are strong candidates for this purpose, and several fan sectors might just pony up their support (and cash).

Of course, a few of the other members of this plush group are some of the "familiar yellow" ones, being Pikachu and Psyduck. Both not to mention are also rightful "cuddle buddies" in the same vein as the above. Other Pokémon that fit either of the above criteria - and as such may become potential plush targets - could be Yamper and Zeraora. Granted, the support for these Pokémon are even more sectional than the above, but if the demand is present, they might just get their way.

As for the rest of the Pokédex Plush doll crew, there is the oddball of Porygon, which suggests that other "oddballs" may have their ways of making them be realized as part of this illusory group. Those other "oddballs" might then consist of Rhyhorn (since Jolteon has been done and there are other beanbag-sized merchandise) and Primarina (which has overtones of certain senses but is an odd choice in itself). Others might be good choices to and would reflect other preferences.

If there's one other word that could be used to describe this series of plush dolls, it would be "engaging", since all of the ones realized so far have had this quality for the fans of the Pokémon species of concern. The potential species that could be realized as part of this series may be considered to have some of that "engaging" quality even without the existence of plush dolls in this manner, and if they were realized, that might just make for a different world of "engagement".

Thursday, July 10, 2025

The Future of My Pokémon Merchandise Collection

Being that this is a week for discussing Pokémon merchandise "issues", I can't help but include those of my own in a dedicated post. One of them in particular is what the future holds for the Pokémon merchandise I already collect and accumulate. The topic of the post then parallels one that I wrote up a couple of years back for my cosplay costumes and can be considered to have the same overtones. In that regard, there's an understanding that there may be the need to address the topic - and why not do so now, with this being an appropriate time.

So, in accordance with the previous post, at the present, my merchandise items are still in my possession, and I'm sure to receive at least a few more of them. For those and the ones I do already have, I'm also still considering ways that I can display them, as through something like a display case or any other approaches. In fact, I'm still searching for ideas and/or alternatives in relation to this since I have not realized anything that I posed earlier in that post. What is important is finding that display approach that works well for me and the merchandise.

When all that's fit to display, it may then be the time to consider selling, trading, or giving away some of my collection - which might be hard to do but will likely need to be done. A lot of considerations might also go into these processes, including having merchandise types that are emblematic of currently available ones, as well as merchandise that reflects particular personal preferences for species, characters, or both. That may already be reflected in the items that I already have, but I'm also open to others per the above.

Like for costumes, I also have to consider what should be done when the time comes for me to be "forever absent" - again, still a touchy matter. The same is also pretty much true: I'd like them to find good homes and people who would take them up, which could mean in the hands of others in the Pokémon communities I'm a part of and wherever I may be. They'll certainly have to be contacted - perhaps with better means than how I've interacted with them - but above all it is necessary for everyone to understand the intent.

Having accumulated Pokémon merchandise of various types and forms, it is natural for me to think about what will become of them in the future, in consideration of their presentation and management. The items remain an inherent part of any Pokémon fan - especially diehard ones like me - and the personal considerations are not only apparent but also necessary. It rivals any kind of merchandise "issues" that have pervaded Pokémon and may still at times do so, and so there's a place for its discussion even here and now.

Wednesday, July 9, 2025

Limiting Pokémon Merchandise Purchases?

It seems there may be no end to what forms that Pokémon merchandise may take, with them running the gamut from being directly related to games and other media to unique ones for lifestyle purposes. Yet, what could need to be limited is the possibility of obtaining them for a variety of reasons, even for seasoned Pokémon fans like yours truly. It's this limiting that makes for a good discussion in some of the relevant ways.

An obvious limiter is size, which dictates what kinds are purchasable and maybe even deliverable (also playing into other factors). For example, the life-size Pokédex Plush dolls are somewhat significant in size owing to their nature (and by extension to price), and getting them may require workarounds, not to mention having a place for keeping them. It's also likely that a fan may get only one or two at the most because of all of those factors. In other words, the factor really does matter for merchandise.

Timeliness may also be a limiter in merchandise purchasing. In this case, timeliness refers to purchasing certain items to take advantage of certain shipping deadlines - specifically of holidays such as Halloween and Christmas. In fact, those who subscribe to the Pokémon Center newsletters will be notified of these deadlines for their convenience. Still, it is likely that for peace of mind (and if the items in question aren't limited-time), fans might just lump purchases of merchandise items to suit those times.

While not quite related to merchandise and more to a game element itself, it is known that scalpers have infested the TCG system to the players' nuisance. Pokémon Center thus also implemented a "virtual queue" and "waiting room" in addition to a one-item limit for certain recent TCG products to combat them. By reasoning, these features could also be used to limit purchases of certain merchandise items, especially those that are extremely limited in quantity as well as time, which may be a last resort in some ways.

Limits may not be something that comes to mind when obtaining (purchasing) Pokémon merchandise, but they may be needed (or are otherwise inherent) for their viability in more ways than one, especially in order that everyone can revel in the enjoyment of Pokémon through the merchandise. At least, with no end to the possibilities, the enjoyment of fans by merchandise may not be something limited either. 

Four years ago: Twilight Wings Addendum
Five years ago: Pokémon Primer?
Six years ago: Picking Battles
Seven years ago: Cosplay Cards
Eight years ago: Ghosty and Me

Tuesday, July 8, 2025

Pop-up Stores for Pokémon Merchandise

The next issue (or just matter) of Pokémon merchandise concerns the places where one gets them - as in, shops or stores. Specifically, it concerns a bit of an unusual kind of them: pop-up shops or stores. These are a kind of stores that, by their name, appear for that purpose at certain times or during special events, and in relation to Pokémon merchandise would sell these for prospective fans. It sounds like a great thing... and in fact, it has already happened, becoming something neat to discuss for its implementation.

In essence, the shops that appear during local special events (PIJ, Pokémon Festival) may be considered pop-up shops for their purposes during the goings-on of the special events. But there have also been pop-up shops in certain locations in direct relation to the events though the events themselves are not actually going on; in this way, they really are "pop-ups" in that their appearances may be considered unexpected. Given the special events, the pop-up approach suits their progressions and makes for convenience.

Meanwhile, a number of international Pokémon tournaments - which includes the World Championships - have begun to adopt the same approach and instituted pop-up shops for their own selections of Pokémon merchandise. Those who are fortunate enough to attend the events as either competitors or spectators will surely enjoy being able to take away some Pokémon merchandise, not to mention the convenience, and it makes for another social venue as well at the event - more pluses beyond merchandise.

As for having more pop-up shops beyond the above scenarios, that may seem to be only viable in Japan - the homeland of Pokémon - where it is practically entrenched and doesn't really need events to show it off. Elsewhere, events are practically what is needed to get Pokémon things going, let alone the associated shops for buying merchandise; awareness is a factor in this regard, like for the Pokémon Go Road Trip in Europe or the MLB collaboration in the U.S., as events that are necessary to generate just that. 

Pop-up shops or stores (and other establishments) are still interesting concepts, especially when considering how they are implemented outside of Pokémon. Bringing that back into Pokémon, there may just be the greater interest in having a few more of these implemented beyond the ways that they are already implemented as above. That might require a lot of planning for the arrangements and the interests of the fans, but with at least some of the global popularity of Pokémon, the interest might just "pop up".

Four years ago: Every Word Is a Prayer
Five years ago: Dream of Pokémon Life
Eight years ago: Pursuing Shiny?